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How do I make a 32 face dynamic SHP in blender
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Noble_cat
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Joined: 24 Oct 2019

PostPosted: Thu Sep 10, 2020 11:04 am    Post subject:  How do I make a 32 face dynamic SHP in blender
Subject description: Ask about it for my friend
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This question is what a friend of mine wants to ask, but his network makes him unable to log in to ppm, so I am here to post for him.

This is the original text of the question?


I used the cycle rendering scene provided by the forum. Among them, the camera lights are locked.

I did a 5 frame animation (no bones, I used object displacement animation)

Now, I want to make a 32 side material, so that each direction has the same five frame animation. What should I do?


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4StarGeneral
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PostPosted: Thu Sep 10, 2020 12:13 pm    Post subject: Reply with quote

Should probably be in media hut or asked on something like stack exchange since it's more a general blender question, but I'll try to answer it best I can.

So if you used the displacement modifier to animate it, you should be able to just create rotation keyframes for the object(s) itself.

If you moved the objects themselves, you should be able to rotate them all relatively to eachother by putting the cursor in the center of the objects, selecting all the objects involved, using global XYZ, and setting the origin point to cursor and it will rotate around it. You can then set keyframes that way.
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DonutArnold
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PostPosted: Thu Sep 10, 2020 1:14 pm    Post subject: Reply with quote

Moved to media hut.

This can be done in many ways.
First I'd animate the 5 frames of the model and loop it with either NLA or graph editor: https://blender.stackexchange.com/questions/440/how-may-i-create-a-continuously-looping-animation

Then I'll make an empty object and make it parent to the model and insert keyframe to 0 and then go to frame (5x32) 160, rotate 360 degrees and inster keyframe. Go to graph, select all keys of the empty object, set the keys interpolation mode to constant and add keyframe to every 5th keyframe.

And done.

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Noble_cat
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Joined: 24 Oct 2019

PostPosted: Thu Sep 10, 2020 2:14 pm    Post subject: Reply with quote

DonutArnold wrote:
Moved to media hut.

This can be done in many ways.
First I'd animate the 5 frames of the model and loop it with either NLA or graph editor: https://blender.stackexchange.com/questions/440/how-may-i-create-a-continuously-looping-animation

Then I'll make an empty object and make it parent to the model and insert keyframe to 0 and then go to frame (5x32) 160, rotate 360 degrees and inster keyframe. Go to graph, select all keys of the empty object, set the keys interpolation mode to constant and add keyframe to every 5th keyframe.

And done.



Thank you for your answer, but we hope to get more detailed details. He hopes to get the operation process with a screenshot. Can you give me instructions?
By the way, the picture in the link you provided has been hung up, which makes it difficult for us to understand the content
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Sep 10, 2020 2:26 pm    Post subject: Reply with quote

all 4 images in the link show up fine for me
seems to be a problem on your end if you load the website incomplete
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Noble_cat
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Joined: 24 Oct 2019

PostPosted: Thu Sep 10, 2020 3:08 pm    Post subject: Reply with quote

DonutArnold wrote:
Moved to media hut.

This can be done in many ways.
First I'd animate the 5 frames of the model and loop it with either NLA or graph editor: https://blender.stackexchange.com/questions/440/how-may-i-create-a-continuously-looping-animation

Then I'll make an empty object and make it parent to the model and insert keyframe to 0 and then go to frame (5x32) 160, rotate 360 degrees and inster keyframe. Go to graph, select all keys of the empty object, set the keys interpolation mode to constant and add keyframe to every 5th keyframe.

And done.

And this is his original question
i seen the modifiers in graph editor,but when i add it,it is gray?something wrong? i dont konw how to fix it
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insane_future
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Joined: 19 Nov 2017

PostPosted: Fri Sep 11, 2020 3:03 am    Post subject: Reply with quote

Noble_cat wrote:
DonutArnold wrote:
Moved to media hut.

