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 Forum index » Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
This building denied or refused to BuildLimit
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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Mr.Hymn
Medic


Joined: 01 May 2020

PostPosted: Wed May 20, 2020 3:04 pm    Post subject:  This building denied or refused to BuildLimit Reply with quote

Here is the code
Code:

;Soviet Time Machine Traveled
[NACATIME]
UIName=Name:CATIME02
Image=CATIME02
Name=Time Machine Traveled
BuildCat=Combat
Prerequisite=YATECH,YACNST
TechLevel=10
Strength=1000
SuperWeapon=TimeMachineBSpecial
SuperWeapon2=TimeMachineBSpecial2
Nominal=yes
Adjacent=200
Points=5
PlaceAnywhere=no
Sight=8
AIBuildThis=yes ;taken out to remove usless things from AI list - DB
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Power=-100
Powered=true
Capturable=false
ImmuneToPoison=yes
ImmuneToPsionics=yes
Crewed=yes
NotWorkingSound=PowerOff
BaseNormal=no ;psst....IsBase isn't a Rules flag
ClickRepairable=yes
LeaveRubble=no
BuildLimit=1
AIBuildCounts=1,1,1


It's only building that no matter what to do I can spam build even buildlimit is there and other building that I have added later have no problem with buildlimit even AI still respect this.

I have 3 of cloned version for Allied [GACATIME] and Yuri [YACATIME], same code and everything except the special weapon part however only soviet having issue with the buildlimit I could ignore this since it's nothing wrong with the AI and its does nothing if build more than 1 but I don't feel right because it makes me feels like something going to get serious error in future.

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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Wed May 20, 2020 3:15 pm    Post subject: Reply with quote

Why Yuri prereq?

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Mr.Hymn
Medic


Joined: 01 May 2020

PostPosted: Wed May 20, 2020 4:03 pm    Post subject: Reply with quote

Sorry my bad. I have changed it but the result still the same. I don't know why

Code:

;Soviet Time Machine Traveled
[NACATIME]
UIName=Name:CATIME02
Image=CATIME02
Name=Time Machine Traveled
BuildCat=Combat
Prerequisite=NATECH,NACNST
TechLevel=10
Strength=1000
SuperWeapon=TimeMachineBSpecial
SuperWeapon2=TimeMachineBSpecial2
Nominal=yes
Adjacent=200
Points=5
PlaceAnywhere=no
Sight=8
AIBuildThis=yes ;taken out to remove usless things from AI list - DB
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Power=-100
Powered=true
Capturable=false
ImmuneToPoison=yes
ImmuneToPsionics=yes
Crewed=yes
NotWorkingSound=PowerOff
BaseNormal=no ;psst....IsBase isn't a Rules flag
ClickRepairable=yes
LeaveRubble=no
BuildLimit=1
AIBuildCounts=1,1,1

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silverwind
Rocket Infantry


Joined: 11 Jun 2016

PostPosted: Wed May 20, 2020 10:52 pm    Post subject: Reply with quote

Are the other two exact replicas (beyond Prereq)?

Can you post the code for the working two?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed May 20, 2020 11:45 pm    Post subject: Reply with quote

Search your rules.ini for a second [NACATIME] section and delete it.
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Mr.Hymn
Medic


Joined: 01 May 2020

PostPosted: Thu May 21, 2020 2:05 am    Post subject: Reply with quote

I can't find any duplicate of NACATIME. Here is the code of Allied and Yuri

Code:

;Allied Time Machine Traveled
[GACATIME]
UIName=Name:CATIME02
Image=CATIME02
Name=Time Machine Traveled
BuildCat=Combat
Prerequisite=GATECH,GACNST
TechLevel=10
Strength=1000
SuperWeapon=TimeMachineSpecial2
SuperWeapon2=TimeMachineSpecial3
Nominal=yes
Adjacent=200
Points=5
PlaceAnywhere=no
Sight=8
AIBuildThis=yes ;taken out to remove usless things from AI list - DB
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Power=-100
Powered=true
Capturable=false
ImmuneToPoison=yes
ImmuneToPsionics=yes
Crewed=yes
NotWorkingSound=PowerOff
BaseNormal=no ;psst....IsBase isn't a Rules flag
ClickRepairable=yes
LeaveRubble=no
BuildLimit=1
AIBuildCounts=1,1,1

