:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Wed Dec 02, 2020 10:10 am
All times are UTC + 0
 Forum index » PPM Zone » PPM News Network
C&C Reloaded 1.7.1 has been released!
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [10 Posts] View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Nov 09, 2020 4:53 pm    Post subject:  C&C Reloaded 1.7.1 has been released!
Subject description: Ion Cannon Ready!
Reply with quote

GDI and Nod from Tiberian Sun together with Allies, Soviets, and Yuri from Red Alert 2 got mixed into the same battlefield with the recent release of C&C Reloaded 1.7.1 total conversion for Red Alert 2: Yuri's Revenge. Versions 1.7.0 and 1.7.1 includes a lot of interesting new features, such as:

- An alternative tech tree for GDI inspired by the vehicles from Tiberium Wars


- A new Ion Cannon for GDI in multiplayer


- Fire propagation and explosions in trees have been re-enabled.


- Remake of the first mission of the Red Alert 1 campaign "It Came From Red Alert" with Red Alert 2 graphics. Here are some of the creatures you may face in this mission:


- An special edition of the MapTool from Starkku with 49 profiles compatible with C&C: Reloaded to allow easier conversions of Tiberian Sun maps into C&C: Reloaded.


- Allied artillery and the Nod experimental stealth harvester got new graphics.

- Added new Skirmish/Online Game option: "Disable Alternative Tech Trees". If set, it disables alternative tech trees, leaving available only the original tech tree of each faction.

- Added 49 new multiplayer maps

- More AI improvements.


Check it out and download it by visiting C&C Reloaded Website.

Key Words: #News #Release #RedAlert2 #YurisRevenge #Ares #CnCReloaded 

Back to top
View user's profile Send private message Visit poster's website Skype Account
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Nov 17, 2020 12:22 pm    Post subject: Reply with quote

Nice addition, although I am not that fan of Tiberium Wars voxels. I prefer classical styled vehicles. Other than that looks fine.
_________________
OrangeNero wrote:
Me picking a fight? I know I am the greatest user alive here so everyone starts reading topics with my posts first and ignores the ones before and after.

Back to top
View user's profile Send private message
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Nov 17, 2020 10:29 pm    Post subject: Reply with quote

Just an update: C&C Reloaded 2.0 has been released few days ago.

https://forums.revora.net/topic/15746-mod-features-changelog/?p=99017

Back to top
View user's profile Send private message Visit poster's website Skype Account
Saref
Grenadier


Joined: 26 Nov 2008
Location: Earth

PostPosted: Wed Nov 25, 2020 2:41 pm    Post subject: Reply with quote

I am wondering, how mod creator made infantry and structures so smooth after resizing? It is completely impossible in shp builder.

Back to top
View user's profile Send private message
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Nov 25, 2020 5:40 pm    Post subject: Reply with quote

Saref wrote:
I am wondering, how mod creator made infantry and structures so smooth after resizing? It is completely impossible in shp builder.

XCC Mixer's resizing looks much cleaner than SHP Builders, and there's also LKO's tool "ImageShaper".

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID Skype Account
m7
Commander


Joined: 17 Apr 2009
Location: The Fang

PostPosted: Wed Nov 25, 2020 6:02 pm    Post subject: Reply with quote

These resizes would likely be the result of AI image upscaling, it produces pretty reliable results.
_________________

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Nov 26, 2020 6:53 pm    Post subject: Reply with quote

IIRC most of the stuff were resized and manually corrected thenafter, I remember an old post about this somewhere on Revora.
_________________



AS Discord server: https://discord.gg/7aM7Hm2

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Saref
Grenadier


Joined: 26 Nov 2008
Location: Earth

PostPosted: Thu Nov 26, 2020 8:10 pm    Post subject: Reply with quote

m7 wrote:
These resizes would likely be the result of AI image upscaling, it produces pretty reliable results.

What AI could do that?
And which one doesn't require to install over9k of other software and skills above averace PC user.

And i still don't find a way to resize shps with image shaper. Looks like these function just not added yet.

Back to top
View user's profile Send private message
FS-21
Cyborg Soldier


Joined: 09 Dec 2002
Location: Spain

PostPosted: Fri Nov 27, 2020 3:10 pm    Post subject: Reply with quote

No AI image scaling. There is no secret that I posted that info some months ago in my mod's Discord channel:

Steps:
· XBR 4x <NoBlend> algorithm with thresholds=1
· To get the right width frame size in structures and units multiplying it by 0.3125 (because some values could have decimals decide yourself if add 1 pixel or not).
· Then with Paint.NET resize the frames with the option "Nearest neighbour resampling".
· Because Paint.NET doesn't work with 8 bits use Image Sharper for obtaining the frames in the right game palette.
· XCC Mixer for repacking the frames into a SHP file.
_________________
C&C:Reloaded > GDI, Nod, Allies, Soviets & Yuri... & TS terrain!
[ Discord ] [ ModDB ] [ YouTube Channel ] [ Telegram Channel ] [ Official Forums@Revora ]

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID
Saref
Grenadier


Joined: 26 Nov 2008
Location: Earth

PostPosted: Sun Nov 29, 2020 1:12 am    Post subject: Reply with quote

Thanks
But where and how i can use this XBR 4x algorithm?

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [10 Posts] View previous topic :: View next topic
 Forum index » PPM Zone » PPM News Network
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.7303s ][ Queries: 10 (0.0868s) ][ Debug on ]