Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 11:32 pm
All times are UTC + 0
if Parabombs are possible,i may have solved it...
Moderators: Reaperrr, red_rebel
Post new topic   Reply to topic Page 1 of 1 [39 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Nov 16, 2004 2:55 am    Post subject:  if Parabombs are possible,i may have solved it... Reply with quote  Mark this post and the followings unread

While looking around in TD's CONQUER mix,i found the Image of an Antonov Cargo Plane,brought to my mind,that Nod was supposed to have Para(chuting) Bombs for a superweapon(which,are,ironiclly in RA),If it an happen. perhaps we can make a SW where an aircraft is spawned,comes in,PARADROPS the bombs,and leaves. there you go,Global Defence Initative AirStrike. then,to balance it,give Nod a Parabomb assault. i have a voxel of a Topulev Tu-22(CPLANE),which could be used for the parabombs for Nod. the A-10 for GDI.



cplane.vxl
 Description:
For Reaperrr's eyes only.

Download
 Filename:  cplane.vxl
 Filesize:  89.18 KB
 Downloaded:  264 Time(s)


_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue Nov 16, 2004 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

wtf? Why would Nod have parabombs?!

There is one movie with parabombs, right, but you never see who's supposed to be dropping them, and there's a whole lot of stuff in the movies that isn't in the game.

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Tue Nov 16, 2004 10:21 am    Post subject: Reply with quote  Mark this post and the followings unread

You have napalm A10 warthogs on GDI in TD, they pwn. Very Happy

Back to top
View user's profile Send private message
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue Nov 16, 2004 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another note... that plane in C&C is NOT the Antonov AN-22. It's the Boeing C-17. This was simply an error in the C&C manual. You can see the tail is different, and the C-17 doesn't have rotors.

_________________

Last edited by Nyerguds on Tue Feb 04, 2020 10:00 am; edited 2 times in total

Back to top
View user's profile Send private message Visit poster's website Skype Account
ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Tue Nov 16, 2004 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

NO parabombs, Nod never had them (Nod isn't air superpower) plus the fact I hated them in ra1, actual napalm bombs of a10 own them anyday!

Back to top
View user's profile Send private message
stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Tue Nov 16, 2004 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

nod are stealthy and evil. they wouldn't have slow bombers that can be seen a mile away.

_________________
Free Map Editor - Game Requirements - Stucuk.Net

Back to top
View user's profile Send private message Visit poster's website
Jokeman
Soldier


Joined: 28 Apr 2004
Location: Vienna (Austria)

PostPosted: Tue Nov 16, 2004 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think, nod should get a stealth bomber...
you can see kane in front of such a bomber in the dino intro movie

maybe we will give it to them in v3.0 when we add a new tech level Wink



bomber.png
 Description:
nod stealth bomber
 Filesize:  105.16 KB
 Viewed:  13067 Time(s)

bomber.png



_________________

Back to top
View user's profile Send private message
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Nov 16, 2004 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

ApolloTD wrote:
NO parabombs, Nod never had them (Nod isn't air superpower) plus the fact I hated them in ra1, actual napalm bombs of a10 own them anyday!

1:Give them the image of the A-10's bomb. just make them come out LIKE parabombs,and give them the Napalm.(like the A-10) characteristics.
2:A-10 fires missiles IRL anyway,to either way is not realistic.
3:What is kane doing in the dinosaur missions? Question

_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue Nov 16, 2004 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. I still don't get where you got the idea Nod would have anything to do with parabombs. Are you talking about TS or C&C1?
2. The A-10 can be armed with an incredibly wide array of weapons. Some of those DO include bombs
3. If you don't know, go and play the coddamn missions.

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Nov 16, 2004 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

1:C&C 1,smoething i saw on AfterGlow

2:Yep. most famous for its 20-MM Cannon,which rips tanks to shreds.

3:I dont have covert ops.

_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue Nov 16, 2004 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. While that site has some quite useful info, it's also pretty full of bullshit, you know...