;Yuri Time Machine Traveled
[YACATIME]
UIName=Name:CATIME02
Image=CATIME02
Name=Time Machine Traveled
BuildCat=Combat
Prerequisite=YATECH,YACNST
TechLevel=10
Strength=1000
SuperWeapon=TimeMachineSpecial4
SuperWeapon2=TimeMachineSpecial5
Nominal=yes
Adjacent=200
Points=5
PlaceAnywhere=no
Sight=8
AIBuildThis=yes ;taken out to remove usless things from AI list - DB
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Power=-100
Powered=true
Capturable=false
ImmuneToPoison=yes
ImmuneToPsionics=yes
Crewed=yes
NotWorkingSound=PowerOff
BaseNormal=no ;psst....IsBase isn't a Rules flag
ClickRepairable=yes
LeaveRubble=no
BuildLimit=1
AIBuildCounts=1,1,1

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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu May 21, 2020 6:32 am    Post subject: Reply with quote

what does AICHECK say?
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Mr.Hymn
Medic


Joined: 01 May 2020

PostPosted: Thu May 21, 2020 9:14 am    Post subject: Reply with quote

Keep getting this error message even I have set the location of the file already.

I have separate the INI to make sure every version won't ruin my current INI that already work well or at least working at some point

Code:

set ra2dir "C:\Users\mr.hymn\Documents\INI"

set ra2rul "rulesmd.ini"
set ra2art "artmd.ini"
set ra2ai "aimd.ini"



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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu May 21, 2020 9:49 am    Post subject: Reply with quote

The script is explicit about using forward slashes and like the example has to end with one too...

Code:
set ra2dir "C:/Users/mr.hymn/Documents/INI/"

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Last edited by G-E on Thu May 21, 2020 12:14 pm; edited 1 time in total

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Mr.Hymn
Medic


Joined: 01 May 2020

PostPosted: Thu May 21, 2020 12:13 pm    Post subject: Reply with quote

G-E wrote:
The script is explicit about using forward slashes and like the example has to end with one too...


I might did something wrong. I did made a blank file name it check.log and app stop the error message and open the check.log for me however it's a blank file. As I read the app supposed to be generate one for me isn't it?

Code:

set ra2dir "D:\Program Files (x86)\Origin Game\Command and Conquer Red Alert II/"

set ra2rul "rulesmd.ini"
set ra2art "artmd.ini"
set ra2ai "aimd.ini"



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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu May 21, 2020 12:15 pm    Post subject: Reply with quote

It tells you to download the TCL runtimes in the script where you set those options. You really should read the entire header.
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Mr.Hymn
Medic


Joined: 01 May 2020

PostPosted: Thu May 21, 2020 4:31 pm    Post subject: Reply with quote

G-E wrote:
It tells you to download the TCL runtimes in the script where you set those options. You really should read the entire header.


OK, my bad. Now it's working but I didn't see any check.log at all. I did not change any other value though. So I don't know if I did something wrong again?

Be patience with me please I'm kinda not so mart with this.


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Mr.Hymn
Medic


Joined: 01 May 2020

PostPosted: Thu May 21, 2020 4:37 pm    Post subject: Reply with quote

I did install the TCL runtime but idk if this one that I got is correct one ActiveTcl-8.6.9.8609.2-MSWin32-x64-5ccbd9ac8.exe

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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu May 21, 2020 8:08 pm    Post subject: Reply with quote

Well I'll have to add some error handling to that part of the script, but the error you're getting means your AIBasePlanningSide= has no value or an invalid value...

