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PLEASE HELP ME WITH LAND-MINE
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Goldy
Cyborg Engineer


Joined: 03 Jul 2003

PostPosted: Thu Nov 11, 2004 12:57 am    Post subject:  PLEASE HELP ME WITH LAND-MINE Reply with quote  Mark this post and the followings unread

Hello everyone. I'm back from working all this time. Man i really miss playing TS/FS from playong Renegade. Mostly i be on Ren, so that's just it.

Anyway, I REALLY NEED HELP. I can't make tyhis Land-Mine to work properly. Although, it work just a lil. But i want it to disappear.

Code:
[DLIMPET1]
Image=DLIMPET
Name=Land-Mine
Strength=100
Points=50
Cost=700
Sight=10
Power=0
Armor=none
Cloakable=yes
CloakingSpeed=70
Adjacent=120
Explodes=yes
Primary=LIMP1
TechLevel=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
UndeploysInto=LIMPET1
Unsellable=true
;HunterSeeker=yes
IsLimpetMine=true
Owner=GDI,Nod

[MINEEXP]
Damage=22000
DamageRadius=7200
AnimList=EXPLOMED

[LIMPY1]
LimpetFactor=0
Spread=50
Verses=1000%,1100%,1000%,1000%,1000%
InfDeath=0
AnimList=EXPLOMED

[LIMP1]
Damage=51000
ROF=0
Range=1.5
Projectile=LimpetBullet
Speed=100
Warhead=LIMPY1
Report=LIMPBOM1
Anim=MINEEXP


This is all the copy from the Reg LIMPET DRONE and yet it won't disappear.
Can someone please post a Land-Mine Code for me PLEASE? PLEASE PLEASE PLEASE??? I can't take it.

_________________
Born on the Island from the Heavens
I was sworn to protect the Master Emerald

Knuckles the Echidna

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Nov 11, 2004 11:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

On buildings use CloakGenerator instead of Cloakable tag. You should also set the cloak radius, set 1, and make it have no radial indicator, but...

radial indicator is a good thingy for a mine IMO.... When you select it, it will look like it searches for targets...

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in 2009 to Florence. Viva Italia!

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Nov 12, 2004 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

cloaking speed can only have settings from 1-10 by the way.

Also glorious fs allows us to use cloakable=yes on buildings :cries: thats why limpet mines never cloak nearby units ..

also reduce the damage to like sucidebomb amounts cos there is a max damage limit.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Fri Nov 12, 2004 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, AFAIR max damage is 16000. Anyway, its very big...

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in 2009 to Florence. Viva Italia!

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Goldy
Cyborg Engineer


Joined: 03 Jul 2003

PostPosted: Sat Nov 13, 2004 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

eehhh....I did everything u guys said. but still no use Sad

_________________
Born on the Island from the Heavens
I was sworn to protect the Master Emerald

Knuckles the Echidna

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sat Nov 13, 2004 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try to remove IsLimpetMine=true and LimpetFactor= tags. This should help, as it will actually start firing the weapon instead of trying to implement the limpet logic which won't work anywak, cuz you set LimpetFactor=0.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Nov 15, 2004 10:06 am    Post subject: Reply with quote  Mark this post and the followings unread

yet tried that

CloakingSpeed=70 ; the max is only 1-10 I'm not sure if i made that clear :p

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Jango
Soldier


Joined: 18 Nov 2003

PostPosted: Wed Nov 17, 2004 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

But what is the problem exactly? what does it work and what doesn't? I need more info. By the way, create a deployed mine in ts is easier if you look all that tutorial about deploy, self destruction and such.

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