Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 8:35 pm
All times are UTC + 0
[Harvester] Scarab Collector
Moderators: Askhati
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Mon Jul 27, 2020 4:09 pm    Post subject:  [Harvester] Scarab Collector
Subject description: The CABAL primary harvesting unit
Reply with quote  Mark this post and the followings unread

Name: Scarab Collector
Role: light harvester
Cost: 450
Strength: 250 HP, no armour
Abilities: harvest tiberium
Capacity: 7 bails (25% of a normal Harvester capacity)
Free Unit: whenever a Advanced Refinery is built

Unlike the GDI, Nod, and to a lesser degree Forgotten, approach to harvesting, which involves fleets of slow, heavily armoured crawlers, CABAL has analysed years and years of data from Nod harvesting operations, and has come up with what it believes to be a superior alternative: the Scarab Collector.

Small, fast, and only 1/3 the cost of a traditional harvester, the Scarab can also carry only 25% the load of a regular harvester - pretty miniscule on its own. However, what the Scarab lacks in capacity it makes up in speed and swarming, with 3-4 of these being able to collect and deliver tiberium much faster than a regular harvester. Additionally, being a hover vehicle, it can roam far and wide across even water features, and can take shorter routes than land-based crawlers. It is recommended to maintain a 3:1 or even 4:1 ratio of Scarabs to refineries, with this ratio becoming higher once longer travel distances must be covered.

The main drawbacks for the Scarab design are two-fold:

1) They are incredibly fragile compared to regular Harvesters, and can be destroyed with ease if enemy units manage to infiltrate their area of operation.

2) Because they are hover units, they will be forced to shut down and remain grounded during ion storm activity. CABAL sub-commanders are advised to take this into account during these freakish weather phenomenon.



Shot 18a - CABAL Scarab Collector.gif
 Description:
 Filesize:  52.16 KB
 Viewed:  1630 Time(s)

Shot 18a - CABAL Scarab Collector.gif



_________________
Adapt or die

Back to top
View user's profile Send private message
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Jul 27, 2020 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does CABAL still get classic harvy as a fall-back?

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Mon Jul 27, 2020 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, they get two harvester options: the Scarab, for a cheap swarming option, and then "classic" harvesters in the form of the Drone Harvester, which is slower than a classic Harvester but carries +25% more. As commander, you then have to choose which ratios you want to maintain (Scarab vs Drone).

_________________
Adapt or die

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1441s ][ Queries: 14 (0.0097s) ][ Debug on ]