Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue Nov 16, 2004 2:55 am Post subject:
if Parabombs are possible,i may have solved it...
While looking around in TD's CONQUER mix,i found the Image of an Antonov Cargo Plane,brought to my mind,that Nod was supposed to have Para(chuting) Bombs for a superweapon(which,are,ironiclly in RA),If it an happen. perhaps we can make a SW where an aircraft is spawned,comes in,PARADROPS the bombs,and leaves. there you go,Global Defence Initative AirStrike. then,to balance it,give Nod a Parabomb assault. i have a voxel of a Topulev Tu-22(CPLANE),which could be used for the parabombs for Nod. the A-10 for GDI.
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Tue Nov 16, 2004 8:22 am Post subject:
wtf? Why would Nod have parabombs?!
There is one movie with parabombs, right, but you never see who's supposed to be dropping them, and there's a whole lot of stuff in the movies that isn't in the game. _________________ QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Tue Nov 16, 2004 2:09 pm Post subject:
Another note... that plane in C&C is NOT the Antonov AN-22. It's the Boeing C-17. This was simply an error in the C&C manual. You can see the tail is different, and the C-17 doesn't have rotors. _________________ Last edited by Nyerguds on Tue Feb 04, 2020 10:00 am; edited 2 times in total QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue Nov 16, 2004 7:21 pm Post subject:
ApolloTD wrote:
NO parabombs, Nod never had them (Nod isn't air superpower) plus the fact I hated them in ra1, actual napalm bombs of a10 own them anyday!
1:Give them the image of the A-10's bomb. just make them come out LIKE parabombs,and give them the Napalm.(like the A-10) characteristics.
2:A-10 fires missiles IRL anyway,to either way is not realistic.
3:What is kane doing in the dinosaur missions? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Tue Nov 16, 2004 8:11 pm Post subject:
1. I still don't get where you got the idea Nod would have anything to do with parabombs. Are you talking about TS or C&C1?
2. The A-10 can be armed with an incredibly wide array of weapons. Some of those DO include bombs
3. If you don't know, go and play the coddamn missions. _________________ QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Tue Nov 16, 2004 8:53 pm Post subject:
1. While that site has some quite useful info, it's also pretty full of bullshit, you know...
2. No, that's its standard weapon. I mean under the wings.
3. You don't need the Covert Ops. You just need a DOS C&C version higher than 1.20 (which the 1.22 patch solves) OR C&C Gold. _________________ QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Wed Nov 17, 2004 12:21 pm Post subject:
I searched through Afterglow, and found nothing about Nod parabombs...
I did find quite some other bullshit, like the claim you could add music to C&C1 by adding aud files to the C&C directory... lol
You know what the worst problem is with Afterglow and similar sites about the entire C&C series? They don't update/remove old rumours about "the new game that's about to come out" after the game is actually there
(that, and they OBVIOUSLY haven't played the FS missions if they don't know who the heck Huey The Infected Cyborg in the FS rules.ini is ) _________________ QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Wed Nov 17, 2004 6:32 pm Post subject:
Nyerguds wrote:
(that, and they OBVIOUSLY haven't played the FS missions if they don't know who the heck Huey The Infected Cyborg in the FS rules.ini is )
yeah, huey
btw it seems that huey was obviously created before the new cyborg death sounds were implemented, because it still uses the DEDMAN death screams.
about the C-17/AN22: I think they wrote AN-22 because it would fit better to Nod to use a plane from Russia and not USA.
And most people don't know the difference anyway. QUICK_EDIT
yea afterglow is full of nonsense (but im sure it was good for its time)
but about huey, i have no idea why its in the firestrm.ini intead of a map specific unit
but oh well (like scout and so on) _________________ QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Thu Nov 18, 2004 11:12 pm Post subject:
Huey pwnz. anyway,so i guess we will never see the A-10 unleash hell in MP...ah well. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Why? IF ROTD has geek mappers to edit every map and make an airstike sw there. For example - IF player 1 is GDI and all neutral (that were already on map) SAM Sites are destroyed THEN set up a timer (with a cameo - dunno if thats possible) etc. etc. _________________ in 2009 to Florence. Viva Italia! QUICK_EDIT
Joined: 14 Nov 2004 Location: In the Edge of /dev/null
Posted: Thu Nov 25, 2004 9:32 pm Post subject:
I think that it's good to let GDI have AirStrike both Nod Sam Site are present or not. If you remember, when you use Nod side, GDI could send you AirStrike when they want. But if GDI side is from an human player, this rules not work. So, I think, that Reaperrr could avoid some problems making the game respecting this thing.
Keep in mind that, in the future, RoTD could be a game base for all the people that want create a MOD, and, probably, AirStrike SamSite-Overriding will be introduced. QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Thu Nov 25, 2004 11:26 pm Post subject:
Right... first of all, the point of this thread was gathering ideas on HOW TO MAKE an Airstrike superweapon, since it's deemed quite impossible so far.
