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W3D Tools & 3DS Max 2017 Exporter 1.6.0 has been released!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun May 31, 2020 7:04 am    Post subject:  W3D Tools & 3DS Max 2017 Exporter 1.6.0 has been released!
Subject description: China will grow larger with your reliable W3D models!
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Today we have good news for those who are interested in modding Renegade, Generals, Zero Hour, Lord of the Rings: Battle for Middle Earth 1 and 2. The crew over W3D Hub released a new version of their W3D Tools and 3Ds Max 2017 exporter. The version 1.6.0 fixes several bugs from previous versions, becoming a more reliable tool. Here's the changelog:


Quote:
1.6.0

   Fix crash caused by some objects brought up from Max 8.
   Objects without mesh data (e.g.lights, dummies) no longer crash the exporter when they have "Export Geometry" checked.
   Exporting instanced meshes can now only export one mesh into the .w3d file instead of redundant copies.
       Requires "Export Transform (Bone)" to be checked on all instances!
       Requires "Eliminate duplicate reference meshes" to be checked in the export dialog.
   W3D export properties are now properly propagated between instances of the same mesh
   Fixed bug where cloning multiple nodes using Shift+Drag would jumble W3D export properties.
   Its now possible to edit the MaxScreenSize field via an edit box on the "W3D Tools" rollout.
       New default value is 1.0 for the new scripts 5.0 percent screen size LOD implementation.
   Remove "Student Version" message from max files.
   (The added "Export New AABTree" checkbox in the exporter does nothing as of yet.)



Download it at its own section on W3D Hub Forums.


It is worth mentioning that 3Ds Max 2017 is not free, nor a cheap tool. For those wondering if there is something similar for Blender, there is a W3D Plugin from OpenSage team. Its latest version is 0.4.6 that was updated about 5 weeks ago. Here's their changelog as well:


Quote:
   apply modifiers to meshes on export
   handle export of 'multi-user' meshes
   default material type is now 'VERTEX_MATERIAL'
   Bugfix: handle free vertices correctly
   Bugfix: handle already applied file extensions by user
   Bugfix: check for referenced armature case insensitive



Head to their GitHub to download the latest version and their source code. And happy modding!


Key Words: #News #Release #W3DTools #3DsMax2017Exporter #Renegade #Generals #ZeroHour #BfME1 #BfME2 #BfME2RotWK #BlenderW3DPlugin 

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sun May 31, 2020 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

There are 3dsmax one year educational licenses that allow for users to use the software in a 'limited' functionality without cost occurrence.

https://www.autodesk.com/education/free-software/3ds-max

Great updates for these tools, and nice to see SAGE engine getting more modding love!

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