EDIT: here you go, try this one...


aicheck7.rar
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 Filesize:  15.35 KB
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Mr.Hymn
Medic


Joined: 01 May 2020

PostPosted: Fri May 22, 2020 6:25 am    Post subject: Reply with quote

Here

Code:

---- RULES.INI ----

processing declarations...
[Sides] -> detected YR
[Sides] -> detected side: 4
[BuildingTypes] -> duplicate declaration found: NAPSYA
[BuildingTypes] -> duplicate declaration found: YAPOWR2
[Animations] -> duplicate declaration found: GAWEAP_1
[Animations] -> duplicate declaration found: GAWEAP_2
[Animations] -> duplicate declaration found: GAWEAP_A
[Animations] -> duplicate declaration found: TWLT100
[CACOUNTRY2] -> duplicate object found
[General] -> OKBuildingSmokeSystem PARTICLESYS specified is undeclared/undefined: SmokeStackSys
[General] -> DebrisSmokeSystem PARTICLESYS specified is undeclared/undefined: VSSmokeSys
[General] -> DamagedBuildingSmokeSystem PARTICLESYS specified is undeclared/undefined: SmallSmokeSys
[General] -> DamagedUnitSmokeSystem PARTICLESYS specified is undeclared/undefined: VSSmokeSys
[General] -> WeatherConBolts ANIMATION specified is undeclared/undefined: WCLBOLT2

checking [Animations]...
[OLD_028] -> ANIMATION missing ART data
[OLD_030] -> ANIMATION missing ART data
[OLD_029] -> ANIMATION missing ART data
[OLD_031] -> ANIMATION missing ART data
[OLD_032] -> ANIMATION missing ART data
[OLD_033] -> ANIMATION missing ART data
[OLD_034] -> ANIMATION missing ART data
[OLD_035] -> ANIMATION missing ART data
[OLD_036] -> ANIMATION missing ART data
[OLD_037] -> ANIMATION missing ART data
[OLD_038] -> ANIMATION missing ART data
[OLD_039] -> ANIMATION missing ART data
[OLD_040] -> ANIMATION missing ART data
[OLD_041] -> ANIMATION missing ART data
[OLD_042] -> ANIMATION missing ART data
[OLD_043] -> ANIMATION missing ART data
[OLD_044] -> ANIMATION missing ART data
[OLD_045] -> ANIMATION missing ART data
[OLD_046] -> ANIMATION missing ART data
[OLD_047] -> ANIMATION missing ART data
[OLD_048] -> ANIMATION missing ART data
[OLD_049] -> ANIMATION missing ART data
[OLD_050] -> ANIMATION missing ART data
[OLD_051] -> ANIMATION missing ART data
[OLD_052] -> ANIMATION missing ART data
[OLD_053] -> ANIMATION missing ART data
[OLD_054] -> ANIMATION missing ART data
[OLD_055] -> ANIMATION missing ART data
[CASLAB_A] -> ANIMATION missing ART data
[OLD_001] -> ANIMATION missing ART data
[OLD_002] -> ANIMATION missing ART data
[OLD_003] -> ANIMATION missing ART data
[OLD_004] -> ANIMATION missing ART data
[OLD_005] -> ANIMATION missing ART data
[OLD_006] -> ANIMATION missing ART data
[OLD_007] -> ANIMATION missing ART data
[OLD_008] -> ANIMATION missing ART data
[OLD_010] -> ANIMATION missing ART data
[OLD_009] -> ANIMATION missing ART data
[OLD_011] -> ANIMATION missing ART data
[OLD_012] -> ANIMATION missing ART data
[OLD_013] -> ANIMATION missing ART data
[OLD_014] -> ANIMATION missing ART data
[OLD_015] -> ANIMATION missing ART data
[OLD_016] -> ANIMATION missing ART data
[OLD_017] -> ANIMATION missing ART data
[OLD_018] -> ANIMATION missing ART data
[OLD_020] -> ANIMATION missing ART data
[OLD_019] -> ANIMATION missing ART data
[OLD_021] -> ANIMATION missing ART data
[OLD_022] -> ANIMATION missing ART data
[OLD_023] -> ANIMATION missing ART data
[OLD_024] -> ANIMATION missing ART data
[OLD_025] -> ANIMATION missing ART data
[OLD_026] -> ANIMATION missing ART data
[OLD_027] -> ANIMATION missing ART data