2. No, that's its standard weapon. I mean under the wings.

3. You don't need the Covert Ops. You just need a DOS C&C version higher than 1.20 (which the 1.22 patch solves) OR C&C Gold.

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Nov 16, 2004 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

1:I concur! ::dumb stare::

3:Ok.

_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
pft1086
Light Infantry


Joined: 04 Dec 2003

PostPosted: Tue Nov 16, 2004 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Jokeman wrote:
i think, nod should get a stealth bomber...
you can see kane in front of such a bomber in the dino intro movie


That looks like an SR-71, an insanely fast reconnaissance plane.

Back to top
View user's profile Send private message
Jokeman
Soldier


Joined: 28 Apr 2004
Location: Vienna (Austria)

PostPosted: Tue Nov 16, 2004 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

hm... yes... i think you are right...
so... no stealth bomber Sad

_________________

Back to top
View user's profile Send private message
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Nov 17, 2004 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I searched through Afterglow, and found nothing about Nod parabombs...

I did find quite some other bullshit, like the claim you could add music to C&C1 by adding aud files to the C&C directory... lol #Tongue

You know what the worst problem is with Afterglow and similar sites about the entire C&C series? They don't update/remove old rumours about "the new game that's about to come out" after the game is actually there Rolling Eyes
(that, and they OBVIOUSLY haven't played the FS missions if they don't know who the heck Huey The Infected Cyborg in the FS rules.ini is Mad )

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Wed Nov 17, 2004 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
(that, and they OBVIOUSLY haven't played the FS missions if they don't know who the heck Huey The Infected Cyborg in the FS rules.ini is Mad )

yeah, huey Very Happy

btw it seems that huey was obviously created before the new cyborg death sounds were implemented, because it still uses the DEDMAN death screams.

about the C-17/AN22: I think they wrote AN-22 because it would fit better to Nod to use a plane from Russia and not USA.
And most people don't know the difference anyway.

Back to top
View user's profile Send private message Send e-mail
Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Nov 18, 2004 11:07 am    Post subject: Reply with quote  Mark this post and the followings unread

hey the site died a long time ago give grandpa some rest huh?

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Facebook Profile URL Twitter Channel URL
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Thu Nov 18, 2004 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

The difference between the planes is obvious if you just look at the plane's tail.

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Nov 18, 2004 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea afterglow is full of nonsense (but im sure it was good for its time)
but about huey, i have no idea why its in the firestrm.ini intead of a map specific unit
but oh well (like scout and so on)

_________________

Back to top
View user's profile Send private message Send e-mail Skype Account
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Nov 18, 2004 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Huey pwnz. anyway,so i guess we will never see the A-10 unleash hell in MP...ah well.

_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Nov 19, 2004 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well... the a-10 strike could be just an emulation.. Like Nod Cargo Plane for exаmple, am i right?

Back to top
View user's profile Send private message
Jah
Commander


Joined: 23 Nov 2002

PostPosted: Fri Nov 19, 2004 10:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why? IF ROTD has geek mappers to edit every map and make an airstike sw there. For example - IF player 1 is GDI and all neutral (that were already on map) SAM Sites are destroyed THEN set up a timer (with a cameo - dunno if thats possible) etc. etc.

_________________
in 2009 to Florence. Viva Italia!

Back to top
View user's profile Send private message Send e-mail
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Fri Nov 19, 2004 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

eeh, in MP they only appeared from crates. I think that's what they meant.

Gangster wrote:
Well... the a-10 strike could be just an emulation.. Like Nod Cargo Plane for exаmple, am i right?

No can do. Then SAMs would be useless against them.

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Sat Nov 20, 2004 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Jokeman wrote:
i think, nod should get a stealth bomber...
you can see kane in front of such a bomber in the dino intro movie

maybe we will give it to them in v3.0 when we add a new tech level Wink


That is not a bomber, it's SR-71A Blackbird spy plane.



