:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Mon Oct 26, 2020 7:11 pm
All times are UTC + 0
 Forum index » PPM Zone » PPM News Network
OS .BIG Editor 0.583 has been released!
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [11 Posts] View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 06, 2020 3:04 am    Post subject:  OS .BIG Editor 0.583 has been released!
Subject description: High resolution textures now properly displayed!
Reply with quote

With the release of C&C: Remastered Collection, we have got some feedback on how OS .BIG Editor handles the files there. And we have concluded that the previous releases of the program were incompatible with 32bits TGA files.




So, we have a new release of the OS .BIG Editor with the following features:

- Extract All window's size has been corrected.
- Creating a new directory when extracting files now updates the directory listing component at Extract All window.
- TGA reader from OS BIG Editor can now read 32 bits TGA files from C&C: Remastered Collection and other games properly.


So, that's it. Use this program to browse the .meg and .big files from this game (in this case, only .meg files) and many others games. Check the list of supported games here. And happy modding!

Key Words: #News #Release #OSBIGEditor #Modding #CommandAndConquer #CommandAndConquerRemastered #RedAlert1Remastered #Renegade #Generals #ZeroHour #TiberiumWars #KanesWrath #RedAlert3 #StarWarsEmpireAtWar #UniverseAtWar #GreyGoo #8BitsArmy #ConanUnconquered 

Back to top
View user's profile Send private message Visit poster's website Skype Account
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 06, 2020 4:13 am    Post subject: Reply with quote

And the source code of this version:
http://www.ppmsite.com/download/OSBIGEditor583BetaSource.zip

Back to top
View user's profile Send private message Visit poster's website Skype Account
Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sat Jun 06, 2020 7:13 am    Post subject: Reply with quote

How do I extract sound files from these games with this program? I'm fine with the raw WAV files, I just am not sure how to do it with this program...
_________________
Victory!

Back to top
View user's profile Send private message
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 06, 2020 7:21 am    Post subject: Reply with quote

Open the desired MEG file (any of the SFX ones or MUSIC.MEG) and go to Edit -> Extract All. The sounds are all WAV and VLC Media Player play them easily.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 06, 2020 9:01 pm    Post subject: Reply with quote

Another update, guys. I've added every feature from this version to the public SVN version. So, the current 0.583 SVN has pretty much the same things this version does, except that it is 32 bits only and uses an old PNGImage library (in order to be compatible with older Delphi versions).

Back to top
View user's profile Send private message Visit poster's website Skype Account
jonwil
Grenadier


Joined: 24 Jul 2005

PostPosted: Sun Jun 07, 2020 12:04 am    Post subject: Reply with quote

How hard would it be to add display for DDS files to this?

Back to top
View user's profile Send private message
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jun 07, 2020 6:45 am    Post subject: Reply with quote

I've been looking into that today. I think it might be easier to call a command line program to do that than writing a DDS viewer. Tomsons26 pointed me out at Thyme's DDS reader, but I don't know if the DDS from Remastered collection and other games covered by OS .BIG Editor are restricted to DXT1 and DXT5 compression only.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon Jun 08, 2020 8:26 am    Post subject: Reply with quote

Is support for viewing DDS planned? The format is used for all terrain graphics.
_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Jun 08, 2020 8:48 am    Post subject: Reply with quote

other than extract asset can I put my own asset in to the file? for example I want to put sprite of 4k flame tank from TD to replace low res version of RA?

Back to top
View user's profile Send private message Visit poster's website Skype Account
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon Jun 08, 2020 9:49 am    Post subject: Reply with quote

Holy_Master wrote:
other than extract asset can I put my own asset in to the file?

You don't need to replace stuff for that tbh; the mods system can do that already.

Holy_Master wrote:
for example I want to put sprite of 4k flame tank from TD to replace low res version of RA?

Huh? Low res version? You can't replace the low res versions by high res art; they're read from the original SHP files.
_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Jun 08, 2020 10:55 am    Post subject: Reply with quote

Nyerguds wrote:

Holy_Master wrote:
for example I want to put sprite of 4k flame tank from TD to replace low res version of RA?

Huh? Low res version? You can't replace the low res versions by high res art; they're read from the original SHP files.


Westwood left flame tank sprite inside RA1 where modder can use it by simply add image= FTNK and we still able to do that in CNCR only problem flame tank will only appear in low resolution version instead of 4k version.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [11 Posts] View previous topic :: View next topic
 Forum index » PPM Zone » PPM News Network
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1546s ][ Queries: 10 (0.0266s) ][ Debug on ]