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 Forum index » Featured Projects » Dawn of the Tiberium Age » Support & Feedback
NAVAL UNITS
Moderators: Dawn of the Tiberium Age Staff
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MRC
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PostPosted: Sat Sep 19, 2020 6:03 am    Post subject:  NAVAL UNITS Reply with quote

Hi:
   Really love this, only a few things:
1- ¿Is posible make a diferent sprites or colour for the naval units than repair ships?. Im confuse repair ships with normal ships and many times send some units to die, because aren't battle ships.
2- ¿Is posible implement a Debug Menu to make.....er... Inf Power or someting like this?.
3 - ¿How do you make the GDI Naval Transplane stop of make the Battle stand position and go to the desired direccion? (is posible ¿not?).

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sat Sep 19, 2020 10:45 pm    Post subject: Re: NAVAL UNITS Reply with quote

Glad to hear that you love the mod.

MRC wrote:
1- ¿Is posible make a diferent sprites or colour for the naval units than repair ships?. Im confuse repair ships with normal ships and many times send some units to die, because aren't battle ships.

It'd be possible, but with how few 3D artists we have (basically one), it's really unlikely.

MRC wrote:
2- ¿Is posible implement a Debug Menu to make.....er... Inf Power or someting like this?.

The Tiberian Sun engine that DTA is built on does not support this. If you just want to test something though, you can put yourself in a game with no AI players, put starting cash to 20000 and enable Fast Resource Growth for infinite money.

MRC wrote:
3 - ¿How do you make the GDI Naval Transplane stop of make the Battle stand position and go to the desired direccion? (is posible ¿not?).

Try holding the Left Alt key while ordering it to move.
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