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 Forum index » Modding Central » Media Hut » SHPs
[GLA] Jarmen Kell
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DaubertMotion
Cyborg Engineer


Joined: 17 Dec 2015

PostPosted: Wed Feb 19, 2020 1:38 am    Post subject:  [GLA] Jarmen Kell
Subject description: Generals Conversion, RA2 sized
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Jarmen Kell conversion from Generals.  Includes Stand, Walk, Idle A, Idle B, Paradrop, Death A, Death B, Fire, and Cheer frames.  Shadows done by XxpeddyxX.


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XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Wed Feb 19, 2020 2:17 am    Post subject: Reply with quote

Sequence below!

Code:
[JarmenSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,9,9
FireUp=80,6,6
Down=0,1,1
Crawl=8,9,9
Up=0,1,1
FireProne=80,6,6
Idle1=129,15,0,S
Idle2=144,13,0,E
Die1=174,15,0
Die2=189,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=159,15,0,E
Paradrop=128,1,0
Panic=0,1,1

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Feb 19, 2020 2:37 am    Post subject: Reply with quote

It seems like they are so fond of crooked snipers
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MasterHaosis
Commander


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Feb 19, 2020 9:27 am    Post subject: Reply with quote

Who is the target?
Business is business!
Very Happy

I like him. More GLA! Do worker!
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DaubertMotion
Cyborg Engineer


Joined: 17 Dec 2015

PostPosted: Wed Feb 19, 2020 2:47 pm    Post subject: Reply with quote

I'm fiddling with the shadow frames for the RPG Trooper, and the Hijacker is about halfway done.  After that I'll probably do the Terrorist and the Saboteur next.  I need to go back and do the Rebel over.  I'll do at least two of the mob members (one with a molotov and one with an AK).  Then the Toxin Rebel.  And the Stinger Soldier (as a turret anim).  

I'm not really sure what I want to do with the worker yet as he has a lot of anims (stand, run, idle, die, cheer, hold box, carry box, pick up box, swing hammer, stand with minesweeper, walk with minesweeper, and some others).

I think my medium term goal is to make the three Generals Challenge Maps vs the GLA generals where you can play as the Allies, Soviets, or Yuri (so like a mini campaign cloned for each side).

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DaubertMotion
Cyborg Engineer


Joined: 17 Dec 2015

PostPosted: Thu Feb 20, 2020 1:27 am    Post subject: Reply with quote

I'm not really happy with how the hijacker came out, there are some funky things going on with his legs.


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ChronoCiv2020
Civilian


Joined: 26 Mar 2020

PostPosted: Thu Mar 26, 2020 6:53 pm    Post subject: Reply with quote

Thanks, there seems  a problem with his shadow

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DaubertMotion
Cyborg Engineer


Joined: 17 Dec 2015

PostPosted: Fri Mar 27, 2020 1:58 am    Post subject: Reply with quote

Its TS styled shadows, try converting to RA2 shadows and see if you like that better

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