checking [SmudgeTypes]...
[BURN10] -> SMUDGE missing ART data
[BURN09] -> SMUDGE missing ART data
[BURN11] -> SMUDGE missing ART data
[BURN12] -> SMUDGE missing ART data
[BURN13] -> SMUDGE missing ART data
[BURN14] -> SMUDGE missing ART data
[BURN15] -> SMUDGE missing ART data
[BURN16] -> SMUDGE missing ART data
[CR1] -> SMUDGE missing ART data
[CR2] -> SMUDGE missing ART data
[CR3] -> SMUDGE missing ART data
[BURN01] -> SMUDGE missing ART data
[CR4] -> SMUDGE missing ART data
[BURN02] -> SMUDGE missing ART data
[CR5] -> SMUDGE missing ART data
[BURN03] -> SMUDGE missing ART data
[CR6] -> SMUDGE missing ART data
[BURN04] -> SMUDGE missing ART data
[BURN05] -> SMUDGE missing ART data
[BURN06] -> SMUDGE missing ART data
[BURN07] -> SMUDGE missing ART data
[BURN08] -> SMUDGE missing ART data

checking [OverlayTypes]...
[V16] -> OVERLAY not found or no data
[V17] -> OVERLAY not found or no data
[V18] -> OVERLAY not found or no data
[FENC] -> OVERLAY not found or no data
[DUMMY] -> OVERLAY not found or no data
[DUMMY2] -> OVERLAY not found or no data
[DUMMY3] -> OVERLAY not found or no data
[DUMMY4] -> OVERLAY not found or no data
[DUMMY5] -> OVERLAY not found or no data
[DUMMY6] -> OVERLAY not found or no data
[DUMMY7] -> OVERLAY not found or no data
[DUMMY8] -> OVERLAY not found or no data
[DUMMY9] -> OVERLAY not found or no data
[CRAT01] -> OVERLAY missing ART data
[CRAT02] -> OVERLAY missing ART data
[CRAT03] -> OVERLAY missing ART data
[CRAT04] -> OVERLAY missing ART data
[CRAT0A] -> OVERLAY missing ART data
[CRAT0B] -> OVERLAY missing ART data
[CRAT0C] -> OVERLAY missing ART data
[TRACKTUNNEL01] -> OVERLAY missing ART data
[TRACKTUNNEL02] -> OVERLAY missing ART data
[TRACKTUNNEL03] -> OVERLAY missing ART data
[TRACKTUNNEL04] -> OVERLAY missing ART data
[CYCL] -> OVERLAY not found or no data
[BARB] -> OVERLAY not found or no data
[RAILBRDG1] -> OVERLAY missing ART data
[RAILBRDG2] -> OVERLAY missing ART data
[USELESS] -> OVERLAY not found or no data
[DRUM01] -> OVERLAY missing ART data
[DRUM02] -> OVERLAY missing ART data
[WOOD] -> OVERLAY not found or no data
[DUMMYOLD] -> OVERLAY not found or no data
[VEINHOLEDUMMY] -> OVERLAY missing ART data
[BRIDGEB1] -> OVERLAY missing ART data
[BRIDGEB2] -> OVERLAY missing ART data
[DUMMY10] -> OVERLAY not found or no data
[BRIDGE1] -> OVERLAY missing ART data
[DUMMY11] -> OVERLAY not found or no data
[BRIDGE2] -> OVERLAY missing ART data
[DUMMY12] -> OVERLAY not found or no data
[DUMMY13] -> OVERLAY not found or no data
[DUMMY14] -> OVERLAY not found or no data
[DUMMY15] -> OVERLAY not found or no data
[PALET01] -> OVERLAY missing ART data
[PALET02] -> OVERLAY missing ART data
[PALET03] -> OVERLAY missing ART data
[PALET04] -> OVERLAY missing ART data
[GAWRONG] -> OVERLAY not found or no data

checking [TerrainTypes]...
[VEINTREE] -> TERRAIN missing ART data

checking [VoxelAnims]...
[CRYSTAL01] -> VOXELANIM missing ShareSource parent: SONIC
[SONICTURRET] -> VOXELANIM missing ShareSource parent: SONIC
[METEOR01] -> WARHEAD not found or no data: Meteorite
[METEOR02] -> WARHEAD not found or no data: Meteorite
[4TNKTURRET] -> VOXELANIM missing ShareSource parent: 4TNK

