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V3 custom rocket offset and weapon problems
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JarJarRey
Vehicle Drone


Joined: 28 Dec 2019

PostPosted: Fri Aug 28, 2020 11:51 pm    Post subject:  V3 custom rocket offset and weapon problems Reply with quote  Mark this post and the followings unread

1. the launch start and trail are in the middle of the rocket instead of in the back, how to fix?

2. using a custom weapon Missile.Weapon=V2Launcher instead of the default V3 warhead makes the rocket just disappears when it hits its target with no damage. The custom warhead in it works cause i tested it with  Missile.Warhead=


artmd


[V2] ; V3
Cameo=NKICBMICON
AltCameo=V3UICO
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,0,75


[V2ROCKET]
;Trailer=DURASMOKE
SpawnDelay=2;1
Voxel=yes
Remapable=no
CanBeHidden=no




-------

rulesmd




; V3 Rocket launcher, or Chu-chu Rocket
[V2]
Primary=V2Launcher







; V3 Rocket -- warhead invoked from code.  No weapons attached here.
[V2ROCKET]
UIName=NOSTR:V2ROCKET
Name=V3 Rocket
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=1
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=15
Owner=Confederation
RequiredHouses=Confederation
ForbiddenHouses=Arabs,Africans,Russians,NorthKorea
Cost=50
Points=20
ROT=3
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys ; Sparks don't work well here.  SJM
AuxSound1=V3Attack ;Taking off
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=no
DontScore=yes
Missile.Custom=yes
Missile.PauseFrames=0
Missile.TiltFrames=60
Missile.PitchInitial=0.21
Missile.PitchFinal=0.5
Missile.TurnRate=0.05
Missile.RaiseRate=1
Missile.Acceleration=0.4
Missile.Altitude=768
Missile.Damage=50
Missile.EliteDamage=75
Missile.BodyLength=550
Missile.LazyCurve=yes
Missile.Weapon=V2Launcher
Missile.EliteWeapon=V2Launcher







; V3's rangefinder virtual weapon
[V2Launcher]
Damage=1
ROF=150
Range=50
MinimumRange=5
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=V2NUKEWH
RadLevel=500



v2rocket.jpg
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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sat Aug 29, 2020 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Trailers always start from the middle (0,0). If you open any rocket in HVA builder you'll see that they are brought forward.

Try this and you'll see a difference.

Regarding the weapon, try giving it the same death weapon too.



Annotation 2020-08-29 112547.jpg
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JarJarRey
Vehicle Drone


Joined: 28 Dec 2019

PostPosted: Sat Aug 29, 2020 3:59 am    Post subject: Reply with quote  Mark this post and the followings unread

XxpeddyxX wrote:


Thanks, fixed.

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