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 Forum index » Modding Central » Red Alert 2 Editing Forum
Destroying Certain Buildings Freezes the game
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Dny
Energy Commando


Joined: 28 May 2008
Location: California

PostPosted: Fri Jul 17, 2020 7:06 am    Post subject:  Destroying Certain Buildings Freezes the game Reply with quote

Never came across this type of bug, so i’m here hoping someone could have an idea of what’s happening.
So lately i’ve been noticing that Yuri’s Revenge keeps freezing, Not IE, Whenever any of the shipyards are destroyed. The thing is i haven’t modded or changed any values on their sections. I have double checked and made sure that all of their animations have their vanilla values but to no avail.
NANRCT on the other hand has been acting weird recently. When it gets destroyed it spawns a crap ton of debris and it leaves behind a permanent rad site, using Nuke super weapon doesn’t achieve this same result. But like i said I have not edited the destroy animations nor the NukePayLoad or Nuke WH.
Is there anything else that could be affecting these structures ? something in the [General] section ? It can’t be a Map either because i have been testing them out on the YR vanilla Maps. any sort of idea or comment would be appreciated as i can’t even think of a place to start looking. Note that nothing about these structures nor their animations or payload weapons have been modded. Has this happened to anyone ?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri Jul 17, 2020 7:53 am    Post subject: Reply with quote

chk the DebrisAnims= spawned.
I had similar problems, and as far as I know, it's the debris-animations' Elasticity= in artmd not being 0 that caused freezes.
But apparently there could be a different cause entirely.

Permanent Rad site seems something [General] would do.

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Dny
Energy Commando


Joined: 28 May 2008
Location: California

PostPosted: Fri Jul 17, 2020 4:06 pm    Post subject: Reply with quote

TAK02 wrote:
chk the DebrisAnims= spawned.
I had similar problems, and as far as I know, it's the debris-animations' Elasticity= in artmd not being 0 that caused freezes.
But apparently there could be a different cause entirely.

Permanent Rad site seems something [General] would do.


You were right setting the Elasticity=0 Worked for me. How come it doesn't do that for all the other structures?

Also  Confused

Code:

Internal Error encountered!
---------------------
Ares version: 19.104.1404
---------------------
Exception code: C0000005 at 00753EFF
Registers:
EIP: 00753EFF   ESP: 0019CB64   EBP: 6ACFC006
EAX: 00000000   EBX: 6ACFC006   ECX: 1AB3F001
EDX: 21CCE009   ESI: E4DA725E   EDI: E4DA725E


How would one go about debugging Yuri using these excepts or crash dumps ? Ive opened the crash dumps in visual and seen the assembly would the hex values there give me some insight ?


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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri Jul 17, 2020 7:39 pm    Post subject: Reply with quote

Dny wrote:
How come it doesn't do that for all the other structures?


DebrisAnim= instead of DebrisAnims= and then wrong casing: Dbris3sm and Dbris10sm instead of DBRIS3SM and DBRS10SM
Base-rules (and VS_INI's rules) are full of these mistakes.

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G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Jul 17, 2020 8:31 pm    Post subject: Reply with quote

Elasticity does nothing in RA2/YR because Bouncy code was removed right?
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Fri Jul 17, 2020 10:45 pm    Post subject: Reply with quote

it won't bounce but BounceAnim still works
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EVA-251
General


Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Jul 17, 2020 10:57 pm    Post subject: Reply with quote

In unmodded RA2/YR, all art(md).ini SHP debris entries have Elasticity=0.0 and Bouncer=yes. This is also the case in Tiberian Sun, additionally.

It can help if you post relevant INI from the problem buildings.
_________________
ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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