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 Forum index » Modding Central » Red Alert 2 Editing Forum
Anim palette problem.
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chr0nicz420
Missile Trooper


Joined: 10 Feb 2016

PostPosted: Thu Apr 23, 2020 8:53 pm    Post subject:  Anim palette problem. Reply with quote

I've used CustomPalette on art.ini but it doesn't work. The weirder thing is its palette is only anim.pal. I've also used AnimPalette=yes but it doesn't work either.


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Apr 23, 2020 11:14 pm    Post subject: Reply with quote

Try ShouldUseCellDrawer=false for the activeanim to use anim.pal

AnimPalette is for projectile art only, it doesn't work for animations.
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Apr 24, 2020 9:28 am    Post subject: Reply with quote

Building anims can't have their own individual custom palettes, they will use the same palette as the building they're attached too.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Apr 24, 2020 12:49 pm    Post subject: Reply with quote

You mean ShouldUseCellDrawer=false (to use anim.pal for ActiveAnim) works only in TS but not anymore in RA2/YR?
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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Fri Apr 24, 2020 3:03 pm    Post subject: Reply with quote

It works the same way for RA2/YR as in TS. By using ShouldUseCellDrawer=false, anim.pal could be used for ActiveAnim while the building is in unit*.pal (or custom Palette= with Ares).

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Apr 24, 2020 7:22 pm    Post subject: Reply with quote

Never heard of ShouldUseCellDrawer before so I couldn't comment on it. But I know from experience that Ares's CustomPalette doesn't work in the way he was trying.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Apr 25, 2020 2:43 am    Post subject: Reply with quote

We just had a thread about this when I had this trouble with a blinking light Smile
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Apr 25, 2020 6:37 am    Post subject: Reply with quote

Can confirm ShouldUseCellDrawer=false works when on the ActiveAnim(s) and makes them use anim.pal instead of unit*.pal with Ares.

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