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[GLA] Rebel
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DaubertMotion
Cyborg Engineer


Joined: 17 Dec 2015

PostPosted: Sun Feb 02, 2020 2:50 am    Post subject:  [GLA] Rebel
Subject description: Generals Conversion, RA2 sized
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UPDATE 3/14/2020

I redid the rebel to make it more fitting with ra2 infantry.  Includes stand, walk, idle A, idle B, injured stand, limp, death A, death B, fire, cheer, and paradrop frames, as well as "fake" shadows.  Includes Ra2 sized and the large version.


ra2 rebl.gif
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ra2 rebl.gif



big rebl.gif
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Rebel v2.zip
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 Filename:  Rebel v2.zip
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Last edited by DaubertMotion on Sun Mar 15, 2020 2:39 am; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Feb 02, 2020 12:47 pm    Post subject: Reply with quote

it's too tall, thin and lanky for the RA2 style
rule of thumb when creating infantry for TS/RA2: create normal proportioned human, then squash him down to 75% height but keeping width and depth the same.
Then do further adjustments to push up the thickness of the body to fit well into the game.
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DaubertMotion
Cyborg Engineer


Joined: 17 Dec 2015

PostPosted: Mon Feb 03, 2020 2:44 pm    Post subject: Reply with quote

Thanks for the pointer.  I scaled the RPG trooper down to 75% of his original height, think this is more acceptable?  I am going to do jarmen next, but I figured the RPG trooper is a good unit to get the scale right since he stands up straight.


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squat.png



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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Mon Feb 03, 2020 4:05 pm    Post subject: Reply with quote

Just compare the front-facing end result with the Engineer to get a good result, I'd say.
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DaubertMotion
Cyborg Engineer


Joined: 17 Dec 2015

PostPosted: Mon Feb 03, 2020 6:03 pm    Post subject: Reply with quote

I'll play around with the scales when I get home tonight.  At first glance I am liking the more squat RPG trooper.  If this works out well, and I can manage to convert the units faster, I should have about 20 infantry from generals.

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DaubertMotion
Cyborg Engineer


Joined: 17 Dec 2015

PostPosted: Wed Feb 05, 2020 2:49 pm    Post subject: Reply with quote

Stand Frame comparison of normal vs 75% scaled.  I will proceed with the 75% scale for everything


rpgb.gif
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Model height scaled to 75%
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rpgb.gif



rpga.gif
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Standard Dimensions
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rpga.gif



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XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Thu Feb 06, 2020 6:14 am    Post subject: Reply with quote

Looks better! I think the chubby one fits the game more.
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NimoStar
Laser Commando


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sun Feb 16, 2020 11:06 pm    Post subject: Reply with quote

I for one welcome not bulky infantry. In fact "ra2style" infantry should be redone in "tall and lanky" way

Can we have the high one for download?

Plus is the short one, the proportions are noticeable wrong to the eye. The original Ra2 models weren't "2d shortened", rather their 3d limbs were  "stuffed".
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DaubertMotion
Cyborg Engineer


Joined: 17 Dec 2015

PostPosted: Sun Mar 15, 2020 2:40 am    Post subject: Reply with quote

I've updated the original post with a new version

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