Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Dec 26, 2024 12:33 pm
All times are UTC + 0
Welcome to the TS Barracks!!!
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [30 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Nov 17, 2002 1:39 am    Post subject:  Welcome to the TS Barracks!!! Reply with quote  Mark this post and the followings unread

Welcome people! This forum was made to help people modding TS. Basically, when you have any doubts about modding or problems with your mod, ask here. We will also post tutorials here to avoid the same question twice. We do also welcome ppl's work to be posted here, since people may attach their files whenever they need. This forum is viewable to unregistered users, but you need to register to post.

Modding TS is quite good, since it allows you to create or modify your unit settings, graphics, weapons and its projectile and consequences, animations, superweapons, AI actions, etc without the burocracy of Red Alert 2, but with more limitations from it. And... it's also very easy and fast to test it.

So, that's it. Remember that whenever you get used of Tiberian Sun, mod it and you'll have a new customized gameplay. If you wanna go even further, join mod making groups like PPM and gain new e-friends, fun and a great mod as a reward in the end with your name in the credits Wink.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jan 05, 2003 2:30 am    Post subject: Topics currently discussed in this forum: Reply with quote  Mark this post and the followings unread

Hey people, to avoid repeated questions, I'm enumerating here the topics discussed in this forum and in the TS tutorial forum here. So, if you have doubts about something below, you will have somewhere to check before asking it again:

Graphics

SHP Files:

- Shp Conversion

Voxels:

- Voxel, Normals and HVA
- HVA Editor
- Evil topic about Voxel and SHP Editors

Tutorials:

- Voxel Normals Paintings, by Godwin
- Adding New Cameos, by Banshee


Rules.Ini

Units:

- MAD Tank
- Mine Layer
- Ships, Boats...

Superweapon Related:

- Drop Pod locomotor change, EMP logic, Airburst Weapons, Nukes
- Nuke Silo Door Animations

Miscelaneous:

- Tiberium Colour

Tutorials:

- Making a New Unit, by Banshee
- Adding a New Superweapon, by Mr. Muk
- Adding new Hunter-Seeker, by Mr. Muk, more superweapon info and Types and Actions
- ATC: Superweapon Tutorial, by Banshee

Others

XCC:

- XCC Dll problems

AI.Ini

- AI Trigger Types, by Banshee


Other tutorials can be found in PPM TS Tutorial Factory, including the old ones from Entertainment Explosion.

Last edited by Banshee on Sun Mar 07, 2004 2:16 am; edited 2 times in total

Back to top
View user's profile Send private message Visit poster's website Skype Account
Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Fri Aug 15, 2003 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

banshee UPDATE THE LINKS

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Skype Account
TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Fri Aug 15, 2003 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah Banshee, do as we say.

Back to top
View user's profile Send private message
Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Fri Aug 15, 2003 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

*beats Terror on the head with a broomstick saying"respect your elders, he's a busy guy"*

_________________
Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!

[img]http://www.ppmsite.com/forum/download.php?id=953[/img]

Back to top
View user's profile Send private message Send e-mail AIM Address
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Aug 15, 2003 11:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

If I update it now, I will not leave the computer in, at least, some days... too much links in the moment...

_________________


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Sat Aug 16, 2003 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Hey people, to avoid repeated questions, I'm enumerating here the topics discussed in this forum and in the TS tutorial forum here. So, if you have doubts about something below, you will have somewhere to check before asking it again:

Graphics

SHP Files:

- Shp Conversion

Voxels:

- Voxel, Normals and HVA
- HVA Editor
- Evil topic about Voxel and SHP Editors

Tutorials:

- Voxel Normals Paintings, by Godwin
- Adding New Cameos, by Banshee


Rules.Ini

Units:

- MAD Tank
- Mine Layer
- Ships, Boats...

