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Airburst and IsLaser=true?
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suffle19
Disk Thrower


Joined: 27 Jun 2019

PostPosted: Fri May 08, 2020 8:41 pm    Post subject:  Airburst and IsLaser=true?
Subject description: just a question
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it seems i can't make it work...  question so is it possible to make airburst weapon which acts like homing missiles but instead of missiles - straight homing Laser proj

Code:


[MedusaLsr]
AA=yes
AG=yes
Ranged=yes
Proximity=no
Image=MEDUSAX
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
Airburst=yes
AirburstWeapon=LsrShrap
Cluster=3

[LsrShrap]
Damage=9
ROF=50
Range=4
Burst=3
Projectile=InvisibleAll
IsLaser=true
IsHouseColor=false
LaserInnerColor=150,0,0
LaserOuterColor=150,0,0
LaserDuration=15
Speed=100
Warhead=MLaserWH



P.S. I've tried different projectiles on [LsrShrap] but it wont work...

Also what about Splits logic can it be used for laser-shotgun-like weapons? Very Happy

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Fri May 08, 2020 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Special weapon effect like laser tesla railgun won't draw for airburst so give up Very Happy

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri May 08, 2020 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would test ShrapnelWeapon like the prismtank CometFragment thing.
This in combination with Airburst, to make it explode above the target may give the desired effect.

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suffle19
Disk Thrower


Joined: 27 Jun 2019

PostPosted: Sat May 09, 2020 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
I would test ShrapnelWeapon like the prismtank CometFragment thing.
This in combination with Airburst, to make it explode above the target may give the desired effect.


Nah, doesn't work... sometimes it shoots sometimes not

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