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Update: I am alive + the colony node
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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Thu Sep 23, 2004 8:17 pm    Post subject:  Update: I am alive + the colony node Reply with quote  Mark this post and the followings unread

Yes I am not dead, and i have made some progress, but not in a state to show it off now for the most part.

I however HAVE finished the architecture of the colony node.

Only i need to add shadows (which I hope sk8er will do) and damage frames(but I am lazy, so maybe there won't be #Tongue)

Without further ado, Your holy grace of controlling territory

Since attachment won't work i link to savage war

http://forum.savagewar.co.uk/index.php?showtopic=1553

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Sep 24, 2004 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Not bad, but it's still quite artificial...

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Fri Sep 24, 2004 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Not bad, but it's still quite artificial...


What humans make is artificial........ Wink

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Sep 24, 2004 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I mean... it's very digital... not a realistic thing.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Fri Sep 24, 2004 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

it won't look THAT artificial ingame, I can assure you.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Sep 24, 2004 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anyway, when modelling, avoid using maps to make what should have been done with some extra 3D modelling, unless you really need low poly models (which is not the case of buildings). Maps should be used for texture purpouses only Wink.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Mar 09, 2005 2:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
I mean... it's very digital... not a realistic thing.


kinda

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