Posted: Tue Jun 02, 2020 6:11 am Post subject:
Attaching superweapon to primary weapon?
Sorry to ask many questions. I have been looking or searching for a week through this forum (maybe I'm bad at searching) Ares document and Github.
I have seen this one and someone stated "attach the unit delivery to the weapon" I don't have a code because I am in void here I don't know what to begin with this one"
Also I heard about next.unit and shield logic like below.
Shield.Strength= life of the shield itself
Shield.Armor= armor type of the shield
Shield.Range= what is the range of shield? (Range circle indicator)
Shield.Recharge= Rate of recharging. 15 frames = 1 second. (After being attacked)
Shield.RechargeRate= 10 (Gives 10 life back to shield based on Recharge)
Shield.Green= Full health shield / little damaged SHP
Shield.Yellow=Heavily damaged shield SHP
Shield.Red=Critically damaged shield SHP
Shield.GreenPercentage=100%
Shield.YellowPercentage=50%
Shield.RedPercentage=25%
It's ok for the shield. If I could have any document to look for please.
And lastly can I have the app like in the photo please. Any help I would be very appreciated. I tried and I am blank right now.
Shields and stuff are from a Chinese ARES fork, and I've no idea if it's available to download or not. _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
Not the heli
It's passengers
They attack inside and deploy
"VehicleType" with "DeployToFire" and "DeploysInto"?
Yes it is. You will need your vehicle to have opentopped logic and vehicle inside must have OpenTransportWeapon= with either 0 or 1 to make it fire the weapon within transport. QUICK_EDIT
No, not for now... We use also Phobos (via Ares) since they are compatible. I even use Dynamic Patcher of ChrisLv-CN ; since also it doesn't break Ares or Phobos...
Nowadays I am too busy and lazy to mod YR,anyway. QUICK_EDIT
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