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 Forum index » Modding Central » Media Hut » SHPs
Chinese Infanty
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DaubertMotion
Soldier


Joined: 17 Dec 2015

PostPosted: Fri Oct 02, 2020 4:17 am    Post subject:  Chinese Infanty
Subject description: Happy Birthday PPM
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Here are some Generals Conversions to celebrate - Lotus, the Officer, Tank Hunter and Red Guard.


redguard.gif
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redguard.gif



thunt.gif
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thunt.gif



lotus_complete.gif
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lotus_complete.gif



officer.gif
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officer.gif



China Pack.zip
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 Filename:  China Pack.zip
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Saref
Grenadier


Joined: 26 Nov 2008
Location: Earth

PostPosted: Fri Oct 02, 2020 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great work! And very good quality!
Also, i would like if sequence will be included.
And what tools you are using to make this great shps? Is there any script for 3ds max?

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Virgil
Cyborg Firebomber


Joined: 22 Jul 2018

PostPosted: Fri Oct 02, 2020 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm...wait, is there an "officer" for China in General?
Anyway, great quality coversion, thanks!

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Oct 02, 2020 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

The officer is used as a background civilian in a few of the missions & isn't a buildable unit.
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DaubertMotion
Soldier


Joined: 17 Dec 2015

PostPosted: Fri Oct 02, 2020 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

1) I have not done the sequences yet because I have not put these in game.
2) I am using Blender, the W3D Importer from the OpenSage Team, DonutArnold's Blender Template, LKO's Image Shaper, and OS SHP Builder for final touchups.
3) There's an importer for 3dsMax, but I've never used it
4) As Mig Eater stated, the officer is a campaign unit.  
5) Hey Mig Eater, I hope these are a nice compliment to the Chinese buildings you converted way back when.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Fri Oct 02, 2020 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Any chance of doing the other infantry too? would love to see the Hacker, Burton, and possibly a couple of others.
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Oct 02, 2020 9:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good pack man!
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Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Sat Oct 03, 2020 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

DaubertMotion wrote:
1) I have not done the sequences yet because I have not put these in game.
2) I am using Blender, the W3D Importer from the OpenSage Team, DonutArnold's Blender Template, LKO's Image Shaper, and OS SHP Builder for final touchups.
3) There's an importer for 3dsMax, but I've never used it


In 3dstudio W3Dimporter loads with missing bones the skeletons of Red Guard, Ranger and Rebel. You have the skeleton sequences?

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DaubertMotion
Soldier


Joined: 17 Dec 2015

PostPosted: Sat Oct 03, 2020 2:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Why not round out the Chinese infantry?


hacker.gif
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hacker.gif



hacker.shp
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 Filename:  hacker.shp
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Hi...
Guest




PostPosted: Mon Oct 12, 2020 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

@mig eater
1) How is D-Day devellopment going?
2) Any CNC3 builds converted yet

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Mr.Hymn
Rocket Cyborg


Joined: 01 May 2020

PostPosted: Thu Dec 17, 2020 2:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for asking. I am just want to know a bit because currently I am trying to convert w3d of vehicle to vxl but texture does not transfer over. Am I missing something? because I am also export the texture out and visible to see in 3ds max but not in the vxl. I think I did missing something because when I am creating thomas the train I got the texture right in to vxl.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Dec 17, 2020 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

If you're using 3ds2vxl then IIRC the texture needs to be in BMP or JPG format to work, It wont read the original TGA file used by the game.
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon May 31, 2021 10:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Saref wrote:

Also, i would like if sequence will be included.


Open Source SHP Builder has a built-in tool to create shp infantry sequences.

https://www.ppmsite.com/shpbuilderinfo/


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wiwimax
Vehicle Drone


Joined: 13 Dec 2016

PostPosted: Tue Jun 22, 2021 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've tried to make the sequence for the Hacker, but I cannot get deploying and deploying fire to functions as they should?

Can someone write the full sequence?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jun 23, 2021 2:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Refer to the GI Sequences. The Hacker doesn't have seperate ones for Deployed so you'll have to use the first frame of the DeployFire Frames. You'll also have to either copy the first frame off the DeployFire Frames and add to the shp or refer to how some Sequences reuse the first frame on sequences (I.E: Flak Trooper's Prone)
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