Posted: Wed Jun 24, 2020 1:03 pm Post subject:
Problems encountered beginning to modify Tiberian Sun
I'm using this as reference to myself. I'll amend this list as I find more information.
-Game crashes after a period of time when GDI and Nod are replaced.
Solution: None
-Game only loads halfway before freezing when 4 factions are available and all use same ConYard.
Solution: None
-Game loads but structures cannot be built when unique MCV spawns.
Solution: None found, WIP.
-Nod + other 2 factions do not build anything even though the ini's have been set up correctly. Last edited by A.Productions on Sun Jun 28, 2020 7:20 pm; edited 2 times in total QUICK_EDIT
1. Don't replace GDI/Nod, those have hardcodings. If you want, change their visible names.
2. When 3 sides can work, it should have no problems working with 4 sides as in Example1 here with same conyards.
3. Unique MCVs for sides certainly works, otherwise how would DTA mod work with 4 sides with separate MCVs. The spawner method example 2 in the above link is already given and it works. Using newer hack can also be done. QUICK_EDIT
Client's GameOptions.ini Sides= uses index, so you can use different names. Keep the index correct. You would also have to rename its icon filenames. QUICK_EDIT
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