:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Sat May 30, 2020 9:44 am
All times are UTC + 0
 Forum index » PPM Zone » PPM News Network
Dawn of the Tiberium Age 1.183g has been released!
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [1 Post] View previous topic :: View next topic
Author Message
Supreme Banshee

Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Apr 28, 2020 7:29 am    Post subject:  Dawn of the Tiberium Age 1.183g has been released!
Subject description: Move bunny, move bunny, move bunny! For greater justice, take off every bunny!
Reply with quote

The version 1.183g of Dawn of the Tiberium Age has been released a couple of days ago. And if you wanna play an improved Tiberian Dawn before the Remaster gets a release, a Tiberian Sun total conversion that includes, as a bonus, the Red Alert 1 factions as well, that's your chance. Compared to the previous version released on the last December, it should add a couple of maps and fixes a couple of things. Here's the changelog:


   Added: New Co-Op mission "Bunny Lockdown" (Credits: Rampastring, Tiberius).
   Added: New multiplayer maps "Frozen Bay", "Frozen Advance" and "Desert Lakes" (Credits: AedisToru, Tiberius).
   Added: Discord can now display Game Activity information from DTA (which map you're playing on, which lobby you're in on CnCNet, etc.) when Game Activity is enabled in Discord (Credits: Kerbiter).
   Changed: Scrap metal is now more noticeable (Credits: Bittah Commander).
   Changed: Extra resources were added to the "Rocky Ridge" multiplayer map to give viable alternatives to rushing the middle and the towns were slightly expanded (Credits: Tiberius).
   Changed: On the "Glimmering Bluffs" multiplayer map some overlay and resource placements have been improved and the starting positions have been adjusted to improve balance in PvP as well as preventing the AI from getting stuck (Credits: Tiberius).
   Fixed: Allied and Soviet tanks did twice as much damage against infantry in enhanced mode as they were meant to.
   Fixed: Circle of Death's terrain objects and overlay were shifted up by several cells.
   Fixed: Destroying a civilian building in the south-east corner of the "Rocky Ridge" multiplayer map could cause the game to crash (Credits: Tiberius).
   Fixed: On the "Idyllic Lake" multiplayer map there were 2 spots where harvesters could get stuck after harvesting ore.

Download the latest Dawn of the Tiberium Age version by visiting their download section at ModDB. Share your feedback at their forums at PPM and have fun!

Key Words: #News #Release #DawnOfTheTiberiumAge #TiberianSun #Firestorm 

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] View previous topic :: View next topic
 Forum index » PPM Zone » PPM News Network
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply

If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.

Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum

Powered by phpBB © phpBB Group

[ Time: 0.1119s ][ Queries: 10 (0.0037s) ][ Debug on ]