re-classifying undeclared objects...
[DPRMMISLEWH] -> WARHEAD data exists but is undeclared
[RPG] -> WARHEAD data exists but is undeclared
[SANoBuilding] -> WARHEAD data exists but is undeclared
[IronCurtainBeamWH2] -> WARHEAD data exists but is undeclared
[IronCurtainBeamWH2] -> AnimList ANIMATION specified is undeclared/undefined: IRONBLST2
[OldPsychGasCreate] -> WARHEAD data exists but is undeclared
[MagneShakeWH] -> WARHEAD data exists but is undeclared
[HollowPoint4] -> WARHEAD data exists but is undeclared
[CAIRFGL] -> BUILDING exists but is undeclared
[PyroBeamWarhead] -> WARHEAD data exists but is undeclared
[Shock] -> WARHEAD data exists but is undeclared
[EXPNAMISL] -> BUILDING exists but is undeclared
[RHINAPE] -> WARHEAD data exists but is undeclared
[DummyWarhead] -> WARHEAD data exists but is undeclared
[Shard] -> WARHEAD data exists but is undeclared
[CoronaVirusExplosion] -> WARHEAD data exists but is undeclared
[ApocAPE] -> WARHEAD data exists but is undeclared
[PrismWarhead] -> WARHEAD data exists but is undeclared
[UFO] -> BUILDING exists but is undeclared
[ActiveCurtainWH] -> WARHEAD data exists but is undeclared
[VEINHOLE] -> TERRAIN object data exists but is undeclared
[GRIZAPE] -> WARHEAD data exists but is undeclared
[Fire2] -> WARHEAD data exists but is undeclared
[LightningStrikeWarhead] -> WARHEAD data exists but is undeclared
[OPPrismExplosionWH] -> WARHEAD data exists but is undeclared
[UltraAPE] -> WARHEAD data exists but is undeclared

checking [InfantryTypes]...
[ENGINEER] -> Prerequisite BUILDING specified is undeclared/undefined: Barracks
[SSNIPE] -> Primary WEAPON specified is *NOT* a valid weapon: 50CAL
[SSNIPE] -> OccupyWeapon WEAPON specified is *NOT* a valid weapon: 50CAL
[SSNIPE] -> EliteOccupyWeapon WEAPON specified is *NOT* a valid weapon: 50CALE
[SSNIPE] -> ElitePrimary WEAPON specified is *NOT* a valid weapon: 50CALE
[DOG] -> Prerequisite BUILDING specified is undeclared/undefined: Barracks
[SENGINEER] -> Prerequisite BUILDING specified is undeclared/undefined: Barracks
[YENGINEER] -> Prerequisite BUILDING specified is undeclared/undefined: Barracks
[ADOG] -> Prerequisite BUILDING specified is undeclared/undefined: Barracks

checking [VehicleTypes]...
[SUVB] -> VEHICLE has missing/invalid Passengers value
[CONA] -> VEHICLE has missing/invalid Passengers value
[LIMO] -> VEHICLE has missing/invalid Passengers value
[COP] -> VEHICLE has missing/invalid Passengers value
[JEEP] -> VEHICLE has missing/invalid Passengers value
[CAR] -> VEHICLE has missing/invalid Passengers value
[PICK] -> VEHICLE has missing/invalid Passengers value
[FTRK] -> VEHICLE has missing/invalid Passengers value
[CBLC] -> VEHICLE has missing/invalid Passengers value
[AMBU] -> VEHICLE has missing/invalid Passengers value
[SUVW] -> VEHICLE has missing/invalid Passengers value
[WINI] -> VEHICLE has missing/invalid Passengers value
[HIND] -> VEHICLE has Passengers value but is not Transport or OpenTopped
[TAXI] -> VEHICLE has missing/invalid Passengers value
[DOLY] -> VEHICLE has missing/invalid Passengers value
[EUROC] -> VEHICLE has missing/invalid Passengers value
[YCAB] -> VEHICLE has missing/invalid Passengers value
[BCAB] -> VEHICLE has missing/invalid Passengers value
[SHAD] -> VEHICLE has Passengers value but is not Transport or OpenTopped
[PTRUCK] -> VEHICLE has missing/invalid Passengers value
[CIVP] -> VEHICLE has missing/invalid Passengers value
[STANG] -> VEHICLE has missing/invalid Passengers value
[YDUM] -> VEHICLE not found or no data