Superweapon Related:

- Drop Pod locomotor change, EMP logic, Airburst Weapons, Nukes
- Nuke Silo Door Animations

Miscelaneous:

- Tiberium Colour

Tutorials:

- Making a New Unit, by Banshee
- Adding a New Superweapon, by Mr. Muk
- Adding new Hunter-Seeker, by Mr. Muk, more superweapon info and Types and Actions
- ATC: Superweapon Tutorial, by Banshee

Others

XCC:

- XCC Dll problems

AI.Ini

- AI Trigger Types, by Banshee

Other tutorials can be found in Entertainment Explosion.


Assuming that the thread numbering has not changed, all but the last link have been updated.

P.S. I used the Replace feature in Wordpad, that we are discussing in a nother thread, so it was not much work at all. Very Happy

Banshee do what you like with this post. Smile

_________________
Check out my FAQ and Modding Info Page.
Community Links Page
http://www.dynamicsitesolutions.com/

Back to top
View user's profile Send private message Visit poster's website Skype Account Yahoo Messenger Account AIM Address
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Aug 16, 2003 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, the links works now, but when I was talking about update the links, I thought it was to add all topics of this forum in it like I did when I first created this forum. If it's just to make links works, it has now been updated.

_________________


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
Den Leiw
Vehicle Driver


Joined: 02 Mar 2004
Location: In tHe sHaDoW oF tHe VaLLeY oF DEATH

PostPosted: Sun Mar 07, 2004 1:16 am    Post subject: Reply with quote  Mark this post and the followings unread


Back to top
View user's profile Send private message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Mar 07, 2004 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

thnx for reminding me. All links are updated (I love Wordpad #Tongue... it did this in a second Wink)

Back to top
View user's profile Send private message Visit poster's website Skype Account
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Mar 07, 2004 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I've just been checking here and I might remove the link to the "Evil topic about Voxel and SHP Editors".... the topic is really evil, since it still recommends Will SHP Editor to edit SHPs Laughing Laughing Laughing. Currently, BS SHP Builder is much better than Will's. I also recommend BS SHP Builder for converting image files to SHP (TS), since it's faster and quality is considerably better.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Sun Mar 07, 2004 2:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Except BS SHP Builder doesn't support PCX, GIF or PNG yet.

I posted some links in the CnC Editing Tools Forum.

_________________
Check out my FAQ and Modding Info Page.
Community Links Page
http://www.dynamicsitesolutions.com/

Back to top
View user's profile Send private message Visit poster's website Skype Account Yahoo Messenger Account AIM Address
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Mar 07, 2004 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Kravvitz wrote:
Except BS SHP Builder doesn't support PCX, GIF or PNG yet.

I posted some links in the CnC Editing Tools Forum.


Mwahahahahaha! I have a version here that supports PCX Twisted Evil Twisted Evil Twisted Evil But no GIF yet... at least until patent of Unisys expire... since I dont wanna be charged to include GIF in a freeware, neither include that alternative TGIF that adds loads of useless trash to the program.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Max Lee
Vehicle Drone


Joined: 01 Sep 2003

PostPosted: Sun Mar 07, 2004 6:34 pm    Post subject: Re: Welcome to the TS Barracks!!! Reply with quote  Mark this post and the followings unread

Banshee wrote:
Modding TS is quite good, since it allows you to create or modify your unit settings, ..., etc without the burocracy of Red Alert 2, but with more limitations from it.


What do you mean with this anyway ? Smile

Back to top
View user's profile Send private message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Mar 07, 2004 10:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I mean that I hate that .CSF and the fact that you have to add the name of the unit in the cameo when editing RA2 units.

Back to top
View user's profile Send private message Visit poster's website Skype Account
SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon Mar 08, 2004 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

and its Beurocracy afaik #Tongue

_________________

Back to top
View user's profile Send private message Send e-mail Skype Account
Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Mon Mar 08, 2004 4:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Laughing it's spelled "bureaucracy".

hence the cameo generator in BS SHP Builder. Very Happy

ok, editing RA2/YR does require a little more work. *shrugs*

_________________
Check out my FAQ and Modding Info Page.
Community Links Page
http://www.dynamicsitesolutions.com/

Back to top
View user's profile Send private message Visit poster's website Skype Account Yahoo Messenger Account AIM Address
Stelth68
Civilian


Joined: 28 Sep 2006

PostPosted: Thu Sep 28, 2006 12:00 pm    Post subject: SPEED BUILD Reply with quote  Mark this post and the followings unread

Anyone know where i can get good speed build prog that works in multi-player (WOL)???

email me: mickey_dee68@comcast.net

Back to top
View user's profile Send private message
XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Thu Sep 28, 2006 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Um no, just no.

