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 Forum index » Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Phobos project :: Ares-compatible YR engine expansion
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Feb 02, 2022 6:45 am    Post subject: Reply with quote  Mark this post and the followings unread

That is also a good idea.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Feb 02, 2022 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh yeah on the subject of ammos. Is it possbile to add a reload sound for example:

Reload.report=
EmptyReload.report=

It would be nice to have these.

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lovelon06
Vehicle Driver


Joined: 11 May 2018

PostPosted: Sat Feb 19, 2022 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Is there an easier way using Anim-to-unit logic to create our Vehicles?


anim_to_vehicle.gif
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anim_to_vehicle.gif



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fsolisiii
Vehicle Drone


Joined: 05 Apr 2021

PostPosted: Sun Apr 17, 2022 3:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks like Trajectory=Straight has been added, but even with the nightly build this feature hasn't been implemented yet

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon May 09, 2022 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't use Ares, and thus wouldn't take advantage of it, but I propose a refill mechanic for support vehicles.

It occurred to me that in the field, some MLRS unit regularly requires some other vehicle to load it with fresh missiles, which in game terms is similar to the repair IFV adding negative damage. If it isn't already possible, perhaps make reloading possible via a weapon, and give any reloading vehicle the awareness to seek out units that need a reload.  It would be awesome to have it work automagically the way the repair IFV works, so it doesn't have to be told to do it when set to guard.

Of course you could make it a generic mechanic that helps reload any unit that needs a reload, or add a bunch of logic to make it specific to a particular list of units.

PS. I could see this useful for ships and maybe landable aircraft that aren't pad-bound.
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http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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fsolisiii
Vehicle Drone


Joined: 05 Apr 2021

PostPosted: Wed Jun 08, 2022 1:47 am    Post subject: Reply with quote  Mark this post and the followings unread

I request that the Missile Launcher weapon FLH be used that has a Burst more than 2 especially with units that launches 3 or more missiles

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