checking [AircraftTypes]...
[APACHE] -> AIRCRAFT not found or no data

checking [BuildingTypes]...
[GAWALL] -> BUILDING not found or no data
[NAPOWR2] -> Explosion ANIMATION specified is undeclared/undefined: TSTLEXP
[CALOND02] -> BUILDING not found or no data
[CAWASH15] -> DestroyAnim ANIMATION specified is undeclared/undefined: CAWA15DM
[EXPNAPSYB] -> AIBasePlanningSide specified with invalid value: 1 gs 0 for Good, 1 for Evil
[CATIME] -> BUILDING not found or no data
[NAPOWR] -> ANIMATION missing ART data: TSTLEXP
[YAPOWR2] -> Explosion ANIMATION specified is undeclared/undefined: GTPOWEXP
[GAFWLL] -> BUILDING not found or no data
[CACHIG06] -> DestroyAnim ANIMATION specified is undeclared/undefined: CACH06DM
[GAPOWR2] -> ANIMATION missing ART data: GTPOWEXP
[NAWALL] -> BUILDING not found or no data
[CAKRMW] -> BUILDING not found or no data
[GASAND] -> BUILDING not found or no data
[CAFNCB] -> BUILDING not found or no data
[YAROCK] -> ANIMATION missing ART data: GTPOWEXP
[CAFNCP] -> BUILDING not found or no data
[YAPOWR] -> ANIMATION missing ART data: GTPOWEXP
[CAFNCW] -> BUILDING not found or no data
[CASYDN01] -> BUILDING not found or no data
[GAPOWR] -> ANIMATION missing ART data: GTPOWEXP
[CALA02] -> BUILDING not found or no data

checking [Particles]...
[GasCloudM1] -> PARTICLE missing ART data: gaslrgmk
[VirusCloud1] -> PARTICLE missing ART data: TXGASG
[GasCloudM2] -> PARTICLE missing ART data: gaslrgmk
[LargeGreySmoke] -> PARTICLE missing ART data: LGRYSMK1
[PsychCloudD] -> PARTICLE missing ART data: TXGASR
[VirusCloud2] -> PARTICLE missing ART data: LGRYSMK1
[VirusCloudD1] -> PARTICLE missing ART data: TXGASG
[VirusCloudD2] -> PARTICLE missing ART data: LGRYSMK1
[PsychCloud] -> PARTICLE missing ART data: TXGASR

checking [ParticleSys]...

checking [Projectiles]...
[Lobbed] -> PROJECTILE missing ART data: DISCUS
[Lobbed2] -> PROJECTILE missing ART data: CANISTER

checking [Warheads]...
[CRNUKEWH] -> AnimList ANIMATION specified is undeclared/undefined: -
[CRNUKEWH] -> AnimList ANIMATION specified is undeclared/undefined: ADDED
[CRNUKEWH] -> AnimList ANIMATION specified is undeclared/undefined: 11/30
[ApocAP] -> AnimList ANIMATION specified is undeclared/undefined: APOCEXP

