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 Forum index » Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
I want to make a new Paradrop Weapon
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Savoy
Vehicle Driver


Joined: 29 Jul 2020

PostPosted: Thu Jul 30, 2020 3:54 am    Post subject:  I want to make a new Paradrop Weapon Reply with quote

Yes just as the title says, I want to make a new Paradrop Superweapon besides Tech Airport & American HQ's.
What should I do?
Thanks in advance.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Jul 30, 2020 4:18 am    Post subject: Reply with quote

It's simple.
First thing's first: naming the SW, then adding it to the SuperWeaponTypes list. This list already exists in base rules. Just add the SW you want with the number you want.
Code:
[SuperWeaponTypes]
+=ParadropClone

Of course, don't forget to attach the SW to something (SuperWeapon, SuperWeapon2 (or something) or Ares' SuperWeapons), or at least use AuxBuilding.

Code:
[ParadropClone]
Type=AmerParaDrop ;;can also be ParaDrop.
Action=Custom ;;not sure if this has to be Custom or can be something else.
Money.Amount= ;;should be at least value of the payload (5 GIs being dropped here so this SW should cost 5 * E1>Cost)


Everything else should be in the docs: https://ares-developers.github.io/Ares-docs/new/superweapons/types/paradrop.html
Or it can be copied from existing SWs.

You can also set Designators and Inhibitors on the SW, if you want it. (note Designators can only be your own units, not your ally's)
SW.Designators=UNIT_ID, UNIT_ID2
Use the custom ranges on the units (InhibitorRange and DesignatorRange) if you don't want to be limited by the TechnoType's Sight.
If you want limited range SWs (SW.RangeMaximum and SW.RangeMinimum), remember you can only use them if the SW is actually attached to the building with the SuperWeapon(s)= flags, and not SW.PostDependent (or maybe also AuxBuilding), because in such a case the range requirements are never met and you can't ever fire the SW.

If you want three planes, each sending specific payload, use this:
Code:
ParaDrop.Count=3
ParaDrop.Types=ABE
ParaDrop.Num=4
ParaDrop.Plane2.Types=GGI
ParaDrop.Plane2.Num=3
ParaDrop.Plane3.Types=ABE
ParaDrop.Plane3.Num=4


Here is a DropSpecial template I'm using.
Spoiler (click here to read it):
Code:
;;DropSpecial template
[DropSpecial] ;;this drops
UIName=Name:DropSpecial
Name=Drop UNIT_NAME
ParaDrop.Types=UNIT_ID
ParaDrop.Num=
Money.Amount= ;;:UNIT_ID>Cost * ParaDrop.Num
RechargeTime= ;;:General>BuildSpeed * (UNIT_ID>Cost / 1000) * UNIT_ID>BuildTimeMultiplier * ParaDrop.Num
Type=ParaDrop
Action=Custom
ShowTimer=no
DisableableFromShell=no
Range=1.5
LineMultiplier=0
SW.AITargeting=ParaDrop
SW.CreateRadarEvent=no
Cursor=ParaDrop
IsPowered=no
SidebarImage=

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Last edited by TAK02 on Thu Jul 30, 2020 5:35 am; edited 2 times in total

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Savoy
Vehicle Driver


Joined: 29 Jul 2020

PostPosted: Thu Jul 30, 2020 4:38 am    Post subject: Reply with quote

The problem is here. I've done everything with the name & cameo. I've copied the code you gave me but when I clicked to use it, I can't "select target" like the other two Paradrops, and it automatically goes on cooldown and absolutely nothing happens.


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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Jul 30, 2020 4:44 am    Post subject: Reply with quote

Did you just copy without stating which units and how many you wanted delivered?

What's the SW code?

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Savoy
Vehicle Driver


Joined: 29 Jul 2020

PostPosted: Thu Jul 30, 2020 4:53 am    Post subject: Reply with quote

Here is it. I don't understand the Money.Amount part tho

[SecretLabParaDropSpecial]
UIName=Name:CPara
Name=Secret Lab Paratrooper Drop
ParaDrop.Types=GGI
ParaDrop.Num=8
Money.Amount= ;;:UNIT_ID>Cost * ParaDrop.Num
RechargeTime=2 ;;:General>BuildSpeed * (UNIT_ID>Cost / 1000) * UNIT_ID>BuildTimeMultiplier * ParaDrop.Num
Type=ParaDrop
Action=Custom
ShowTimer=no
DisableableFromShell=no
Range=1.5
LineMultiplier=0
SW.CreateRadarEvent=no
Cursor=ParaDrop
IsPowered=no
SidebarImage=CARAICON
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Jul 30, 2020 5:34 am    Post subject: Reply with quote

One thing I forgot was SW.AITargeting=ParaDrop so AIs can use this SW.

But I can't see why it doesn't work...
Spoiler (click here to read it):
Money.Amount should be 3200 at least if one GGI costs 400 and this drops 8 of them.

RechargeTime should be 2.56 if General>BuildSpeed is 0.8, GGI costs 400 and you have no BuildTimeMultiplier set on GGIs.

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XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Thu Jul 30, 2020 5:39 am    Post subject: Reply with quote

Savoy wrote:
Here is it. I don't understand the Money.Amount part tho

[SecretLabParaDropSpecial]
UIName=Name:CPara
Name=Secret Lab Paratrooper Drop
ParaDrop.Types=GGI
ParaDrop.Num=8
Money.Amount= ;;:UNIT_ID>Cost * ParaDrop.Num
RechargeTime=2 ;;:General>BuildSpeed * (UNIT_ID>Cost / 1000) * UNIT_ID>BuildTimeMultiplier * ParaDrop.Num
Type=ParaDrop
Action=Custom
ShowTimer=no
DisableableFromShell=no
Range=1.5
LineMultiplier=0
SW.CreateRadarEvent=no
Cursor=ParaDrop
IsPowered=no
SidebarImage=CARAICON

Money.Amount comment is his own methodology to how he prices SWs, if you go by that you won't understand it.

A simple search in the documentation will lead you to:

[SuperWeapon]?Money.Amount= (integer - credits)
This many credits are added to the firing player’s account when the super weapon is fired. Use a negative number to subtract credits. Defaults to 0.
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silverwind
Rocket Cyborg


Joined: 11 Jun 2016

PostPosted: Fri Jul 31, 2020 8:31 pm    Post subject: Reply with quote

try removing Action=Custom from your SW code. I'm pretty sure Action='s function is replaced by Cursor= and the various Targetting tags. It may be interfering.

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