This can be done in many ways.
First I'd animate the 5 frames of the model and loop it with either NLA or graph editor: https://blender.stackexchange.com/questions/440/how-may-i-create-a-continuously-looping-animation

Then I'll make an empty object and make it parent to the model and insert keyframe to 0 and then go to frame (5x32) 160, rotate 360 degrees and inster keyframe. Go to graph, select all keys of the empty object, set the keys interpolation mode to constant and add keyframe to every 5th keyframe.

And done.



Thank you for your answer, but we hope to get more detailed details. He hopes to get the operation process with a screenshot. Can you give me instructions?
By the way, the picture in the link you provided has been hung up, which makes it difficult for us to understand the content



QQ??20200911105911.png
 Description:
thanks a lot,but i dont know how to ‘add keyframe to every 5th keyframe.’ may you teach me?
 Filesize:  22.53 KB
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QQ??20200911105911.png



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insane_future
Vehicle Driver


Joined: 19 Nov 2017

PostPosted: Fri Sep 11, 2020 3:16 am    Post subject: thanks a lot Reply with quote

Noble_cat wrote:
DonutArnold wrote:
Moved to media hut.

This can be done in many ways.
First I'd animate the 5 frames of the model and loop it with either NLA or graph editor: https://blender.stackexchange.com/questions/440/how-may-i-create-a-continuously-looping-animation

Then I'll make an empty object and make it parent to the model and insert keyframe to 0 and then go to frame (5x32) 160, rotate 360 degrees and inster keyframe. Go to graph, select all keys of the empty object, set the keys interpolation mode to constant and add keyframe to every 5th keyframe.

And done.



Thank you for your answer, but we hope to get more detailed details. He hopes to get the operation process with a screenshot. Can you give me instructions?
By the way, the picture in the link you provided has been hung up, which makes it difficult for us to understand the content



graph.png
 Description:
i set the keys interpolation mode to constant but i dont know how to add keyframe to every 5th keyframe.
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graph.png



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insane_future
Vehicle Driver


Joined: 19 Nov 2017

PostPosted: Fri Sep 11, 2020 8:33 am    Post subject: thanks a lot Reply with quote

Noble_cat wrote:
DonutArnold wrote:
Moved to media hut.

This can be done in many ways.
First I'd animate the 5 frames of the model and loop it with either NLA or graph editor: https://blender.stackexchange.com/questions/440/how-may-i-create-a-continuously-looping-animation

Then I'll make an empty object and make it parent to the model and insert keyframe to 0 and then go to frame (5x32) 160, rotate 360 degrees and inster keyframe. Go to graph, select all keys of the empty object, set the keys interpolation mode to constant and add keyframe to every 5th keyframe.

And done.



Thank you for your answer, but we hope to get more detailed details. He hopes to get the operation process with a screenshot. Can you give me instructions?
By the way, the picture in the link you provided has been hung up, which makes it difficult for us to understand the content



i understand it now?thanks man?and only one more things How do I insert keyframes evenly across x frames in the middle of the curve?
Let the program automatically, divide by an average, and then insert keyframes?


GNJ)C75MKL42`SYVL0PT_5U.png
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I finialy understand it
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insane_future
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Joined: 19 Nov 2017

PostPosted: Fri Sep 11, 2020 11:27 am    Post subject: Reply with quote

Is there a suitable way to quickly insert keyframes? Manual insertion is very error prone and time-consuming.
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DonutArnold
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Joined: 18 Jan 2005
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PostPosted: Fri Sep 11, 2020 5:39 pm    Post subject: Reply with quote

If it's too time consuming to insert keyframes separately to the empty object then you could try following:
1. Rotation keyframe to 0
2. Go to keyframe 32 and rotate 360 degrees and insert keyframe
3. In graph editor,  select keyframes, set interpolation mode to linear
4. Key > Sample keyframes
5. Set interpolation mode to linear
6. Move 2d cursor to 0 and set Pivot Point to 2D Cursor
7. Press S to scale, press X to lock to X-axis and then press 5 (that's how many frames per side/direction) and Enter.
8. Done

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