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M2 Bradly - Light Tank Replacer {TD - Mod}
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PostPosted: Tue Sep 22, 2020 10:26 pm    Post subject:  M2 Bradly - Light Tank Replacer {TD - Mod} Reply with quote



M2 Bradly - Light Tank Replacer
Type: Mod
Game: TD
Posted by: Mortecha


Replaces the vanilla remastered Light Tank with an M2 Bradly

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Sep 22, 2020 10:51 pm    Post subject: Reply with quote

the camera angle seems wrong. Like 5 to 10 degree off, thus making it not really fit well into the game.

the other new vehicles like M1 Abrams also have the wrong camera angle issue.
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Mortecha
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Joined: 30 Nov 2006
Location: Australia

PostPosted: Thu Sep 24, 2020 3:53 pm    Post subject: Reply with quote

This has been mentioned a few times but I'll elaborate on why. LemonSky picked camera angles on a per unit basis so that they fit the original sprite exactly, and even when you compare the remastered sprites against each other you'll notice they are all off.

Since I'm rendering from a standardised oblique perspective they will all seem off when compared against the remastered units, but when compared against the other units I've created they will be correct. Once I get all of these finished and it will be a non issue.

The angle I use is 45 degrees with orthographic projection. This is due to the game having square tiles and to preserve diagonal lines. This also avoids the floatiness units show seemingly like they are being pushed from the side when they travel diagonally while also either digging into the ground or trying to drive in the air.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Sep 28, 2020 7:25 pm    Post subject: Reply with quote

Mortecha wrote:
The angle I use is 45 degrees

and that's wrong.
TD camera angle is 50°
in comparison, TS is 60°

All your models view angle is way too much from top.
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