Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri Oct 01, 2004 9:08 pm Post subject:
GAGREEN and the Placeholder Visceroids?
2 quick questions here..
1:what was GAGREEN for? its apparently like the pavement,only a green,grassy LAT,but what was it for?
2:the Placeholder Visceroids. when i enable them,they dont work right. they show there frames,then they go invisible for a while,then they display there frames..how do i get VISC_LRG VISC_SML to appear right? i wanna use them for a map. QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Sat Oct 02, 2004 9:22 am Post subject:
Re: GAGREEN and the Placeholder Visceroids?
Carnotaurus wrote:
2 quick questions here..
1:what was GAGREEN for? its apparently like the pavement,only a green,grassy LAT,but what was it for?
2:the Placeholder Visceroids. when i enable them,they dont work right. they show there frames,then they go invisible for a while,then they display there frames..how do i get VISC_LRG VISC_SML to appear right? i wanna use them for a map.
1) I think Westwood used that to place grass on maps in-game... don't really know why, tho...
2) It's because the real visceroids and the placeholder ones use completely different image sequences. the placeholders have 2 frames for the directions up, right, down, left.
the real visc doesn't use directino-specific images, it simply loops one animation all the time.
the placeholders don't have art.ini entries, that's why they don't work right. You need to make them. QUICK_EDIT
1) I think Westwood used that to place grass on maps in-game... don't really know why, tho...
Well from what i can gather, at one stage in development, GDI had the GAGREEN (Grass LAT) as there equivilent to Nods Concrete (possibly to make it more inconspicuous). And youll find that subterranean units cannot tunnel through the green LAT
However, i must stress, this is just a total guess (from looking at the code and so forth) and if it was the case, it must have been leftover from extremely early on in development _________________ QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue Nov 09, 2004 8:38 pm Post subject:
Very interesting stuff there smiff! i assume the Tiberian feind being remapable has something to do with TS BETA,too,eh? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Yes, it is remapable. Don't see what it really has to do with TS Beta though, the tiberium shards are white because it's the default remap colour for units with no owner. _________________
No there grey because they belong to the "Civilian" house and the civilans are grey
You cant have units with no owner, but i think i know what u where trying to say Gecko
Quote:
Very interesting stuff there smiff! i assume the Tiberian feind being remapable has something to do with TS BETA,too,eh?
This is likely because mutants where originally meant to be a seperate house from the civilians (ingame they stupidly share the same house)
And there colour was supposed to be green (instead of grey, which is the civilians colour)
Remember, mutants originally had a MUCH bigger part in TS, than they currently do. This extends to Skirmish too (as well as missions)
Currently they are basically just a small part in the storyling and in skirmish/mplay are just fun little neutrals
You will notice that if the mutants where a seperate house and where green it would fix many issues (minor ones at that)
-Tiberium fiends actually being able to hide in tiberium without sticking out like a sore thumb
-Vicerioids having green tiberium substance as part of there makeup (rather than the current grey one)
In TSR both these issues are fixed, Fiends are actually HARD to see in tiberium and viceroids look 100 times better. This was done by editing the units so that the shades of remap red was changed to shades of green instead
Very effective _________________ QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue Nov 09, 2004 11:29 pm Post subject:
SMIFFGIG wrote:
-Tiberium fiends actually being able to hide in tiberium without sticking out like a sore thumb
-Vicerioids having green tiberium substance as part of there makeup (rather than the current grey one)
Smiff. Will we be seeing a third side in TSR? and you know anything else about this third side you can tell us? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
-Tiberium fiends actually being able to hide in tiberium without sticking out like a sore thumb
-Vicerioids having green tiberium substance as part of there makeup (rather than the current grey one)
Smiff. Will we be seeing a third side in TSR? and you know anything else about this third side you can tell us?
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum