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 Forum index » Featured Tools » Voxel Section Editor III
Max Y and Max Z Bounds Voxel Properties not applied
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Apr 26, 2020 7:55 am    Post subject:  Max Y and Max Z Bounds Voxel Properties not applied
Subject description: Hitting Apply doesn't change anything. Chages are lost.
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I was messing with a voxel's bounds, and the Max Y/Z bounds refuse to apply/carry over at all.

Here's a pic of the values I want, and the values VXLSE3 resets to. I probably shouldn't have hit the "calulate" button before messing with the bounds...


SharedScreenshot.jpg
 Description:
Max Y and Max Z still the ones from "calculate"
 Filesize:  472.91 KB
 Viewed:  281 Time(s)

SharedScreenshot.jpg



SharedScreenshot.jpg
 Description:
wanted values
 Filesize:  472.91 KB
 Viewed:  281 Time(s)

SharedScreenshot.jpg



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Banshee
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Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Apr 26, 2020 7:35 pm    Post subject: Reply with quote

You shouldn't click calculate in these cases, because it retains the aspect ratio of the model.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Apr 27, 2020 7:00 am    Post subject: Reply with quote

Banshee wrote:
You shouldn't click calculate in these cases, because it retains the aspect ratio of the model.

Is there any way to unset this behavior?

All I did was hit "calculate" once. Once.

Would a simple restart of VXLSE do the trick? I doubt "retain aspect ratio" is a toggle saved in the VXL itself.

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G-E
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Joined: 09 Feb 2015

PostPosted: Mon Apr 27, 2020 10:37 pm    Post subject: Reply with quote

When you resize the voxel it all resets to the same thing as calculate would, ie. the normal unsquished bounds split evenly. If you want to scale it or shift it around to center it better, you have to do it after.

It is actually the best way, because if you want to scale something already scaled, you can go back to 100% size before calculating the new scale values.

My suggestion previously was to add a dropdown that would have common (perhaps user editable) scale values like 60-70-80-90-100% to apply rather than just "calculate" like now. You'd still have to recenter in HVA Builder but the hard work would be done for you.
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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Apr 28, 2020 1:59 pm    Post subject: Reply with quote

I just want the original VXL I downloaded to accept 28,6999988555908 as max Y instead of the original value.

I didn't hit calculate or anything; this is just a VXL from YRArg that has incorrect min/max Y and I can't fix it because it gets squished/stretched if I change min YZs because changes to max YZs don't apply.

Is forcing values really that hard?

What's the latest version of VXLSE? 1.39.273?


SharedScreenshot.jpg
 Description:
max YZ don't change
 Filesize:  472.91 KB
 Viewed:  210 Time(s)

SharedScreenshot.jpg



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G-E
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Joined: 09 Feb 2015

PostPosted: Tue Apr 28, 2020 10:30 pm    Post subject: Reply with quote

I don't understad, why not scale it evenly and then offset it in HVA Builder to that the one edge ends up at the same spot?
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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Apr 29, 2020 5:35 am    Post subject: Reply with quote

I don't understand, why aren't the values applied when they should be?

I managed to fix it in HVA Builder using Offset (and some maths), but why the fragging Gadunka do I need HVA Builder when VXLSE should do the job? Why aren't max YZ applied when min XYZ and max X are?

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