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 Forum index » Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Can someone explain an Ares feature
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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wthigon
Vehicle Drone


Joined: 10 Jan 2005

PostPosted: Sat Feb 01, 2020 2:14 am    Post subject:  Can someone explain an Ares feature Reply with quote

https://ares-developers.github.io/Ares-docs/new/animations.html

Can someone explain this please?  Before Ares I used to have a suicide plane that would explode and crash damaging buildings.

Now with Ares it doesnt do anything...

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Sat Feb 01, 2020 2:12 pm    Post subject: Reply with quote

Animation weapons are unrelated, but they work like so:

Code:
In Artmd.ini:

[ELECTRO]
Weapon=20mm

What this does is make ELECTRO fire the 20mm weapon at it's origin point.

Now for your plane problem: Before Ares Crashable=no doesn't work on aircraft; With Ares Crashable works and stops it from crashing. See https://ares-developers.github.io/Ares-docs/new/crashableaircraft.html
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wthigon
Vehicle Drone


Joined: 10 Jan 2005

PostPosted: Sat Feb 01, 2020 8:10 pm    Post subject: Reply with quote

4StarGeneral wrote:
Animation weapons are unrelated, but they work like so:

Code:
In Artmd.ini:

[ELECTRO]
Weapon=20mm

What this does is make ELECTRO fire the 20mm weapon at it's origin point.

Now for your plane problem: Before Ares Crashable=no doesn't work on aircraft; With Ares Crashable works and stops it from crashing. See https://ares-developers.github.io/Ares-docs/new/crashableaircraft.html


Thank you boss, the Crashable tag worked.  

Theres so much stuff in Ares its easy to miss something

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