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GAGREEN and the Placeholder Visceroids?
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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Oct 01, 2004 9:08 pm    Post subject:  GAGREEN and the Placeholder Visceroids? Reply with quote  Mark this post and the followings unread

2 quick questions here..
1:what was GAGREEN for? its apparently like the pavement,only a green,grassy LAT,but what was it for?

2:the Placeholder Visceroids. when i enable them,they dont work right. they show there frames,then they go invisible for a while,then they display there frames..how do i get VISC_LRG VISC_SML to appear right? i wanna use them for a map.

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Reaperrr
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Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Sat Oct 02, 2004 9:22 am    Post subject: Re: GAGREEN and the Placeholder Visceroids? Reply with quote  Mark this post and the followings unread

Carnotaurus wrote:
2 quick questions here..
1:what was GAGREEN for? its apparently like the pavement,only a green,grassy LAT,but what was it for?

2:the Placeholder Visceroids. when i enable them,they dont work right. they show there frames,then they go invisible for a while,then they display there frames..how do i get VISC_LRG VISC_SML to appear right? i wanna use them for a map.


1) I think Westwood used that to place grass on maps in-game... don't really know why, tho...

2) It's because the real visceroids and the placeholder ones use completely different image sequences. the placeholders have 2 frames for the directions up, right, down, left.
the real visc doesn't use directino-specific images, it simply loops one animation all the time.
the placeholders don't have art.ini entries, that's why they don't work right. You need to make them.

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon Nov 08, 2004 2:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
1) I think Westwood used that to place grass on maps in-game... don't really know why, tho...


Well from what i can gather, at one stage in development, GDI had the GAGREEN (Grass LAT) as there equivilent to Nods Concrete (possibly to make it more inconspicuous). And youll find that subterranean units cannot tunnel through the green LAT

However, i must stress, this is just a total guess (from looking at the code and so forth) and if it was the case, it must have been leftover from extremely early on in development

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Clazzy
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Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Nov 09, 2004 8:54 am    Post subject: Reply with quote  Mark this post and the followings unread

So can the green LAT be re-enabled, then?

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Nov 09, 2004 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

yes, easily

its just another building with ToTile= tag on it

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Nov 09, 2004 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very interesting stuff there smiff! i assume the Tiberian feind being remapable has something to do with TS BETA,too,eh?

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Tue Nov 09, 2004 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, it is remapable. Don't see what it really has to do with TS Beta though, the tiberium shards are white because it's the default remap colour for units with no owner.

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Nov 09, 2004 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

No there grey because they belong to the "Civilian" house and the civilans are grey
You cant have units with no owner, but i think i know what u where trying to say Gecko Wink

Quote:
Very interesting stuff there smiff! i assume the Tiberian feind being remapable has something to do with TS BETA,too,eh?

This is likely because mutants where originally meant to be a seperate house from the civilians (ingame they stupidly share the same house)
And there colour was supposed to be green (instead of grey, which is the civilians colour)
Remember, mutants originally had a MUCH bigger part in TS, than they currently do. This extends to Skirmish too (as well as missions)
Currently they are basically just a small part in the storyling and in skirmish/mplay are just fun little neutrals

You will notice that if the mutants where a seperate house and where green it would fix many issues (minor ones at that)

-Tiberium fiends actually being able to hide in tiberium without sticking out like a sore thumb
-Vicerioids having green tiberium substance as part of there makeup (rather than the current grey one)

In TSR both these issues are fixed, Fiends are actually HARD to see in tiberium and viceroids look 100 times better. This was done by editing the units so that the shades of remap red was changed to shades of green instead
Very effective

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Jah
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Joined: 23 Nov 2002

PostPosted: Tue Nov 09, 2004 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

but crude... lol

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Nov 09, 2004 11:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:

-Tiberium fiends actually being able to hide in tiberium without sticking out like a sore thumb
-Vicerioids having green tiberium substance as part of there makeup (rather than the current grey one)
Smiff. Will we be seeing a third side in TSR? Wink and you know anything else about this third side you can tell us?

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Nov 10, 2004 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Big Jah wrote:
but crude... lol

How so?

Carnotaurus wrote:
SMIFFGIG wrote:

-Tiberium fiends actually being able to hide in tiberium without sticking out like a sore thumb
-Vicerioids having green tiberium substance as part of there makeup (rather than the current grey one)
Smiff. Will we be seeing a third side in TSR? Wink and you know anything else about this third side you can tell us?


What is this TSR you speak of #2gunfire #Turn-l
#Tongue

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Nov 10, 2004 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Huh? O.o ::blankly stares into space::

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