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triggers and human/ai players on skirmish/maps...
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Aug 07, 2004 2:45 am    Post subject:  triggers and human/ai players on skirmish/maps... Reply with quote  Mark this post and the followings unread

Hello people, I'd like to know how does multiplayer sides works on skirmish, specially on AI coding.

First of all, for those who doesnt understand what I'm talking about, is about script types in ai.ini and on maps and the map triggers. I know that Final Alert 2 has a way to deal with it, where you can change side of objects to player01 to 08. The screenie taken from will explain it a bit. Anyway, does anyone knows if this kind of thing really work on maps or ai scripts?



finalsun-multihouses.jpg
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2 Multiplayer-2?
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finalsun-multihouses.jpg



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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Aug 08, 2004 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think i tried in once and it worked, but.. why don't you try it? (or is this question a way of telling us you didn't get it to work (yet))

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Aug 09, 2004 4:16 am    Post subject: Reply with quote  Mark this post and the followings unread

I think we can do a lot of interesting stuff with it. I'll give a try making a n00b map just to test this kind of triggering system. But... I have to do it after the final test that I will have on tuesday (yea, the last one Very Happy... it's over, almost over!!!)

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