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Ramp Type in TMPs?
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cxtian39
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Joined: 11 Feb 2016

PostPosted: Fri Jul 03, 2020 8:37 am    Post subject:  Ramp Type in TMPs? Reply with quote

It seems like there is 12 of them but I can only think of 9?
BTW how do you draw a cliff in 3dmax? How high should the top floor be?
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E1 Elite
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Joined: 28 May 2013

PostPosted: Fri Jul 03, 2020 9:17 am    Post subject: Reply with quote

There are 20 slope/ramp types, used in slope*, rmpfx* etc. tiles.

Cliffs are made of 4 cell height in original game. A cell dimension is 60x30 for RA2. Can export the image of original cliffs for reference.

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Fri Jul 03, 2020 10:21 pm    Post subject: Reply with quote

Not the actual tiles. I mean the value shown in TMP Editor? WHat's it for?


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E1 Elite
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Joined: 28 May 2013

PostPosted: Sat Jul 04, 2020 1:57 am    Post subject: Reply with quote

Game uses it for slope logic. Tiles have been kept with the same ramp type as the tile number in the original game like slope04* variants all have ramp type 4. It goes upto 20.

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HG_SCIPCION
Cyborg Informer


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sat Jul 04, 2020 2:20 am    Post subject: Reply with quote

the best way is extract more tiles and check them...
or check with TMP Builder


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cxtian39
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Joined: 11 Feb 2016

PostPosted: Sat Jul 04, 2020 11:38 am    Post subject: Reply with quote

Don’t know that tool exists. How can I get it?
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cxtian39
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Joined: 11 Feb 2016

PostPosted: Thu Jul 09, 2020 12:20 am    Post subject: Reply with quote

Hello where can i get tmp builder?
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I DON'T extract models from Rivals.
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HG_SCIPCION
Cyborg Informer


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Jul 09, 2020 1:52 am    Post subject: Reply with quote

here?

https://cncseries.ru/tmp-studio-1-0/

here, is better, more tools and info <3
https://ppmforums.com/topic-27714/thing-to-go-along-with-the-tmp-studio/
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