Secondly... in single player, yes, obviously. But not in MP. If it can be implemented, it should be added as crate bonus in MP. But not as standard GDI superweapon, as the airstrike is very powerful, there are no prerequisites to it, and it'd allow constant use of superweapon combo's, which sucks, m'kay? The three-missile thing in TS was bad enough. _________________ QUICK_EDIT
Joined: 14 Nov 2004 Location: In the Edge of /dev/null
Posted: Fri Nov 26, 2004 4:59 pm Post subject:
Nyerguds wrote:
Right... first of all, the point of this thread was gathering ideas on HOW TO MAKE an Airstrike superweapon, since it's deemed quite impossible so far.
Neither changing DropPod animation?
Nyerguds wrote:
But not as standard GDI superweapon, as the airstrike is very powerful, there are no prerequisites to it, and it'd allow constant use of superweapon combo's, which sucks, m'kay?
Powerful? If find AirStrike good against infantry, and some light tank, or un-defended bases, but not against Mammoth Tank. About prerequisites, in the original tech-tree of TD, AirStrike was available building up a Communication Center, but this was never respected (due to Sam-Site rules). Of course, AirStrike was available after a quite long period of time. Making AirStrike to recharge after 3 seconds, is bad, of course.
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Fri Nov 26, 2004 10:00 pm Post subject:
PUOJACKZ wrote:
Neither changing DropPod animation?
No... since the SAM sites should be able to serve as defence against incoming A-10s. If they're just an animation this is impossible.
PUOJACKZ wrote:
Powerful? If find AirStrike good against infantry, and some light tank, or un-defended bases, but not against Mammoth Tank. About prerequisites, in the original tech-tree of TD, AirStrike was available building up a Communication Center, but this was never respected (due to Sam-Site rules). Of course, AirStrike was available after a quite long period of time. Making AirStrike to recharge after 3 seconds, is bad, of course.
Not powerful? Three A-10 planes reaching a construction yard bomb it straight to hell. The aistrike is the only superweapon in C&C capable of destroying an airstrip.
And while it MAY seem logical, there is NOTHING WHATSOEVER that indicates any connection between the comm center and the Airstrike. This is a kind of 'urban legend' about C&C that is totally wrong. In the Nod campaign, destroy the enemy comm center and you still get napalmed. In the GDI campaign, you need to take all sams to get the airstrike, even if you don't have a comm center at all. In Multiplayer, you don't get airstrikes at all, except from crates.
Unlike the Ion cannon and Nuke, the airstrike could only be given to a player by using mission triggers.
Sure, you can put "build a comm center" as trigger, but it's NEVER, EVER done in the original missions.
PUOJACKZ wrote:
You talk about Crate-Cluster Missile?
No, I talk about having a full Tiberium Waste Facility while having a chem missile and cluster missile ready, which allows you to fire a combo of a chem missile, then the cluster, and immediately after that the second chem missile
oh, and
SeaMan wrote:
That is not a bomber, it's SR-71A Blackbird spy plane.
Joined: 06 Dec 2004 Location: out collecting bounty from "LOL" ninjas
Posted: Fri Dec 10, 2004 11:09 pm Post subject:
SeaMan wrote:
Jokeman wrote:
i think, nod should get a stealth bomber...
you can see kane in front of such a bomber in the dino intro movie
maybe we will give it to them in v3.0 when we add a new tech level
That is not a bomber, it's SR-71A Blackbird spy plane.
Well clearly you dont live in America or you would know this...
The SR-71 Blackbird is a bomber that travles a Mach 3 making it stealth, the USAF introduced this plane as a BOMBER into service in the early 90's clearly a project form Area-51(but thats another story). QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Dec 11, 2004 4:10 am Post subject:
I am not going to check my book on aircraft. but whats the point? this plane didnt do anything in TD,and will probally spew out more rumors then the HIND Helicopter did for RA2. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 06 Dec 2004 Location: out collecting bounty from "LOL" ninjas
Posted: Sat Dec 11, 2004 5:20 pm Post subject:
Carnotaurus wrote:
I am not going to check my book on aircraft. but whats the point? this plane didnt do anything in TD,and will probally spew out more rumors then the HIND Helicopter did for RA2.
The plane is there just to look cool(my opinion). QUICK_EDIT
I've got an idea to setup the airstrike in SP missions... set up a poll on what should be airstriked and in what order is should be hit in.. and then the mappers for that particlar mission then setup the triggers... like it???
oh, and Nyerguds, that Cplane made a decent B-52... _________________
NO parabombs, Nod never had them (Nod isn't air superpower) plus the fact I hated them in ra1, actual napalm bombs of a10 own them anyday!
1:Give them the image of the A-10's bomb. just make them come out LIKE parabombs,and give them the Napalm.(like the A-10) characteristics.
2:A-10 fires missiles IRL anyway,to either way is not realistic.
3:What is kane doing in the dinosaur missions?
OK...Dustin..A-10s can carry..
1.) Bombs
2.) Napalm Canisters
3.) Missiles (duh)
4.) That nice GAU-10 I think it was. XD _________________ ... QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sun Dec 12, 2004 2:48 am Post subject:
Ok,this thread. just let it die. please. we've come up with a solution,reaperrr hopefully will add it in the next release.. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Not powerful? Three A-10 planes reaching a construction yard bomb it straight to hell. The aistrike is the only superweapon in C&C capable of destroying an airstrip.
what about nods nuke ? it was also capable utterly annihilating a conyard...and 1/2 of the surrounding base
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