Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Jun 12, 2020 6:46 am Post subject:
OS .BIG Editor 0.584 is now available!
Subject description: Brotherhood, unity and stability! Stability through power!
Hello everyone! I've recently uploaded a new version of the Open Source .BIG Editor, which is a program that allows you to browse, extract files and generate new .MEG files used in games like Command & Conquer: Remastered Collection, 8-Bit Armies, Grey Goo, Universe at War, Star Wars: Empires at War, and .BIG files used in Command And Conquer Renegade, Generals, Tiberian Wars, Red Alert 3, Tiberian Twilight and also on Lord of the Rings: Battle for Middle Earth games.
This version also supports .PGM packages seen in Command & Conquer: Remastered Collection and 8-Bit Armies. Mostly on custom maps. Apparently, they are .MEG files in disguise.
We also have a very important bug fix when saving .MEG files. Offsets should be correct now.
And that's it for now. Download the latest version here and happy modding!
Oh, a final observation: as you can see on the picture above, the "maps" you download from Steam Workshop are just packages that includes the map in a .mpr file, a preview and a json file with data that the game reads when it displays the map. If you use a map editor for an old Command and Conquer 95 or Red Alert 1, make a TGA preview of your map's minimap and a json file copying some basic data of your map, and place them in the correct folder, you can play the map in the Remastered games! So, you can use other map editors like XCC Editor, RA95.exe or even Red Alert Scenario Editor to create maps for these games, in case you dislike the one that was recently created by Petroglyph and is bundled with the game.
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