Posted: Thu Apr 16, 2020 7:27 am Post subject:
Crash on Startup
Subject description: The game continually crashes when I try to start
Hello,
I have a repeating error that I cannot solve by myself, and I need some help.
Whenever I try to launch the game I get an error message. While I don't know how to post a photo on the forum yet to show you the error box, I have pasted the detail from the client log below:
16.04. 07:37:58.390 ***Logfile for Dawn of the Tiberium Age client***
16.04. 07:37:58.397 Client version: 2.5.1.1
16.04. 07:37:58.400 Loading settings.
16.04. 07:37:58.533 Initializing updater.
16.04. 07:37:58.568 Update mirror count: 2
16.04. 07:37:58.571 Running from: clientdx.exe
16.04. 07:37:58.577 Operating system: Microsoft Windows NT 6.2.9200.0
16.04. 07:37:58.580 Selected OS profile: WIN810
16.04. 07:37:58.584 Removing partial custom component downloads.
16.04. 07:37:58.590 Checking for the existence of FinalSun.ini.
16.04. 07:37:58.593 FinalSun settings file exists.
16.04. 07:37:58.603 Writing installation path to the Windows registry.
16.04. 07:37:59.298 Initializing GameClass.
16.04. 07:37:59.401 InitGraphicsMode: 5760x1080
16.04. 07:37:59.411 KABOOOOOOM!!! Info:
16.04. 07:37:59.415 Message: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.
16.04. 07:37:59.420 Source: SharpDX
16.04. 07:37:59.423 TargetSite.Name: CheckError
16.04. 07:37:59.427 Stacktrace: at SharpDX.Result.CheckError()
at SharpDX.DXGI.SwapChain.ResizeBuffers(Int32 bufferCount, Int32 width, Int32 height, Format newFormat, SwapChainFlags swapChainFlags)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateSizeDependentResources()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Reset()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Reset(PresentationParameters presentationParameters)
at Microsoft.Xna.Framework.GraphicsDeviceManager.ApplyChanges()
at Rampastring.XNAUI.WindowManager.InitGraphicsMode(Int32 iWidth, Int32 iHeight, Boolean bFullScreen)
at DTAClient.DXGUI.GameClass.SetGraphicsMode(WindowManager wm)
at DTAClient.DXGUI.GameClass.Initialize()
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at DTAClient.Startup.Execute()
at DTAClient.PreStartup.Initialize(StartupParams parameters)
at DTAClient.Program.Main(String[] args)
16.04. 07:37:59.668 Hardware info: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (4 cores) Video controller: NVIDIA GeForce RTX 2080 SUPER
I suspect that this has something to do with my multi-monitor setup. I have tried to configure the game to launch in windowed mode to no success.
I don't believe this is the result of a corrupt download, as I have downloaded the game twice from two different mirrors.
Thank you Rampastein! Apart from some graphical errors where certain boxes are highlighted bright pink, the solution allowed the game to boot. I will have to do more experimentation to make sure the game is fully functional.
I have a triple curved monitor setup through DisplayPort cables to my RTX2080 Super. Monitors are only cheap Phillips ones. QUICK_EDIT
Oh... 5760x1080. The client should run on that resolution but I don't think anyone of its contributors have such a huge resolution, so there could be a compatibility issue that we haven't been able to run into.
You can try going to the options in the client (via clientogl.exe), toggling off Fullscreen Client and reducing the client resolution to for example 1280x800, and checking if the client runs regularly then. The default DX11 version of the client provides a better experience than the OpenGL version. _________________ CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered
If you already have Settings.ini file in the installed folder, for default windowed mode of the client, could check the following parameters under [Video] section:
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