checking [Weapons]...
[AGGattling] -> PROJECTILE not found or no data: Invisiblelow
[ScoutMachineGunE] -> WEAPON exists but is unused
[DredPRMLauncher] -> WARHEAD not found or no data: Special
[EXPEiffelBolt] -> WARHEAD not found or no data: KTSTLEXP
[50Cal] -> WEAPON exists but is unused
[ASWLauncher] -> WARHEAD not found or no data: Special
[ScoutMachineGun] -> WEAPON exists but is unused
[HoverMissile2] -> WEAPON exists but is unused
[Minigun] -> WEAPON exists but is unused
[90mmE] -> WEAPON exists but is unused
[120HE] -> WEAPON exists but is unused
[CruiseMissile] -> WEAPON exists but is unused
[CyCannon] -> WEAPON exists but is unused
[Yuribustshot] -> WEAPON exists but is unused
[BlimpBombE] -> WARHEAD not found or no data: KTSTLEXP
[AAGattCann] -> WEAPON exists but is unused
[AAGattCann2] -> WEAPON exists but is unused
[AAGattCann3] -> WEAPON exists but is unused
[HealingBeam] -> WARHEAD not found or no data: OrganicBeam
[BikeMissile] -> WEAPON exists but is unused
[HornetLauncher] -> WARHEAD not found or no data: Special
[CRBAZOOKA] -> WEAPON exists but is unused
[AGGattling2] -> PROJECTILE not found or no data: Invisiblelow
[AGGattling3] -> PROJECTILE not found or no data: Invisiblelow
[Bomb] -> WEAPON exists but is unused
[HarpyClaw] -> WEAPON exists but is unused
[ElectricFragment] -> WEAPON exists but is unused
[ElectricFragment] -> PROJECTILE not found or no data: Invisiblelow
[AGGattlingE] -> PROJECTILE not found or no data: Invisiblelow
[HoverMissile2e] -> WEAPON exists but is unused
[JumpCannon] -> WEAPON exists but is unused
[OutpostMachineGun] -> WEAPON exists but is unused
[CRM1Carbine] -> WEAPON exists but is unused
[ChemLauncher] -> WEAPON exists but is unused
[QuadCannon] -> WEAPON exists but is unused
[Sniper] -> WEAPON exists but is unused
[HealingBeamE] -> WARHEAD not found or no data: OrganicBeam
[FireballLauncher] -> WEAPON exists but is unused
[Hellfire] -> WEAPON exists but is unused
[LtRail] -> WEAPON exists but is unused
[Gattling] -> WEAPON exists but is unused
[Grenade] -> WEAPON exists but is unused
[SuicideBomb] -> WEAPON exists but is unused
[BAZOOKA] -> WEAPON exists but is unused
[SAMMissile1] -> WEAPON exists but is unused
[SAMMissile2] -> WEAPON exists but is unused
[SAMMissile3] -> WEAPON exists but is unused
[RPGTower] -> WEAPON exists but is unused
[CRMakeupKit] -> WEAPON exists but is unused
[Nukebomb] -> WEAPON exists but is unused
[CRAWP] -> WEAPON exists but is unused
[Proton] -> WEAPON exists but is unused
[EMPulseWeapon] -> WEAPON exists but is unused
[EMPulseWeapon] -> PROJECTILE not found or no data: PulsPr
[75mm] -> WEAPON exists but is unused
[MechRailgun] -> WEAPON exists but is unused
[AGGattling2E] -> PROJECTILE not found or no data: Invisiblelow
[V3Airburst] -> WEAPON exists but is unused
[AGGattling3E] -> PROJECTILE not found or no data: Invisiblelow
[50CalE] -> WEAPON exists but is unused
[AssaultCannon] -> WEAPON exists but is unused
[Dragon] -> WEAPON exists but is unused
[LaserFire] -> WEAPON exists but is unused
[90mm] -> WEAPON exists but is unused
[VulcanTower] -> WEAPON exists but is unused
[Vulcan3] -> WEAPON exists but is unused
[Heal] -> WEAPON exists but is unused
[LaserFire2] -> WEAPON exists but is unused
[SlimeAttack] -> WEAPON exists but is unused
[DredLauncher] -> WARHEAD not found or no data: Special
[V3Launcher] -> WARHEAD not found or no data: Special
[RaiderCannon] -> WEAPON exists but is unused
[CruiseLauncher] -> WARHEAD not found or no data: Special
[MEGACARRJETLauncher] -> WEAPON exists but is unused
[MEGACARRJETLauncher] -> WARHEAD not found or no data: Special

checking unclassified objects...
[CACOUNTRY1] -> unknown object found
[CACOUNTRY2] -> unknown object found
[CACOUNTRY4] -> unknown object found
[CACOUNTRY5] -> unknown object found
[CACOUNTRY6] -> unknown object found
[CACOUNTRY7] -> unknown object found
[CACOUNTRY8] -> unknown object found
[CACOUNTRY9] -> unknown object found
[NukeSpecial4] -> unknown object found
[CACOUNTRY] -> unknown object found
[NukeSpecial5] -> unknown object found
[EXPSAPC] -> unknown object found
[NukeSpecial99] -> unknown object found
[PulsPr] -> unknown object found
[CACOUNTRY10] -> unknown object found
[IonCannonSpecial] -> unknown object found

