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 Forum index » Featured Projects » Dawn of the Tiberium Age » Maps
[2] Operation T.R.O.O.P.E.R - Custom rules map.
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azimovhaas8
Civilian


Joined: 19 Jun 2020
Location: Eastern Siberia.

PostPosted: Fri Jun 19, 2020 10:52 am    Post subject:  [2] Operation T.R.O.O.P.E.R - Custom rules map.
Subject description: My second map with custom units and different to baseline DTA rules!
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Hello!
This is relatively small sized, infantry only arena with two factions: GDI and Nod, presented by bases on opposite sides of map.
(It is safe select any faction at the start - players will not get MCV's, so only bases themselve make a difference).



Economy on this map presented by reworked helipads - named as Supply Drop Zones - producing small amount of cash for controlling players.
Drop Zones can be destroyed for economy denial, and most of them (except for ones in player main base) are require guards for steady income.

My main idea is to add 7 different types of infantry units (all of them are different to each faction) that can be produced from the start.
I spend couple of hours balancing my troopers and thinking about support powers combinations, but i really need feedback from other players. Not sure about current state of balance : ]

So far, GDI have Ion Cannon and Air-bombs, and Nod have Nuclear Strike and APC drop as support powers (recharge times are changed for map).
About infantry roster:

1) Peacekeeper (300 $) and Cadre Trooper (140 $) are basic infantry for both sides with vastly different stats and weapons.
2) Disc Thrower (410 $) and Rocket Trooper (360 $) are explosive weaponry wielding soldiers. Now rocket troopers fire anti-personel rockets as well : p
3) Medic (650 $) and Supressor (800 $) are support infantry types. Medic heals friendly soldiers, and Supressor disables (stuns) enemy infantry with web~ weapon.
4) Siege Trooper (750 $) and Black Hand Incinerator (650 $) are specialized infantry for both sides. GDI have artillery soldiers, Nod have close range flamer.
5) Railgun Operator (1200 $) and Cyborg soldier (950 $) are elite non-commando level infantry; first one is railgun wielding soldier, second is very tough cyborg with anti-infantry cannon as main weapon.
6) Veteran Sniper (1500 $) and Cyborg Devastator (2050 $) are commando type of infantry with Limit of 1 on field of battle. Both require support from other units to be efficient.
7) Saboteur (460 $) and Laser Legionaire (730 $) are more unique infantry types corresponding to faction philosophy (or at least how i see it). Saboteur is suicide bomber - while Legionaire is precise, laser wielding trooper.

Hope for ANY feedback and wish fun time with my map to everyone 0/



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