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 Forum index » Modding Central » C&C: Remastered Collection Editing Forums
INFO: Command Line Arguments
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CCHyper
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Joined: 07 Apr 2005

PostPosted: Wed Jun 10, 2020 6:51 pm    Post subject:  INFO: Command Line Arguments
Subject description: A list of valid command line arguments you can run the game with.
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Command Line Arguments

This topic contains all the known command-line arguments for various executables shipped with the C&C Remastered Collection.


Making a shortcut to the respective executable client in the installation directory;


ClientG.exe and ClientLauncherG.exe

TIBERIANDAWN
Launches the game directly in Tiberian Dawn mode (default behavior).
(ClientLauncherG.exe only) Launches the game directly in Tiberian Dawn mode.

REDALERT
Launches the game directly in Red Alert mode.

RUN_EDITOR
Launches the map editor directly.
(ClientLauncherG.exe only)

SCREENWIDTH=
SCREENHEIGHT=
Allows you to set the screen width and height respecitivly.

FULLSCREEN
Force the display mode to fullscreen.

MAX_FPS=x (60 to 1000)
Set the FPS cap for the game.
(NOTE: For debugging purposes only. Although this exists, it may have no impact in the public builds)

CPUCOUNT=x
Se the amount of cpu cores the game can use.
(NOTE: For debugging purposes only. Although this exists, it may have no impact in the public builds)

PRELOAD= (0 to 10)
Sets the percentage-range (0 = 0%, 10 = 100%) of assets to preload on game startup.
(NOTE: For debugging purposes only. Although this exists, it may have no impact in the public builds)

IGNOREASSERTS
Ignore all debug asserts that may trigger.
(NOTE: For debugging purposes only. Although this exists, it may have no impact in the public builds)


The following is passed onto InstanceServerG.exe (which is the application that loads the TiberianDawn.dll and RedAlert.dll).

NO_EVENT_HANDLER
Disables the Petroglyph Crash Handler. This is required if you are debugging your mod DLL's in Visual Studio otherwise any crashes you encounter will hand over to the crash event handler and may not register with Visual Studio.

MOD_DEBUG
(NOTE: This is only available in "Patch 2" onwards, and is for debugging purposes only)
Disables the local DLL server instance timeout (interface between the RedAlert/TiberianDawn.DLL and InstanceServerG.exe) for when you are debugging the DLLs in Microsoft Visual Studio. This also enables a frame stepping debug feature, use F1 to "pause" the game and F2 to step forward one frame. Pressing F1 will turn off the frame stepping feature.


This topic might be updated as new options are discovered.

Key Words: #Tutorials #CommandAndConqueredRemastered #RedAlertRemastered #CnCRemasteredCollection 

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