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Zero Hour Reborn v7 Alpha 0.2 has been released!
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Supreme Banshee

Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Feb 07, 2020 5:04 am    Post subject:  Zero Hour Reborn v7 Alpha 0.2 has been released!
Subject description: Did they add that awful "wall" from Mexico to defend their borders?
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No Life Studios has released a new version of  Zero Hour Reborn v7 Alpha 0.2. Despite the odd jokes posted at their ModDB Profile, it comes with a lengthy changelog. Any feedback at at their Discord Channel will be welcomed and comments here will also be welcomed as well.

Here's the changelog:

Known Issues:
- Generals Challenge does not work
- China Artillery Gen Tremor SW will stop firing when it's asked to force fire
- Demo trap not detonating (have not tested this, maybe it works now)

General Changes:
- Fixed a bug where the Loading Screen image was mapped incorrectly
- Added back Tactical Analysis
- Removed Buttons and Command Sets that are no longer used to imporve game stability

All USA:
- Fixed a bug where Spy Sat didn't work
- Fixed a bug where Spy Drone "initial scan" didn't work
- Removed unused faction specific Spy Drone objects
- Spy Drone is now selectable, and can be moved
- Removed Marine Upgrades from USA Factions that no longer have Marines
- Reorganized USA Barracks command set
- Remade how Burton's Ion Cannon Beacon works

USA Rogue:
- Fixed bug where Repair Drone was building the wrong defences
- Added new model for Laser Fence courtesy of NProject Mod
- Reorganized Dozer command set
- Reorganized Repair Drone command set

- Added new name and portrait
- Added the WALL defense, replace the EMP Patriot and the Laser Turret
- Tomahawk Battery now requires a Strategy Center before it can be built
- Reorganized Dozer command set

USA Assault:
- Reorganized Dozer command set
- Fixed hotkey conflict between Advanced CFR and Supply Center
- Fixed hotkey conflict between marine commands (Assault Rifle, Shotgun, Attack Move)
- Added new sound effect for Marine Shotgun
- Marine Shotgun now uses sniper damage, to make it more different from their Assault Rifle
- Fixed but where Marines launched Grenades from their feet

USA Helicopter:
- New Model and Cameo for Helipad courtesy of Operation Firestorm
- Helicopters built from the Helipad will now follow the Helipad's waypoint
- Fixed bug where Combat Chinook was unbuildable

All China:
- Nationalism, Patriotism, and Subliminal Messaging now provide +15% damage, instead of +25% RoF
- Adjusted Gattling Tank Weapon RoF so that it properly hits max speed when under a speaker tower
- Adjusted Minigunner Weapon RoF so that it properly hits max speed when under a speaker tower and horde bonus
- Removed Officer Promotion (for now)
- Fixed Helix Art codes
- Reorganized Barracks command set

China Rogue:
- Double Gattling Tank can now attack ground and air targets seperately
- Updated Officer codes to match EMP and Napalm's
- Fixed bug where Super Overlord was not affected by Heat Rounds upgrade

China CiC:
- Updated Officer codes to match EMP and Napalm's

China Artillery:
- Removed Artillery Overlord
- Added Assault Troop Crawler (it'll be removed from China CiC eventually)
- Added Minigunner (ditto)
- Updated Officer codes to match EMP and Napalm's

All GLA:
- Fixed a bug where Radar Van Scan didn't work
- Fixed Officer Cameo
- Reorganized Barracks command sets
- Anthrax bomb now benefits from Anthrax Gamma

GLA Dictator:
- Fixed hotkey conflict between Republic Guard commans (AK-47, Attack Move, Target Air)
- Added new General's portrait

GLA Rogue:
- Fixed missing strings for Stealth Supply Truck Upgrade
- Added new model for Rocket Quad

GLA Terror:
- Added Officer
- Added Hijacker
- Added Saboteur

GLA Hijack:
- Added Saboteur
- Rebel Ambush now correctly spawns his own Rebels instead of regular Rebels

For more information about this mod, visit its ModDB Profile and download it here.

Key Words: #News #Release #Generals #ZeroHour #ZeroHourReborn 

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