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 Forum index » Modding Central » Red Alert 2 Editing Forum
Realistic Torpedo Plane
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Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Mon Oct 05, 2020 10:42 pm    Post subject:  Realistic Torpedo Plane
Subject description: It is Possible?
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I want to create a torpedo plane that fires a projectile that hits the water and turns into a torpedo to hit the target. It's possible?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Oct 06, 2020 12:09 am    Post subject: Reply with quote

no, because there's no way to prevent it from firing the torpedo while over land as well (afaik).

Though if you don't care about that, it could be easily done via a fitting firing anim (showing a dropping torpedo with a final water splash) and a delayed projectile launch to match the anim duration.
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4StarGeneral
General


Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Tue Oct 06, 2020 12:59 am    Post subject: Reply with quote

I would imagine LandTargeting=1 and NavalTargeting=5 would solve the problem of it firing at land.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Oct 06, 2020 4:39 am    Post subject: Reply with quote

Won't you always have the problem that if the naval target is close to shore that your plane could drop the torpedo on land?
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Oct 06, 2020 5:28 am    Post subject: Reply with quote

4StarGeneral wrote:
I would imagine LandTargeting=1 and NavalTargeting=5 would solve the problem of it firing at land.
Those only check target's position, not the firer's. So as long as target is on water the firer would still try to launch a torpedo from land.
One way to get out of it is to use initial payloads with fake passenger that can only swim.
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Oct 06, 2020 9:08 am    Post subject: Reply with quote

I have a working torpedo bomber in D-day, it uses an Airburst/Splits weapon with the first stage being the torpedo dropping with a parachute. It then detonates when it hits the water & spawns a second stage that then attacks the target.
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Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Wed Oct 07, 2020 12:47 am    Post subject: Reply with quote

Mig Eater wrote:
I have a working torpedo bomber in D-day, it uses an Airburst/Splits weapon with the first stage being the torpedo dropping with a parachute. It then detonates when it hits the water & spawns a second stage that then attacks the target.


Interesting, you have the code?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Oct 07, 2020 10:35 am    Post subject: Reply with quote

This is the main code, the rest is the usual basic stuff.

Dropping=yes
Parachuted=yes
CourseLockDuration=9999
Airburst=yes
AirburstWeapon= (second stage here)
Splits=yes
Cluster=1
RetargetAccuracy=1.0
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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Sun Oct 25, 2020 10:22 pm    Post subject: Reply with quote

toveena might have the answer

https://youtu.be/WwDNnylBbXg

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Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Mon Oct 26, 2020 2:27 am    Post subject: Reply with quote

snmiglight wrote:
toveena might have the answer

https://youtu.be/WwDNnylBbXg


Good! Now im needs the code...

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