Posted: Wed Aug 12, 2020 8:13 am Post subject:
Custom Mine Sound Not Working
I made a mine field that is a building, when it explodes it doesn't use my custom sound I gave to its Primary in the Report=, instead it uses the default building explosion.
How to fix this? QUICK_EDIT
Oh crystal ball of ini codes, show what he has done.
DeathWeapon used?
Explodes=yes used?
Is Primary even fired?
Sound ini priority for the building explosion higher than the weapon firing sound?
Do you destroy the building with some other unit? Then it's of course not using the weapon.
... _________________ SHP Artist of Twisted Insurrection: Nod buildings
Posted: Wed Aug 12, 2020 2:26 pm Post subject:
Re: Custom Mine Sound Not Working
RAWRmods wrote:
I made a mine field that is a building, when it explodes it doesn't use my custom sound I gave to its Primary in the Report=, instead it uses the default building explosion.
How to fix this?
in this case I'd attached sound to animation not to weapon. QUICK_EDIT
how to give higher sound priority of the weapon over the default building explosion?
The mines explode when walking on them so its not destroyed by another weapon. QUICK_EDIT
Posted: Wed Aug 12, 2020 7:27 pm Post subject:
Re: Custom Mine Sound Not Working
suffle19 wrote:
RAWRmods wrote:
I made a mine field that is a building, when it explodes it doesn't use my custom sound I gave to its Primary in the Report=, instead it uses the default building explosion.
How to fix this?
in this case I'd attached sound to animation not to weapon.
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