Posted: Wed May 20, 2020 5:32 am Post subject:
construction yard doesn't play production animation...
Subject description: Everything else works properly,but not the anim.itself...
When I deploy a building from the first tab, crate movement to crane doesn't play in any theatre.It seems OK ,game works,but looks odd also...
rules ini..
animations added to list,
I have both HACNST_B and HGCNST_B shps in my RA2 directory,
Place them in a correct mix file and try again.
Remove redundant Image= keys
Are you using Image= in rules.ini on the building? Remove that.
Do normal ActiveAnims play on this building?
What's the code of the complete building in art.ini and rules.ini?
Maybe you wrote the key ProductionAnim wrong or gave it a wrong ZAdjust, why it's played but rendered behind the building itself. Impossible to tell with that few infos. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Maybe you forgot to register it under [Animations]
I explained already.[Animations] are listed. But I have to move that Image=
tags from Conyard. That Caused it ,Thanks Lin Kuei Ominae
I said I was all illiterate...In my art ini; ProductionAnimZAdjust= was =-10... I don't know what caused that. I made it =-200 right now and every thing is alright now ! QUICK_EDIT
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