Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 9:13 pm
All times are UTC + 0
Is it possible to do Airstrike SuperWEapon with Ares?
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sat May 16, 2020 12:54 pm    Post subject:  Is it possible to do Airstrike SuperWEapon with Ares? Reply with quote  Mark this post and the followings unread

As title >> Is it possible to do Airstrike SuperWEapon with Ares?

Because I tried so many times and game crash when actiavted the superweapon. I don't want to parabomb. Too many already.

Back to top
View user's profile Send private message
Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Sat May 16, 2020 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe you can post your codes here and let someone check it? It should be possible to make airstrike SWs.

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat May 16, 2020 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

since it's even possible in TS without Ares, i'm pretty sure it's also possible in RA2, and definitely possible in RA2 with Ares

If i would have to do this, i would check out the Boris Airstrike and see if that is somehow combineable with a SW.
If not, create a clone of a parabomb airstrike and simply change the parabombs into some other weapon.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sat May 16, 2020 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
since it's even possible in TS without Ares, i'm pretty sure it's also possible in RA2, and definitely possible in RA2 with Ares

If i would have to do this, i would check out the Boris Airstrike and see if that is somehow combineable with a SW.
If not, create a clone of a parabomb airstrike and simply change the parabombs into some other weapon.


I am using this.

Code:

[B2]
UIName=Name:B2
Name=B2 Bomber
;Image=PDPLANE
Strength=1200
Category=AirLift
Armor=light
TechLevel=-1
Primary=SpyCameraWeapon
Spawned=yes   ; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=SpyPlaneMoveLoop
DieSound=
CrashingSound=SpyPlaneDie
ImpactLandSound=GenAircraftCrash
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do nothing when it crashes since its weapon is a camera
FlyBy=true   ;GEF Don't slow down over your target

[B2BomberSpecial]
UIName=Name:B2B
Name=B2 Bomber
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=SpyPlane
Action=AttackSupport
SidebarImage=B2BICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox
FlashSidebarTabFrames=120; default is always, put 0 for never, or a number for x
SpyPlane.Type=B2
SW.AITargeting=ParaDrop
;IsAirstrike=yes
SpyPlane.Count=1
SpyPlane.Mission=Attack


It crash everytime I am activated the superweapon

Back to top
View user's profile Send private message
XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sat May 16, 2020 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

SpyPlane.Mission=Attack using Ares is definitely the way to go as per the above comment. LKO's art.ini method works very well using this tag too, you can find it here in the forums.

_________________

ayylmao on Discord

Back to top
View user's profile Send private message
Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sat May 16, 2020 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am finally done it. It works. Well...
I did spawned the plane and it works attack on target too.

It's case-sensitive for attack mission. I am using attack instead of Attack in my ini.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1501s ][ Queries: 11 (0.0081s) ][ Debug on ]