:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Mon Jul 13, 2020 5:16 am
All times are UTC + 0
 Forum index » Modding Central » C&C: Remastered Collection Editing Forums
INFO: Modding FAQ
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [2 Posts] View previous topic :: View next topic
Author Message
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jun 18, 2020 4:24 am    Post subject:  INFO: Modding FAQ Reply with quote

Modding FAQ
Your modding questions answered.


The following are copied from the C&C Remastered Collection EA Website.

Q: Where can I find the source code?
A: The source code files can be found in your root install directory for the Command & Conquer Remastered Collection, within the folder called “SOURCECODE”. You can also access the source code via the GitHub repository at:
https://github.com/electronicarts/CnC_Remastered_Collection" target="_blank" rel="nofollow" class="postlink">https://github.com/electronicarts/CnC_Remastered_Collection

Q: How do I use mods on Origin?
A: If you’ll be playing the Command & Conquer Remastered Collection via Origin you’ll need to place your mods in the associated game’s Mod folder. This folder is located in the following directory:

"Drive:\Users\<your username>\Documents\CnCRemastered\Mods"

Once you’re in the game, navigate to the Options / Mods screen, where you can then activate the mods. (You may need to press the Refresh button in the Mods menu).

Q: How do I use mods on Steam?
A: If you’ll be playing the Command & Conquer Remastered Collection via Steam, you can subscribe to mods directly from the Steam Workshop by visiting the Remastered Collection’s Community Hub within Steam, or via the following link:

https://steamcommunity.com/app/1213210/workshop/

Additionally, you can subscribe to mods in-game by tapping on the Workshop Mods button from the Options / Mods screen. Alternatively, you can place mods directly in the associated game’s Mod folder. This folder is located in the following directory:

"Drive:\Users\<your username>\Documents\CnCRemastered\Mods"

Once you’re in the game, navigate to the Options / Mods screen, where you can then activate the mods. (You may need to press the Refresh button in the Mods menu after subscribing to a mod)

Q: What game elements can be modded?
A: Maps, custom units, gameplay logic, and data can be modified, and art and audio can be replaced.

Q: What game modes will support mods?
A: Mods will only work in single-player Skirmish and single-player Custom Missions. Certain mods may also be compatible with single-player Campaign missions.

Q: Will existing mods work with the Remastered Collection?
A: Each mod is built differently, but it’s likely that existing mods will need to be adjusted by their creators to work with the changes made in the Remastered Collection. It’s possible some mods may need to be rebuilt entirely in order to work.

Q: Will there be a charge for using mods?
A: No, as long as the mod’s creator allows them to be downloaded for free.

Q: How do I upload a map to the Steam Workshop?
A: If you’ll be playing the Command & Conquer Remastered Collection via Steam, you can upload maps to the Steam Workshop directly from the included Map Editor by following these steps:
    - Save the map locally via the File / Save menu. Note: This requires at least two waypoints on the map.
    - From the File menu, select Publish.
    - Enter the map Title, Description, and choose Visibility options.
    - Click Publish Map and wait for the upload to complete.

Q: How do I upload a mod to the Steam Workshop?
A: If you’ll be playing the Command & Conquer Remastered Collection via Steam, we are recommending using the following freeware tool to upload mod files to the Steam Workshop. You can download it << HERE >>.

Note: This tool is unsupported and not developed by EA. Please use this tool with caution.

The tool is already configured to upload to the Command & Conquer Remastered Collection Workshop and utilize the appropriate content tags. Once downloaded, extract and run the Uploader.exe to begin the process. Please view the included Readme file for step by step instructions.

Note: If this is your first time submitting content to this Workshop, you’ll need to login to the Workshop on a web browser and agree to the “Terms and Conditions” of the Steam Workshop license agreement.


----------------------------
General Questions
----------------------------

Q: What audio formats are supported (WAV, MP3, etc)?
A: Music and SFX are ADPCM encoded WAV files. AdpcmEncode.exe from the Microsoft SDK can easily convert PCM to/from ADPCM.

Q: What is the "load_order" entry in the 'ccmod.json' file for and how does this system work?
A: The mod manager applies mod paths with a lower "load_order" ahead of those with a higher "load_order". If two mods both change the same XML file, for example, the mod with the lower "load_order" setting will generally have a preference for loading that XML file. The order is undefined for two mods with the same "load_order".

Q: Can I load more than two or more mods that change the same XML files using this system?
A: Yes, but the XML files aren’t merged in any way. Only the one with the lowest "load_order" will be found at run-time.

Q: Where do I place assets for the legacy game mode (MIX, AUD, SHP, etc)?
A: Loose files to be loaded by the DLLs should go into a "CCDATA" folder in the mod at the same level as the "Data" folder.

Q: What file formats are supported by the mod manager?
A: The currently supported list of moddable files is TGA, DDS, XML, WAV, DAT, LOC, BIK, BK2, OGV, PGSO, CSV. Note that files loaded by the original code in "CCDATA" (RedAlert.dll and TiberianDawn.dll) aren’t subject to this restriction.



Key Words: #Tutorials #CommandAndConquerRemastered #RedAlertRemastered #CnCRemasteredCollection 

Back to top
View user's profile Send private message
GENERAL ZOOL
Guest




PostPosted: Sun Jun 21, 2020 2:51 pm    Post subject: Reply with quote

My quick question that I'm sure sounds dumb and lots of people may feel embarrassed to ask. However, relevant to anyone new to this level of MOD creation.

Q: How do I go about adding a DLL File, how is it made and what third-party tools are needed for it?

I ask this since a mini-project I'm working on may need to use a DLL file just to be read correctly. My project is only a basic ANT MOD, add Cameo's for the original 3 ANT's and add one new ANT to the mix with its own weapon and ART and Cameo.

ANT1 - New Cameo - Buildable needing Radar and War Factory - Any Side
ANT2 - New Cameo - Buildable needing Radar and War Factory - Any Side
ANT3 - New Cameo - Buildable needing Radar and War Factory - Any Side
QUEEN - Might get a New Cameo, but no code edits

NEW Unit
ANT4 - New ART - New Cameo - Code Copy from ANT2 - New Weapon with ART - Buildable needing Tech-Centre and War Factory - Any Side

Tried booting it up to test ANT's 1, 2 and 3, and the game didn't give my units the Cameo ART I made for them (my Custom Map I was using has ANT's in the Construction Options). No Hover Text either, even though I'd made some.

Back to top
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [2 Posts] View previous topic :: View next topic
 Forum index » Modding Central » C&C: Remastered Collection Editing Forums
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1906s ][ Queries: 10 (0.0804s) ][ Debug on ]