Posted: Tue Sep 08, 2020 1:23 am Post subject:
Dawn of the Tiberium Age 1.192f is available!
Subject description: Our allied mechanics are working on it day by day!
The crew from the Dawn of the Tiberium Age have been patching their mod during these recent months. Most of the changes are bug fixes, but new things are added occasionally, such as the Mechanic for the Allies or interior wall corners. It also includes smarter harvesters, as shown in the video below (which is a feature that will also be included on Twisted Insurrection):
Here's the recent changelog:
Released: Aug 22, 2020
Changed: The (Allied) AI now also builds the Enforcer (Credits: Rampastring).
Fixed: Removed overlapping structures from the "Dark Prospects" multiplayer map to prevent a crash Tiberius).
Fixed: A bug in the client could cause players to disconnect from CnCNet when there were a lot of overall CnCNet players online (Credits: Rampastring).
Released: Aug 09, 2020
Added: 2 interior wall corners (Credits: Bittah Commander).
Changed: The Mobile Repair Vehicle now repairs 56% more hit points at a time.
Changed: The Mechanic now repairs 33% fewer hit points at a time.
Changed: The Commando and Tanya no longer gain a speed boost after being promoted to veteran.
Changed: The Anti-Air Truck now has 18% more range against aircraft.
Changed: Harvesters now behave much smarter (Credits: Rampastring).
Changed: The Chrono Tank can now hit aircraft.
Changed: The Chrono Tank now does 15% less damage against buildings.
Changed: The Enforcer's Machine Gun damage against vehicles and tanks has been increased by 15%.
Fixed: The Mechanic had far fewer hit points than intended.
Fixed: After building a Service Depot an unbuildable Mechanic would show up on the sidebar for the Soviets.
Fixed: Removed overlapping structures from the "Mining Town" multiplayer map to prevent a crash (Credits: Bittah Commander, Tiberius).
Released: Jul 22, 2020
Added: The Mechanic for Allies (Credits: Bittah Commander, Rampastring).
Changed: The Tank Destroyer's damage has been increased by 17%
Changed: The Disc Launcher's rate of fire is now about half as fast, its damage has been reduced by 8% and it can no longer gain extra range by force-firing in front of a target.
Changed: The V2 Rocket Launcher now does 5% more damage against tanks and Gun Turrets.
Changed: The SSM Launcher now does 10% more damage against tanks and Gun Turrets.
Changed: The Chrono Tank can now move earlier after teleporting in.
Changed: The Flame Tank now has 5% more hit points.
Fixed: A few issues with the "A Bridge Too Few" mission were resolved (Credits: Bittah Commander).
If you already have the mod, use its auto-updater to grab the latest version. And if you don't have it, download it at ModDB. Have fun!
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