And when I am playing as Player 1 everything works, but I want this logic to work for all other players / player's locations on the skirmish map, but there is possible only one attached trigger per a building/structure, any solution?
Btw, Event type # 59 mentions a variable:
"Triggers when unit, infantry, or aircraft move over this cell. <THEM = House of entering unit>"
but this doesn't work too. Last edited by wiwimax on Thu Aug 27, 2020 5:05 pm; edited 1 time in total QUICK_EDIT
Because than engineer will be needed, the building when get captured will be re-mapped, or at least on the map will have the color of the owner of the engineer, and I want just the spysat feature, and no one else to know that someone else interact anyhow with the building.
Unfortunately when the building is neutral i.e. is not owned by some active house/player these tags don't working on the building:
SpyEffect.Custom=yes
SpyEffect.RevealRadar=yes
SpyEffect.KeepRadar=yes QUICK_EDIT
All you need is the trigger to do a change house script upon entry if the building already has SpySat=yes...?
Is this a coop mission where you can have multiple players capture it or what?
If that is the case and the Ai never does, then you can use -1.
If the building is Civilian you can just leave it capturable like a normal skirmish map, it's when you start getting into custom owners that you need the change house trigger in my experience. Of course all the missions I've worked on would only have one player try to capture existing structures, so player location would be irrelevant. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
All you need is the trigger to do a change house script upon entry if the building already has SpySat=yes...?
Is this a coop mission where you can have multiple players capture it or what?
If that is the case and the Ai never does, then you can use -1.
If the building is Civilian you can just leave it capturable like a normal skirmish map, it's when you start getting into custom owners that you need the change house trigger in my experience. Of course all the missions I've worked on would only have one player try to capture existing structures, so player location would be irrelevant.
It is not actually a real coop mission it is just simple normal Skirmish map, map that can be played online/lan too, but there is no any actual defined enemy (ai) that all other players would have to destroy it. The players (human or ai) would attack each other like on any other multiplayer map.
I need anyone that will put a spy into the building to get the spysat without actually to own the building. QUICK_EDIT
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