|-- RequiredHouses ------------------------
| Russians: TTNK
| Alliance: HOWI BEAG
| Germans: TNKD
| British: SNIPE
| Arabs: DESO
| Confederation: TERROR HIND
| YuriCountry: YDOG YADOG
| French: GTGCAN
| Americans: AMRADR
| Africans: DTRUCK
|
|-- ForbiddenHouses -----------------------
| Russians: ENGINEER YENGINEER ADOG VLAD
| Alliance: DOG SENGINEER YENGINEER ORCA
| Germans: DOG SENGINEER YENGINEER
| British: DOG SENGINEER YENGINEER
| YuriCountry: ENGINEER DOG SENGINEER ADOG
| Arabs: ENGINEER YENGINEER ADOG
| Confederation: ENGINEER YENGINEER ADOG
| French: DOG SENGINEER YENGINEER
| Americans: DOG SENGINEER YENGINEER GAAIRC
| Africans: ENGINEER YENGINEER ADOG
|
|-- RequiresStolenAlliedTech --------------
|-> CCOMAND
|
|-- RequiresStolenSovietTech --------------
|-> CIVAN

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Mr.Hymn
Medic


Joined: 01 May 2020

PostPosted: Fri May 22, 2020 6:45 am    Post subject: Reply with quote

This part doesn't have NACATIME problem in this.

This one [EXPNAPSYB] I have removed placeplanningside it was set as 1 but AIbuildthis=no so I have removed that line.

What I am thinking is if I can't make it respect the rule I will set the TechLevel=-1 and make another copy version and provide to Player instead with same properties but AIBuildThis=no instead and remove BasePlanningSide

checking [BuildingTypes]...
[GAWALL] -> BUILDING not found or no data
[NAPOWR2] -> Explosion ANIMATION specified is undeclared/undefined: TSTLEXP
[CALOND02] -> BUILDING not found or no data
[CAWASH15] -> DestroyAnim ANIMATION specified is undeclared/undefined: CAWA15DM
[EXPNAPSYB] -> AIBasePlanningSide specified with invalid value: 1 gs 0 for Good, 1 for Evil
[CATIME] -> BUILDING not found or no data
[NAPOWR] -> ANIMATION missing ART data: TSTLEXP
[YAPOWR2] -> Explosion ANIMATION specified is undeclared/undefined: GTPOWEXP
[GAFWLL] -> BUILDING not found or no data
[CACHIG06] -> DestroyAnim ANIMATION specified is undeclared/undefined: CACH06DM
[GAPOWR2] -> ANIMATION missing ART data: GTPOWEXP
[NAWALL] -> BUILDING not found or no data
[CAKRMW] -> BUILDING not found or no data
[GASAND] -> BUILDING not found or no data
[CAFNCB] -> BUILDING not found or no data
[YAROCK] -> ANIMATION missing ART data: GTPOWEXP
[CAFNCP] -> BUILDING not found or no data
[YAPOWR] -> ANIMATION missing ART data: GTPOWEXP
[CAFNCW] -> BUILDING not found or no data
[CASYDN01] -> BUILDING not found or no data
[GAPOWR] -> ANIMATION missing ART data: GTPOWEXP
[CALA02] -> BUILDING not found or no data

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Mr.Hymn
Medic


Joined: 01 May 2020

PostPosted: Sat May 23, 2020 6:23 am    Post subject: Reply with quote

GAhhhhhh! I found it. It's not the Soviet I have to make them have a differ name and cameo to figure out what's wrong it's special version of time machine that have a same appearance. It has no buildlimit bind to the structure. Fixed it solved and well... Human embarrassing error

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G-E
General


Joined: 09 Feb 2015

PostPosted: Today, at 1:49 am    Post subject: Reply with quote

Cameo collision detection was added back in 2018... I had that problem too once Smile

Did you start fixing all the others?
_________________
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Mr.Hymn
Medic


Joined: 01 May 2020

PostPosted: Today, at 3:54 am    Post subject: Reply with quote

G-E wrote:
Cameo collision detection was added back in 2018... I had that problem too once Smile

Did you start fixing all the others?


Yes it is. Right now so far so good. However I am still can't figure out that my game will crash in Skirmish mode when changing to Soviet but if playing as Soviet in Mission at least one then quit the mission and return to Skirmish would work perfectly. I can't find anything wrong with this even aicheck doesn't say anything that belongs to soviet will cause a problem since most objects are made for Allied. A few for soviet. The crash doesn't show every time but of course launching the 255 area damage nuclear bomb to the last soviet mission will crash the game but everything is fine in Skirmish. lol

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