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 Forum index » Modding Central » Red Alert 2 Editing Forum
Custom Mine Sound Not Working
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RAWRmods
Cyborg Engineer


Joined: 10 Mar 2019

PostPosted: Wed Aug 12, 2020 8:13 am    Post subject:  Custom Mine Sound Not Working Reply with quote

I made a mine field that is a building, when it explodes it doesn't use my custom sound I gave to its Primary in the Report=, instead it uses the default building explosion.
How to fix this?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Aug 12, 2020 8:34 am    Post subject: Reply with quote

Oh crystal ball of ini codes, show what he has done.

DeathWeapon used?
Explodes=yes used?
Is Primary even fired?
Sound ini priority for the building explosion higher than the weapon firing sound?
Do you destroy the building with some other unit? Then it's of course not using the weapon.
...
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suffle19
Cyborg Soldier


Joined: 27 Jun 2019

PostPosted: Wed Aug 12, 2020 2:26 pm    Post subject: Re: Custom Mine Sound Not Working Reply with quote

RAWRmods wrote:
I made a mine field that is a building, when it explodes it doesn't use my custom sound I gave to its Primary in the Report=, instead it uses the default building explosion.
How to fix this?


in this case I'd attached sound to animation not to weapon.

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RAWRmods
Cyborg Engineer


Joined: 10 Mar 2019

PostPosted: Wed Aug 12, 2020 7:07 pm    Post subject: Reply with quote

[quote="Lin Kuei Ominae"

DeathWeapon used?
Explodes=yes used?
Is Primary even fired?

Sound ini priority for the building explosion higher than the weapon firing sound?

...[/quote]

DeathWeapon=MineExplosion
Explodes=yes
Primary=MineExplosion
Explosion=MINEEXPL

how to give higher sound priority of the weapon over the default building explosion?
The mines explode when walking on them so its not destroyed by another weapon.

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RAWRmods
Cyborg Engineer


Joined: 10 Mar 2019

PostPosted: Wed Aug 12, 2020 7:27 pm    Post subject: Re: Custom Mine Sound Not Working Reply with quote

suffle19 wrote:
RAWRmods wrote:
I made a mine field that is a building, when it explodes it doesn't use my custom sound I gave to its Primary in the Report=, instead it uses the default building explosion.
How to fix this?


in this case I'd attached sound to animation not to weapon.


Thanks this fixed it.

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RAWRmods
Cyborg Engineer


Joined: 10 Mar 2019

PostPosted: Sun Aug 16, 2020 10:46 pm    Post subject: Reply with quote

Lin Kuei Ominae wrote:

...


I gave my sound Priority=critical but the building explosion sound still plays together with it.

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