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[ARES] Let's make Invulnerability= Crate powerup work again
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maestro21
Soldier


Joined: 25 Feb 2008
Location: Philippines

PostPosted: Wed Jun 03, 2020 9:12 pm    Post subject:  [ARES] Let's make Invulnerability= Crate powerup work again
Subject description: Simple...crate anim that gives iron curtain....
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rules ini...   ( I started to  use Phobos project,also...)

[Warheads]
+=IRONMAKER

[Animations]
+=BLACKRING

[WeaponTypes]
+=IronMake

[IRONMAKER]
CellSpread=2
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0%      ;3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%  ; this was before...
AttachEffect.Duration=3000  ; You know, this is the effect lasts, new  duration Wink
AttachEffect.FirepowerMultiplier=1.2; another bonus
AttachEffect.SpeedMultiplier=1.2 ; another bonus
AttachEffect.ArmorMultiplier=99.9 ; The only thing you have to arrange
PreventScatter=yes
AllowZeroDamage=yes
AttachEffect.ROFMultiplier=0.8 ; another bonus
;IronCurtain.Duration=1200    ;   CANCELLED !!!This is the duration I use in my mod...
;IronCurtain.Cap=1200 ; As well as above ,cancelled...
AttachEffect.Cumulative=no
AffectsEnemies=no ; Required

[IronMake]
Damage=3
Range=5
Projectile=InvisibleMedium
Warhead=IRONMAKER
Speed=10
Report=IronCurtainDeflect



[Powerups]
Armor=10,ARMOR,yes,1.7
Firepower=10,FIREPOWR,yes,2.0
HealBase=10,HEALALL,yes
Money=10,MONEY,yes,5000
Reveal=10,SHROUDX,yes
Speed=10,SPEED,yes,1.5
Veteran=10,VETERAN,yes,2
Unit=10,<none>,no
Tiberium=0,<none>,no
Napalm=0,<none>,no,600
Explosion=0,<none>,no,500
ICBM=10,RAPID,yes
Darkness=0,REVEAL,no
Gas=0,DEMTEXP,no,500
Pod=0,NEWCRATE1,no
IonStorm=0,NEWCRATE2,yes
Cloak=10,CLOAK,no
Invulnerability=10,BLACKRING,no,99999999  ;those 9s are not important..  Smile

let's go art.ini

[BLACKRING]
Translucent=no
Rate=300
TranslucencyDetailLevel=1
Flat=true
Layer=ground
Translucency=50
Warhead=IRONMAKER
Damage=3
Weapon=IronMake


Duration is up to you ! Perfect with everthing that you grab the lucky Invulnerability crate .Crate radius effect can be modified  under [CrateRules] section.So the cell radius effect is up to modders.

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Overmind
Rocket Cyborg


Joined: 05 May 2022

PostPosted: Tue Jun 18, 2024 7:35 am    Post subject: Reply with quote  Mark this post and the followings unread

I tested this out of curiosity. Nothing happens when picking up the crate.

_________________
Red Alert 2 Yuri's Revenge Apocalypse mod:

https://www.moddb.com/mods/apocalypse1

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AlbertWesker21
Civilian


Joined: 12 Dec 2022

PostPosted: Sun Nov 24, 2024 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

In artmd.ini...

Damage.DealtByInvoker=true

maybe required anymore... Since Phobos is updated to 0.44 version...

I made all powerups 0 for any, but Invulnerability =110 to make sure the picked up crate is it..And it worked for me,I used Iron curtain before,but I started to use Attach Effect armor modifier instead...


Quck Edit=  No...Old style iron curtain effect works,but I don't know what happens to Ares' AttachEffect tags ? Maybe Kratos corrupts them,since Kratos has its own tags like "Status.XXMultiplier=," in its own AttachEffect menu....Do you use all 3 like me ? (Ares,Phobos, Kratos..) I think Kratos conflicts with the other two sometimes...this is one of them..

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Overmind
Rocket Cyborg


Joined: 05 May 2022

PostPosted: Tue Nov 26, 2024 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I only tried this on ARES.

_________________
Red Alert 2 Yuri's Revenge Apocalypse mod:

https://www.moddb.com/mods/apocalypse1

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