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 Forum index » Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
Mammoth Tank
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Madin
Gauss Rifle Trooper


Joined: 05 Apr 2009

PostPosted: Mon Jun 15, 2020 10:46 pm    Post subject:  Mammoth Tank
Subject description: Renegade 2
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Madin's Renegade 2 Mammoth Tank

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3; mod sdk and have been able to at least compile the sample mod. Check the included read me for permissions.
The format that I've packed the files in means that they are ready-to-compile, no XML work is needed at all.

You are expected to adjust the code to your needs and to add it to your mod if desired, all I have added are the basics. Balance and fine tuning are up to you.

Includes sample sounds.
Includes extra textures (you must code it on your own).


This uses spyVsspy 'ObjectFaction.fx' shader& Lauren's 'ObjectsUVMoveNoHC.fx' file, which has been included in locations correct for both users of Bibber's RA3 based mod tools or those who still use the classic buildmod.bat (a copy to allow for previewing the texture in W3X viewer has also been included).

You may re-distribute this package as long as all initial files, including this Read me and all uncompiled files, are included.
You may freely use, modify and improve all the graphical assets for any public mod as long as you give proper credits and it is not for any profit.

Primary credit: Madin (Model + Texture, sample code)
Secondary credit: spyVsspy (Objectfaction.fx shader) Lauren (ObjectsUVMoveNoHC.fx shader).

Public asset declaration

Ready to use:
Yes
Sides: GDI
Portrait & Buttons: Yes
Formation Preview: Yes
Shader: Objectfaction & ObjectsUVMoveNoHC
Damage textures: Yes
Destruction OCL: Yes


RenII_Mammoth_02.jpg
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RenII_Mammoth_02.jpg



ScavengerMammoth.gif
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ScavengerMammoth.gif



RenegadeIIMammothTank.7z
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 Filename:  RenegadeIIMammothTank.7z
 Filesize:  15.28 MB
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Jun 16, 2020 6:48 am    Post subject: Reply with quote

Looks great

Would love to see your TD/RA1 assets, rendered as 2d objects, ready for the remasters.

Seeing building/units in game, that are based on the FMV models, would be interesting to see
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 16, 2020 11:23 am    Post subject: Reply with quote

i like the amount of details and as always the excellent texture work, but i really dislike those huge muzzle brakes. They make the cannons look extremely cartoonish. I also don't think i've ever seen a muzzle brake on a big cannon before. I only associate them with hand held rifles, where reducing recoil is helpful/necessary.
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Jun 16, 2020 2:15 pm    Post subject: Reply with quote

Lin Kuei Ominae wrote:
i like the amount of details and as always the excellent texture work, but i really dislike those huge muzzle brakes. They make the cannons look extremely cartoonish. I also don't think i've ever seen a muzzle brake on a big cannon before. I only associate them with hand held rifles, where reducing recoil is helpful/necessary.


Seems faithful to the concept art

https://cnc.gamepedia.com/File:CNCRen2_Apocalypse-Mammoth_Tank_concept.jpg
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EVA-251
General


Joined: 20 Feb 2005
Location: ????

PostPosted: Tue Jun 16, 2020 2:19 pm    Post subject: Reply with quote

Huh? You can find muzzle brakes on almost any large-caliber cannon that isn't being used to fire sabot rounds.
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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Jun 16, 2020 2:22 pm    Post subject: Reply with quote

The RA1 version of the Mammoth tank in C&CR features large muzzle brakes similar to this.

Most large tank mounted cannons use muzzle brakes to reduce the stress on the hull.





Edit: Lolz looks like we are all ganging up on LKO #Tongue
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 16, 2020 3:07 pm    Post subject: Reply with quote

I was searching for "120mm cannon" images and none had muzzle brakes
It seems muzzle brakes are only a thing for artillery again.

@AG: that concept looks more like an Apoc than a mammoth


120mm.png
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120mm.png



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Madin
Gauss Rifle Trooper


Joined: 05 Apr 2009

PostPosted: Tue Jun 16, 2020 4:14 pm    Post subject: Reply with quote

Thanks for the comments!


gallery_1605_71_112154.jpg
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EVA-251
General


Joined: 20 Feb 2005
Location: ????

PostPosted: Tue Jun 16, 2020 4:59 pm    Post subject: Reply with quote

Lin Kuei Ominae wrote:
I was searching for "120mm cannon" images and none had muzzle brakes
It seems muzzle brakes are only a thing for artillery again.

@AG: that concept looks more like an Apoc than a mammoth

Again, this is because muzzle brakes and sabot rounds don't generally mix well together. What has been the primary anti-tank round for tanks for the last 50 or so years? APFSDS.

Cannons used on lighter platforms often have muzzle brakes- look at the ERC-90, AMX-10RC, Centauro for instance. Prior to the proliferation of APFSDS/APDS, the majority of high-power tank cannons used muzzle brakes.
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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Team Black
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Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Jun 18, 2020 2:56 am    Post subject: Reply with quote

You could argue that muzzle breaks could reduce sway of the turret due to recoil from the off-center cannons.

But the winning argument is that they look cool
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