SR-71a.JPG
 Description:
 Filesize:  108.31 KB
 Viewed:  12932 Time(s)

SR-71a.JPG



_________________
Project Director of C4 Commando
C4 Commando's ModDb profile

Back to top
View user's profile Send private message Visit poster's website Yahoo Messenger Account AIM Address
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Nov 20, 2004 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

omg, the X-jet #Tongue

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
PUOJACKZ
Soldier


Joined: 14 Nov 2004
Location: In the Edge of /dev/null

PostPosted: Thu Nov 25, 2004 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think that it's good to let GDI have AirStrike both Nod Sam Site are present or not. If you remember, when you use Nod side, GDI could send you AirStrike when they want. But if GDI side is from an human player, this rules not work. So, I think, that Reaperrr could avoid some problems making the game respecting this thing.

Keep in mind that, in the future, RoTD could be a game base for all the people that want create a MOD, and, probably, AirStrike SamSite-Overriding will be introduced.

Back to top
View user's profile Send private message
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Thu Nov 25, 2004 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Right... first of all, the point of this thread was gathering ideas on HOW TO MAKE an Airstrike superweapon, since it's deemed quite impossible so far.
Secondly... in single player, yes, obviously. But not in MP. If it can be implemented, it should be added as crate bonus in MP. But not as standard GDI superweapon, as the airstrike is very powerful, there are no prerequisites to it, and it'd allow constant use of superweapon combo's, which sucks, m'kay? The three-missile thing in TS was bad enough.

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
PUOJACKZ
Soldier


Joined: 14 Nov 2004
Location: In the Edge of /dev/null

PostPosted: Fri Nov 26, 2004 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:

Right... first of all, the point of this thread was gathering ideas on HOW TO MAKE an Airstrike superweapon, since it's deemed quite impossible so far.


Neither changing DropPod animation?

Nyerguds wrote:
But not as standard GDI superweapon, as the airstrike is very powerful, there are no prerequisites to it, and it'd allow constant use of superweapon combo's, which sucks, m'kay?


Powerful? If find AirStrike good against infantry, and some light tank, or un-defended bases, but not against Mammoth Tank. About prerequisites, in the original tech-tree of TD, AirStrike was available building up a Communication Center, but this was never respected (due to Sam-Site rules). Of course, AirStrike was available after a quite long period of time. Making AirStrike to recharge after 3 seconds, is bad, of course.

Nyerguds wrote:

The three-missile thing in TS was bad enough.


You talk about Crate-Cluster Missile?

Back to top
View user's profile Send private message
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Fri Nov 26, 2004 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

PUOJACKZ wrote:
Neither changing DropPod animation?

No... since the SAM sites should be able to serve as defence against incoming A-10s. If they're just an animation this is impossible.

PUOJACKZ wrote:
Powerful? If find AirStrike good against infantry, and some light tank, or un-defended bases, but not against Mammoth Tank. About prerequisites, in the original tech-tree of TD, AirStrike was available building up a Communication Center, but this was never respected (due to Sam-Site rules). Of course, AirStrike was available after a quite long period of time. Making AirStrike to recharge after 3 seconds, is bad, of course.

Not powerful? Three A-10 planes reaching a construction yard bomb it straight to hell. The aistrike is the only superweapon in C&C capable of destroying an airstrip.
And while it MAY seem logical, there is NOTHING WHATSOEVER that indicates any connection between the comm center and the Airstrike. This is a kind of 'urban legend' about C&C that is totally wrong. In the Nod campaign, destroy the enemy comm center and you still get napalmed. In the GDI campaign, you need to take all sams to get the airstrike, even if you don't have a comm center at all. In Multiplayer, you don't get airstrikes at all, except from crates.

Unlike the Ion cannon and Nuke, the airstrike could only be given to a player by using mission triggers.
Sure, you can put "build a comm center" as trigger, but it's NEVER, EVER done in the original missions.

PUOJACKZ wrote:
You talk about Crate-Cluster Missile?

No, I talk about having a full Tiberium Waste Facility while having a chem missile and cluster missile ready, which allows you to fire a combo of a chem missile, then the cluster, and immediately after that the second chem missile Rolling Eyes

oh, and
SeaMan wrote:
That is not a bomber, it's SR-71A Blackbird spy plane.

