Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun May 24, 2020 5:09 am Post subject:
A 64 bits version of OS BIG Editor has been released!
Subject description: Kane is ordering all Nod followers to test our technology of peace immediately!
Command & Conquer: Remastered Collection will be released on June 5th, which is in less than two weeks from now, and with the recent announcement modding support (with a GPL TiberianDawn.dll and RedAlert.dll) raising the green light for modders, we need to get our tools ready to rock and roll.
The Remastered Collection will use the GlyphX engine from Petroglyph Studios, which uses .meg files to store game files, textures, models, and much more. These .meg files suffered few changes since its first presence in a public game (Star Wars: Empire at War). There is a high probability that recent editions of OS .BIG Editor and other .meg editors/browsers are compatible with the upcoming game.
However, they are all win32 files, which restricts RAM usage up to 3gb and, therefore, it also restricts the size of the files that you can generate with into something far lower than 3gb, due to certain resources required to write these files. Some people can generate up to 500mb or 800mb files. I don't know for sure. And the upcoming game will require at least 32 GB of your disc due to the massive amount of videos that it will have. So, for this reason, we need a win64 tool.
The good news is that a 64 bits version of OS .BIG Editor is now available for download. The only problem is that, right now, it is not honoring the term "Open Source". I will disclose the source code soon, but not in the SVN yet. I still want to convert this program to Lazarus/FreePascal before bringing 64 editions of the program to the SVN, but issues with the Drag and Drop component is preventing me from doing so.
Anyway, we need help to test this program. Hopefully, it should allow us to generate up to 4gb sized meg files or at least each file inside a meg file must not be bigger than 4gb and the header of the meg file must not be bigger than 4gb as well, which limits the amount of files that you can insert into it. I am not completely sure about its limits. So, any sort of testing from those interested to play with it will be welcomed. Provide your feedback in a reply to this topic, in order to allow us to have reliable modding tools. And have fun!
Nice that there will be some community mod support from day one. As soon as I'm done with the campaigns I plan to start going thru the game files. _________________
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Jun 05, 2020 6:37 pm Post subject:
@G-E: It matters because we want anyone to be able to edit the source code anytime and I don't want to make a code that is incompatible with a free editor.
Anyway, there are few bugs in this version that will be fixed soon.
1) Extract All window's size is smaller than it should be.
2) Creating a new dir did not update the directory listing component at Extract All window.
3) TGA reader from OS BIG Editor can't read TGA files from C&C: Remastered Collection properly.
I've fixed the first 2 bugs on my end. Once I fix the third one, I'll release a new version and its source code separate. QUICK_EDIT
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