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 Forum index » Modding Central » Red Alert 2 Editing Forum
About AddOccupy/RemoveOccupy
Moderators: Global Moderators, Red Alert 2 Moderators
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cxtian39
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Joined: 11 Feb 2016

PostPosted: Tue Jul 21, 2020 11:43 pm    Post subject:  About AddOccupy/RemoveOccupy Reply with quote

They adds/removes tiles to the 'hidden' occupancy list at offset from where building is placed.
The question is, what are the default tiles I'm adding/removing?
How does height come into play?


aaa.png
 Description:
2x2 building, height 1~2, yellow represents default 'hidden' occupancy tiles, is it correct?
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aaa.png



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G-E
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Joined: 09 Feb 2015

PostPosted: Wed Jul 22, 2020 12:12 am    Post subject: Reply with quote

In most cases you can "fix" the occupation cells by fiddling with OccupyHeight several less than Height. For example a Height=11 building may need OccupyHeight=7.

The Add/RemoveOccupy is to adjust from there, so if it has a spire or feature on top you want to include without raising the base height, or likewise a tapered building that doesn't hide the full width of it's foundation.
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