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I need some help with some stuff
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Tesla7zap
Stormbringer


Joined: 06 May 2004
Location: Sweden

PostPosted: Thu Aug 26, 2004 2:16 pm    Post subject:  I need some help with some stuff Reply with quote  Mark this post and the followings unread

*copy/paste*

Hiya, I've been starting mapping again but I need help with various stuff.

1.How do I change names on buildings and those billboard signs, the ones with the texts like "No escape from Archers Asylum" and so on..?

Got answered but i dont understood the answer

2.How do I make tunnels work? I use the tunnel tool but I can just go through one of the tunnelend and not the whole width of the tunnel. I looked in the tutorial in FinalSun but the pic is too blurry and the stuff said in the text dosent work.

I got this one answered but i dont understand so much :S i need to deactivate word wrap or something in notes but.. nevermind!

3.I want to make this trigger, that when you capture a neutral tiberium refinery you will also get the harvester for it, I want the harvesters to idle until they are captured too, I have tried everything but nothing works. thanks in advance.

BTW, what is the newest version for Final Sun? I have v1.01 but I want to make sure it's the best and newest version of it.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Aug 26, 2004 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

1) Take a look at Firestrm.ini. Did you noticed that they edit some units by placing the internal name of the existing unit between brackets in the middle of the file with the settings that will be changed? Here's some samples:


Code:
[REPAIR]
Prerequisite=NODFACTORY

[ART2]
Prerequisite=NODFACTORY,NARADR

[WEED]
Prerequisite=NODFACTORY,NAWAST

[APC]
Prerequisite=GDIFACTORY,GAPILE

[MMCH]
Prerequisite=GDIFACTORY

[HMEC]
Prerequisite=GDIFACTORY,GATECH

[SMECH]
Prerequisite=GDIFACTORY

[BIKE]
Prerequisite=NODFACTORY

[BGGY]
Prerequisite=NODFACTORY

[SAPC]
Prerequisite=NODFACTORY,NATECH




So, you can put a name of an existing civilian structure or billboard and change its Name=.


Code:
[BBOARD16]
Name=Join PPM: We save modders.




2) Read that tutorial with patience (here's the link again: http://forums.sgcentral.net/index.php?showtopic=66 )


If it's not enough, there are some other interesting tutorials about tunnels:

- Tunnels With Curves
- Creating Bendy Tunnels






The newest version of FinalSun is really 1.01 according to Matze's site.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Aug 26, 2004 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
So, you can put a name of an existing civilian structure or billboard and change its Name=.


...and this has to be put into your map, ofcourse. Easiest way is to open your map in notepad and add it there.



..about the refinery thing.. i'm not sure what you mean! So you have a neutral refinery with idle harvesters sitting around it, right? And now, you wanna make these harvesters to active when you capture the refinery?


I believe it's possible, but it's going to be very complicated, as it involves teamtypes, reinforcements and scripts, and you'll also need to make a seperate set of triggers, reinforcements, teamtypes and scripts for every Skirmish player. And this is assuming that the game accepts Multiplayer1, Multiplayer2 etc as a House..

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Aug 26, 2004 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think Aurora's map in the first OMC has this kind of effect or similar, isnt it? You should take a look at how it works.

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Tesla7zap
Stormbringer


Joined: 06 May 2004
Location: Sweden

PostPosted: Fri Aug 27, 2004 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

How do I do so the text isnt so clumped together? it's unreadable so u cant find it.. say i wanna change the name of a Billboard

I found a "BBOARD" in Tiber River 2356 in the text file using the search tool but there are just digits and stuff there...

2=Neutral,BBOARD05,103,98,187,64,None,1,0,1,0,0,None,None,None,0,0
3=Neutral,CA0007,108,94,189,64,None,1,0,1,0,0,None,None,None,0,0
4=Neutral,CABHUT,256,85,99,64,None,1,0,1,0,0,None,None,None,0,0
5=Neutral

i dont understand anything... bleh its too hard for me... the tunnels too i believe so ill just skip it

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Aug 27, 2004 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is not the part you should edit, Tesla7zap.

You should put the following code at the beggining of your map file:

Code:
[BBOARD16]
Name=Bla bla bla... Replace with the Name you want for this building.

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Tesla7zap
Stormbringer


Joined: 06 May 2004
Location: Sweden

PostPosted: Fri Aug 27, 2004 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

ahaa lemme see if i got this straight...This is the text that stands first:

; Map created with FinalSun Mission Editor
; www.wagnerma.de (german+english homepage of author), finalsun.wagnerma.de (finalsun homepage, german+english), www.theonliner.de (german homepage of FRG)
; note that all comments were truncated

I should put [BBOARD05]
Name=PPM rockz0r

should I type that in exactly after the finalsun introduction message, or does it matter?

Where do i find what all the buildings "abbreviations" is called? and is there some way to clear the document up so all text isnt as clumped together?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Aug 27, 2004 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
should I type that in exactly after the finalsun introduction message, or does it matter?


It doesnt really matter.

Quote:
Where do i find what all the buildings "abbreviations" is called? and is there some way to clear the document up so all text isnt as clumped together?


- rules.ini

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri Aug 27, 2004 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

FA2 displays object "abbreviations" (ID) in lower left corner when you hover your mouse over it, probably FS does the same.

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Tesla7zap
Stormbringer


Joined: 06 May 2004
Location: Sweden

PostPosted: Fri Aug 27, 2004 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

OKay thanks a lot for your help and patience, and that you took the time to answer my questions

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