_________________

ayylmao on Discord

Back to top
View user's profile Send private message
DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Thu Sep 28, 2006 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

This guy's begging for a banning.
He PMed me the same thing...

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Sep 29, 2006 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

He PMed me the same thing, too.

_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Fri Sep 29, 2006 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Kravvitz wrote:
Laughing it's spelled "bureaucracy".

hence the cameo generator in BS SHP Builder. Very Happy

ok, editing RA2/YR does require a little more work. *shrugs*


i somehow think you didn't get the pun Laughing

_________________
Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

Back to top
View user's profile Send private message Send e-mail Skype Account
Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Fri Sep 29, 2006 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

ain't there more Tutorials ? im sure there where ? hummmmmmmmmm

_________________
Link to a document to see what mods i have and/or working on or working with
Click

Back to top
View user's profile Send private message Yahoo Messenger Account
Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Fri Sep 29, 2006 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
He PMed me the same thing, too.

Me three.

This was my reply to him:
Quote:
I haven't done any C&C modding for many months.

If I remember correctly, there is a setting in the rules.ini that handles that and it will only work in multiplayer if all players have exactly the same rules.ini

_________________
Check out my FAQ and Modding Info Page.
Community Links Page
http://www.dynamicsitesolutions.com/

Back to top
View user's profile Send private message Visit poster's website Skype Account Yahoo Messenger Account AIM Address
Schwarzer SchmetterlingV1
Civilian


Joined: 23 Aug 2010
Location: In my nuclear bunker behind 7 proxies!

PostPosted: Mon Aug 23, 2010 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Right so, I'm using Tibedit (I think it's called that, it's been a fair time since I last used it) and I've been trying my hardest to introduce my own side, and I've had to borrow cameos/appearances from the other two sides' buildings/tanks/inf/etc.

I got the MCV as the default starting vehicle, as a tester, but when I start the skirmish, I get a blank screen? Any idea what the hell is going on, is it Tibedit or am I epic-failing at my job?

_________________
Kane will never:
A: Give you up
B: Let you down
C: Run around
D: Desert you.

Back to top
View user's profile Send private message Skype Account
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Aug 23, 2010 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

well it's actually an age old struggle that every TS modder has had to face at one point or another. There's a few workarounds for adding a third side that you can find posted in the forums. I'd point you towards the tutorials section, look through there. here is the tutorial you want

I think he's using the MCV as a starting unit and only having 1 starting unit. I think the only problem with that is hat the AI won't know how to use it properly..

But yeah, if you have additional questions I'd recommend starting a new topic here in the Tiberian Sun Editing Forum

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Aug 23, 2010 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black, I figured after years of being in the community you'd be able to tell a troll apart from a normal member.

Back to top
View user's profile Send private message
FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Tue Aug 24, 2010 12:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Soon as I saw the Location and the signature, I can only agree with you Aro.

_________________
KGR | AT
AZUR
Discord: theastronomer1836
Steam

Back to top
View user's profile Send private message Skype Account
206UE
Stealth Laser Trooper


Joined: 07 Jan 2010

PostPosted: Fri May 13, 2016 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd like to know if it is possible to have more than one amphibious apc. I've tried to and it doesn't seem to work.

Plus, I also like to know how to control the landing approach of aircraft.

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri May 13, 2016 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, only one water APC is possible. The game is hardcoded to use the unit with the name APC and APCW for this.

206UE wrote:
Plus, I also like to know how to control the landing approach of aircraft.

only via the keys IsDropship=yes and SlowdownDistance= you can slightly change the way aircraft land.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [30 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 3.0072s ][ Queries: 11 (2.6944s) ][ Debug on ]