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 Forum index » Featured Projects » Twisted Insurrection » Your Input
NOD Mission 08 - ZERO GRAVITY
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Pavel
Civilian


Joined: 03 May 2020

PostPosted: Sun May 03, 2020 11:46 am    Post subject:  NOD Mission 08 - ZERO GRAVITY
Subject description: Cannot finnish
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Hello,

Can someone please help me? Confused
I can't complete mission 08 for NOD. Whole map was searched, destroyed everything (Globotech buildings, GDI Coastal base), include civilian buildings and still cannot complete. Message still showing up - Destroy GDI coastal base - but there is nothing left to destroy.

Thank you

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon May 04, 2020 7:45 am    Post subject: Reply with quote

You probably missed a GDI building somewhere. You have to destroy all of the buildings in the GDI base, as well as that small Barracks/RPG Tower outpost on the East edge.
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Pavel
Civilian


Joined: 03 May 2020

PostPosted: Tue May 05, 2020 11:21 am    Post subject: Reply with quote

Somehow I missed the sniper and ranger at the small nod base in the west, where the Hand of Nod and Reactor is, I don't know if that was the missing part. Anyway i finally completed it. Thanks anyway for your reply.

But right now I am done at NOD Mission 14 - random freeze after 1 - 3 minutes

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue May 05, 2020 7:01 pm    Post subject: Reply with quote

Yeah, unfortunatelly Nod 14 is prone to freeze on some systems and we don't know why. Your best bet is to save often - you should be able to clear it sooner or later.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Jun 22, 2020 11:50 am    Post subject: Reply with quote

Code:

ERROR -> Trigger "SW entrance" (Action: 1) cannot reinforce with invalid TeamType: 01000056
ERROR -> Trigger "SW entrance" (Action: 2) cannot reinforce with invalid TeamType: 01000057
ERROR -> placed Structure "GAGUTO" (coords: 154,94) has invalid attached Tag: 01000111
WARNING -> placed Structure "CITY86" (coords: 207,174) has overlap with: CITY80
WARNING -> placed Structure "CITY69" (coords: 205,177) has overlap with: CITY86
WARNING -> placed Structure "CITY68" (coords: 209,177) has overlap with: CITY86
WARNING -> placed Structure "CITY06" (coords: 192,175) has overlap with: CITY05
WARNING -> placed Structure "CITY34" (coords: 186,170) has overlap with: CITY49
WARNING -> placed Structure "CITY41" (coords: 205,140) has overlap with: DILDO
WARNING -> placed Structure "CITY30" (coords: 178,154) has overlap with: CITY31

On RA2 destroyed buildings will crash when overlapped with other buildings...
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jun 22, 2020 3:52 pm    Post subject: Reply with quote

What map are these from? Doesn't look like N8 or N14.

Overlapping buildings cause crashes if the overlapping cells spawn debris, IIRC.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Jun 22, 2020 11:07 pm    Post subject: Reply with quote

Perhaps you can clarify for me, does TS have the same RA2 waypoint limit or does the client change this or what?

n8-n15 log below.


mission.log
 Description:

Download
 Filename:  mission.log
 Filesize:  31.07 KB
 Downloaded:  2 Time(s)


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 23, 2020 6:48 am    Post subject: Reply with quote

G-E wrote:
Perhaps you can clarify for me, does TS have the same RA2 waypoint limit or does the client change this or what?


Yeah, it's the same as in RA2. 101 waypoints (0-100). YR extended it to 702 (0-701).

These are interesting results, thanks. A few false flags maybe, but overall seems like a good check.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Jun 23, 2020 7:08 pm    Post subject: Reply with quote

Well the double comma thing is very odd, were they manually edited? Did FS screw up?
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