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 Forum index » Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Attaching superweapon to primary weapon?
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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Mr.Hymn
Soldier


Joined: 01 May 2020

PostPosted: Tue Jun 02, 2020 6:11 am    Post subject:  Attaching superweapon to primary weapon? Reply with quote

Sorry to ask many questions. I have been looking or searching for a week through this forum (maybe I'm bad at searching) Ares document and Github.

I have seen this one and someone stated "attach the unit delivery to the weapon" I don't have a code because I am in void here I don't know what to begin with this one"

Also I heard about next.unit and shield logic like below.
Shield.Strength= life of the shield itself
Shield.Armor= armor type of the shield
Shield.Range= what is the range of shield? (Range circle indicator)
Shield.Recharge= Rate of recharging. 15 frames = 1 second. (After being attacked)
Shield.RechargeRate= 10 (Gives 10 life back to shield based on Recharge)
Shield.Green= Full health shield / little damaged SHP
Shield.Yellow=Heavily damaged shield SHP
Shield.Red=Critically damaged shield SHP
Shield.GreenPercentage=100%
Shield.YellowPercentage=50%
Shield.RedPercentage=25%

It's ok for the shield. If I could have any document to look for please.

And lastly can I have the app like in the photo please. Any help I would be very appreciated. I tried and I am blank right now.


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 02, 2020 7:50 am    Post subject: Reply with quote

Mr.Hymn wrote:
And lastly can I have the app like in the photo please.

there you go: https://ppmforums.com/topic-44476/image-shaper/
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Mr.Hymn
Soldier


Joined: 01 May 2020

PostPosted: Tue Jun 02, 2020 11:15 am    Post subject: Reply with quote

Lin Kuei Ominae wrote:
Mr.Hymn wrote:
And lastly can I have the app like in the photo please.

there you go: https://ppmforums.com/topic-44476/image-shaper/


Oh Thank you so much. You saved me!

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MRMIdAS
Plasma Trooper


Joined: 17 Jul 2008

PostPosted: Tue Jun 02, 2020 11:16 am    Post subject: Reply with quote

Shields and stuff are from a Chinese ARES fork, and I've no idea if it's available to download or not.
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Mr.Hymn
Soldier


Joined: 01 May 2020

PostPosted: Mon Jul 06, 2020 5:09 pm    Post subject: Reply with quote

Ok, anyone know how to do this? To make a unit as a designator for superweapon without using sidebar button?

I have been looking for possibility for so long and I want to know how. I believe some people can at least give me the idea to make this possible.


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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Jul 06, 2020 7:56 pm    Post subject: Reply with quote

That's just some initial passengers deploy inside transport using DeployToFire
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Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Tue Jul 07, 2020 8:41 pm    Post subject: Reply with quote

cxtian39 wrote:
That's just some initial passengers deploy inside transport using DeployToFire


"DeployToFire"? These tag works in RA2:YR? The helicopter dont land right? Uses primary weapon or secondary?

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Jul 08, 2020 12:07 am    Post subject: Reply with quote

Not the heli
It's passengers
They attack inside and deploy
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Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Thu Jul 09, 2020 8:39 pm    Post subject: Reply with quote

cxtian39 wrote:
Not the heli
It's passengers
They attack inside and deploy


"VehicleType" with "DeployToFire" and "DeploysInto"?

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Mr.Hymn
Soldier


Joined: 01 May 2020

PostPosted: Fri Jul 10, 2020 3:58 am    Post subject: Reply with quote

Augusto wrote:
cxtian39 wrote:
Not the heli
It's passengers
They attack inside and deploy


"VehicleType" with "DeployToFire" and "DeploysInto"?


Yes it is. You will need your vehicle to have opentopped logic and vehicle inside must have OpenTransportWeapon= with either 0 or 1 to make it fire the weapon within transport.

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