Freak #Tongue

(j/k Wink)

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Fri Dec 10, 2004 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

SeaMan wrote:
Jokeman wrote:
i think, nod should get  a stealth bomber...
you can see kane in front of such a bomber in the dino intro movie

maybe we will give it to them in v3.0 when we add a new tech level  Wink


That is not a bomber, it's SR-71A Blackbird spy plane.



Well clearly you dont live in America or you would know this...

The SR-71 Blackbird is a bomber that travles a Mach 3 making it stealth, the USAF introduced this plane as a BOMBER into service in the early 90's clearly a project form Area-51(but thats another story).

Back to top
View user's profile Send private message Visit poster's website Skype Account Yahoo Messenger Account
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Dec 11, 2004 4:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I am not going to check my book on aircraft. but whats the point? this plane didnt do anything in TD,and will probally spew out more rumors then the HIND Helicopter did for RA2.

_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Sat Dec 11, 2004 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Carnotaurus wrote:
I am not going to check my book on aircraft. but whats the point? this plane didnt do anything in TD,and will probally spew out more rumors then the HIND Helicopter did for RA2.


The plane is there just to look cool(my opinion).

Back to top
View user's profile Send private message Visit poster's website Skype Account Yahoo Messenger Account
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Dec 11, 2004 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

and to show Kane's wealth :p

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Dec 11, 2004 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've got an idea to setup the airstrike in SP missions... set up a poll on what should be airstriked and in what order is should be hit in.. and then the mappers for that particlar mission then setup the triggers... like it???


oh, and Nyerguds, that Cplane made a decent B-52... Laughing  Laughing

_________________

"Banned" RP here

Back to top
View user's profile Send private message Skype Account
Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Dec 12, 2004 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Carnotaurus wrote:
ApolloTD wrote:
NO parabombs, Nod never had them (Nod isn't air superpower) plus the fact I hated them in ra1, actual napalm bombs of a10 own them anyday!

1:Give them the image of the A-10's bomb. just make them come out LIKE parabombs,and give them the Napalm.(like the A-10) characteristics.
2:A-10 fires missiles IRL anyway,to either way is not realistic.
3:What is kane doing in the dinosaur missions? Question


OK...Dustin..A-10s can carry..
1.) Bombs
2.) Napalm Canisters
3.) Missiles (duh)
4.) That nice GAU-10 I think it was. XD

_________________
...

Back to top
View user's profile Send private message
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Dec 12, 2004 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok,this thread. just let it die. please. we've come up with a  solution,reaperrr hopefully will add it in the next release..

_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
ToolboxMafia
Vehicle Driver


Joined: 01 Sep 2004
Location: Lying in wait...

PostPosted: Fri Mar 11, 2005 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Not powerful? Three A-10 planes reaching a construction yard bomb it straight to hell. The aistrike is the only superweapon in C&C capable of destroying an airstrip.


what about nods nuke ? it was also capable utterly annihilating a conyard...and 1/2 of the surrounding base  Twisted Evil

anyways

[/thread]

_________________
Abort/Retry/Ignore? _

Back to top
View user's profile Send private message Send e-mail Skype Account
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Mar 13, 2005 7:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Nope... even the normal Single Player nuke can't destroy an airfield Cool

See attached screenie.



afld_after_nuke.gif
 Description:
Airfield after a Nuke.
 Filesize:  7.65 KB
 Viewed:  12516 Time(s)

afld_after_nuke.gif



_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Anti-Tank
Vehicle Driver


Joined: 27 Mar 2005

PostPosted: Tue Mar 29, 2005 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Carnotaurus wrote:
1:C&C 1,smoething i saw on AfterGlow

2:Yep. most famous for its 20-MM Cannon,which rips tanks to shreds.

3:I dont have covert ops.



30mm Cannon firing Depleted uranium shells to rip through any armour,

sorry i just had to correct you on that one  Very Happy

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [39 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2305s ][ Queries: 16 (0.0146s) ][ Debug on ]