Posted: Thu Aug 26, 2004 2:16 pm Post subject:
I need some help with some stuff
*copy/paste*
Hiya, I've been starting mapping again but I need help with various stuff.
1.How do I change names on buildings and those billboard signs, the ones with the texts like "No escape from Archers Asylum" and so on..?
Got answered but i dont understood the answer
2.How do I make tunnels work? I use the tunnel tool but I can just go through one of the tunnelend and not the whole width of the tunnel. I looked in the tutorial in FinalSun but the pic is too blurry and the stuff said in the text dosent work.
I got this one answered but i dont understand so much :S i need to deactivate word wrap or something in notes but.. nevermind!
3.I want to make this trigger, that when you capture a neutral tiberium refinery you will also get the harvester for it, I want the harvesters to idle until they are captured too, I have tried everything but nothing works. thanks in advance.
BTW, what is the newest version for Final Sun? I have v1.01 but I want to make sure it's the best and newest version of it. _________________
Tesla - Where positive energy meets negative energy QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Aug 26, 2004 3:11 pm Post subject:
1) Take a look at Firestrm.ini. Did you noticed that they edit some units by placing the internal name of the existing unit between brackets in the middle of the file with the settings that will be changed? Here's some samples:
Code:
[REPAIR]
Prerequisite=NODFACTORY
[ART2]
Prerequisite=NODFACTORY,NARADR
[WEED]
Prerequisite=NODFACTORY,NAWAST
[APC]
Prerequisite=GDIFACTORY,GAPILE
[MMCH]
Prerequisite=GDIFACTORY
[HMEC]
Prerequisite=GDIFACTORY,GATECH
[SMECH]
Prerequisite=GDIFACTORY
[BIKE]
Prerequisite=NODFACTORY
[BGGY]
Prerequisite=NODFACTORY
[SAPC]
Prerequisite=NODFACTORY,NATECH
So, you can put a name of an existing civilian structure or billboard and change its Name=.
So, you can put a name of an existing civilian structure or billboard and change its Name=.
...and this has to be put into your map, ofcourse. Easiest way is to open your map in notepad and add it there.
..about the refinery thing.. i'm not sure what you mean! So you have a neutral refinery with idle harvesters sitting around it, right? And now, you wanna make these harvesters to active when you capture the refinery?
I believe it's possible, but it's going to be very complicated, as it involves teamtypes, reinforcements and scripts, and you'll also need to make a seperate set of triggers, reinforcements, teamtypes and scripts for every Skirmish player. And this is assuming that the game accepts Multiplayer1, Multiplayer2 etc as a House.. QUICK_EDIT
ahaa lemme see if i got this straight...This is the text that stands first:
; Map created with FinalSun Mission Editor
; www.wagnerma.de (german+english homepage of author), finalsun.wagnerma.de (finalsun homepage, german+english), www.theonliner.de (german homepage of FRG)
; note that all comments were truncated
I should put [BBOARD05]
Name=PPM rockz0r
should I type that in exactly after the finalsun introduction message, or does it matter?
Where do i find what all the buildings "abbreviations" is called? and is there some way to clear the document up so all text isnt as clumped together? _________________
Tesla - Where positive energy meets negative energy QUICK_EDIT
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