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 Forum index » Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Is it possible to do Airstrike SuperWEapon with Ares?
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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Mr.Hymn
Medic


Joined: 01 May 2020

PostPosted: Sat May 16, 2020 12:54 pm    Post subject:  Is it possible to do Airstrike SuperWEapon with Ares? Reply with quote

As title >> Is it possible to do Airstrike SuperWEapon with Ares?

Because I tried so many times and game crash when actiavted the superweapon. I don't want to parabomb. Too many already.

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Virgil
Rocket Infantry


Joined: 22 Jul 2018

PostPosted: Sat May 16, 2020 1:20 pm    Post subject: Reply with quote

Maybe you can post your codes here and let someone check it? It should be possible to make airstrike SWs.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat May 16, 2020 2:15 pm    Post subject: Reply with quote

since it's even possible in TS without Ares, i'm pretty sure it's also possible in RA2, and definitely possible in RA2 with Ares

If i would have to do this, i would check out the Boris Airstrike and see if that is somehow combineable with a SW.
If not, create a clone of a parabomb airstrike and simply change the parabombs into some other weapon.
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Mr.Hymn
Medic


Joined: 01 May 2020

PostPosted: Sat May 16, 2020 3:46 pm    Post subject: Reply with quote

Lin Kuei Ominae wrote:
since it's even possible in TS without Ares, i'm pretty sure it's also possible in RA2, and definitely possible in RA2 with Ares

If i would have to do this, i would check out the Boris Airstrike and see if that is somehow combineable with a SW.
If not, create a clone of a parabomb airstrike and simply change the parabombs into some other weapon.


I am using this.

Code:

[B2]
UIName=Name:B2
Name=B2 Bomber
;Image=PDPLANE
Strength=1200
Category=AirLift
Armor=light
TechLevel=-1
Primary=SpyCameraWeapon
Spawned=yes   ; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=SpyPlaneMoveLoop
DieSound=
CrashingSound=SpyPlaneDie
ImpactLandSound=GenAircraftCrash
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do nothing when it crashes since its weapon is a camera
FlyBy=true   ;GEF Don't slow down over your target

[B2BomberSpecial]
UIName=Name:B2B
Name=B2 Bomber
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=SpyPlane
Action=AttackSupport
SidebarImage=B2BICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox
FlashSidebarTabFrames=120; default is always, put 0 for never, or a number for x
SpyPlane.Type=B2
SW.AITargeting=ParaDrop
;IsAirstrike=yes
SpyPlane.Count=1
SpyPlane.Mission=Attack


It crash everytime I am activated the superweapon

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XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Sat May 16, 2020 3:59 pm    Post subject: Reply with quote

SpyPlane.Mission=Attack using Ares is definitely the way to go as per the above comment. LKO's art.ini method works very well using this tag too, you can find it here in the forums.
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Mr.Hymn
Medic


Joined: 01 May 2020

PostPosted: Sat May 16, 2020 4:07 pm    Post subject: Reply with quote

I am finally done it. It works. Well...
I did spawned the plane and it works attack on target too.

It's case-sensitive for attack mission. I am using attack instead of Attack in my ini.

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