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Rotors stopping when idle.
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Nimoy
Civilian


Joined: 26 Sep 2004

PostPosted: Mon Nov 22, 2004 3:45 pm    Post subject:  Rotors stopping when idle. Reply with quote  Mark this post and the followings unread

I currently have an aircraft voxel that works fine when moving and when firing its weapon. The rotors move as they should and it makes the chopping rotor noise. However when stopped and doing nothing (hovering up in the air) the rotors stop as well as the sound. Any idea what's causing this?

Thanks.

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Tue Nov 23, 2004 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

did you clone a plane in order to make the heli? if you did then its prolll still got plane attribs that have no idle air anims you should try giving it all the same stuff as the blackhawk or hind

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Tue Nov 23, 2004 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

No he cloned kirov.
Man, there's an issue with these choppers.
1 - u can use turretspin, but that will mess you firing flh.
2 - u can clone the siege chopper and make a dummy one when landed (i.e. nothing changed)

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Tue Nov 23, 2004 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

The error is, my friends that if it has the BalloonHover tag set to yes, it cannot land making it unlandable. The Helis are set to stop their rotors if they land but if they can't land on water making the rotors spin when idle on water. If the helicopter has BalloonHover=yes , it will cause the game to think it can land on water but without actually landing the unit. So just delete this tag or set it to no and the helicopter will land and it's rotor's will always spin when it's in the air. Besides, helicopters are supposed to be able to land, no? Very Happy

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Nov 25, 2004 8:48 am    Post subject: Reply with quote  Mark this post and the followings unread

uh siege chopper anyone?

landing helicopters is just lame ... you can't achieve constant hover in RA2 (not YR) without using turrets.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Nov 25, 2004 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

At least SC is not landing by its own, only by your command. (for example it needs to be repaired)

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Nov 26, 2004 9:02 am    Post subject: Reply with quote  Mark this post and the followings unread

also normal helicopters land after doing ANYTHING i.e. attack a base, lets just land in front of a tesla coil or fortified bunker >__<  There is two much micro-management hassle.

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Stinger
Civilian


Joined: 28 Dec 2002

PostPosted: Fri Nov 26, 2004 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Giving it a secondary weapon, the DeployToLand=yes tag and dont add the DeployingAnim tag. The chopper's rotors will spin now and you'll get the deploy icon over it. But it won't deploy without the anim. Worked for me anyways.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Nov 26, 2004 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

which is good for YR but if you've got RA2 or making a mod for that only then u can't use those tags.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Fri Nov 26, 2004 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
also normal helicopters land after doing ANYTHING i.e. attack a base, lets just land in front of a tesla coil or fortified bunker >__<  There is two much micro-management hassle.


Yes, but ist nasty when it lands in an enemy base, when it destroyed one thing and u did give him mo' orders...

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Nov 27, 2004 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

just use waypoint mode to make them come back

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Dec 06, 2004 11:59 am    Post subject: Reply with quote  Mark this post and the followings unread

but why would a helicopter ever land?, its a hassle doing that, you shouldn't have to worry about mirco management, also it should just automatically hover and attack anything nearby.

Waypoints r more for tactics to avoid choke points and stuff and think about the AI people.

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