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[TS] Voxel assets from TS: Forgotten Wars
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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Fri Nov 13, 2020 9:47 am    Post subject:  [TS] Voxel assets from TS: Forgotten Wars
Subject description: Before I forget...
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My aim with making the Forgotten Wars mod was to use it as a means of sharing art - but I realise now that finishing the mod is still going to take a while (yay solo projects!), and dumping the art here in the meantime is probably faster.

The following units from Forgotten Wars can be downloaded here:

01. GDI
- Javelin MissileMech

02. Nod
- x

03. Forgotten
- x

04. CABAL
- Infantry Hunter
- Moto-Hunter
- Laser Hunter
- Servitor Drone

Last update: 2020.11.13

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Last edited by Askhati on Thu Nov 26, 2020 8:10 am; edited 3 times in total

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Fri Nov 13, 2020 9:50 am    Post subject: Reply with quote  Mark this post and the followings unread

In this post:
- CABAL Infantry Hunter
- CABAL Moto-Hunter
- CABAL Laser Hunter



Unit view - CABAL Laser Hunter.gif
 Description:
 Filesize:  85.51 KB
 Viewed:  4062 Time(s)

Unit view - CABAL Laser Hunter.gif



Unit view - CABAL Moto-Hunter.gif
 Description:
 Filesize:  75.43 KB
 Viewed:  4062 Time(s)

Unit view - CABAL Moto-Hunter.gif



Unit view - CABAL Infantry Hunter T1.gif
 Description:
 Filesize:  29.36 KB
 Viewed:  4062 Time(s)

Unit view - CABAL Infantry Hunter T1.gif



CABAL Laser Hunter.zip
 Description:

Download
 Filename:  CABAL Laser Hunter.zip
 Filesize:  93.54 KB
 Downloaded:  44 Time(s)


CABAL Moto-Hunter.zip
 Description:

Download
 Filename:  CABAL Moto-Hunter.zip
 Filesize:  79.76 KB
 Downloaded:  49 Time(s)


CABAL Infantry Hunter.zip
 Description:

Download
 Filename:  CABAL Infantry Hunter.zip
 Filesize:  35.86 KB
 Downloaded:  44 Time(s)


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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Fri Nov 13, 2020 9:52 am    Post subject: Reply with quote  Mark this post and the followings unread

In this post:
- CABAL Servitor Drone



Unit view - CABAL Servitor Drone.gif
 Description:
 Filesize:  80.44 KB
 Viewed:  4057 Time(s)

Unit view - CABAL Servitor Drone.gif



CABAL Servitor Drone.zip
 Description:

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 Filename:  CABAL Servitor Drone.zip
 Filesize:  93.44 KB
 Downloaded:  39 Time(s)


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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Thu Nov 26, 2020 8:13 am    Post subject: Reply with quote  Mark this post and the followings unread

In this post:
- GDI Javelin MissileMech

This unit uses a combination of:
- .SHP file to get the Titan legs
- voxel file for the barrel, which in this case is made to look like a Mech torso
- by keeping the legs and changing up the voxel design, you can now make almost any Mech design just by changing the voxel



Test Shot 54b - GDI Javelin MissileMech.gif
 Description:
 Filesize:  74.96 KB
 Viewed:  3779 Time(s)

Test Shot 54b - GDI Javelin MissileMech.gif



GDI Javelin MissileMech.zip
 Description:

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 Filename:  GDI Javelin MissileMech.zip
 Filesize:  49.15 KB
 Downloaded:  50 Time(s)


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Nov 26, 2020 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Isn't it looking strange when the entire turret tilts up/down when changing between near and far targets?

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Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Thu Nov 26, 2020 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks a little bit unusual, at some angles, but most of the times it is rather minor. Just looks like the torso is tilting at the hips (for the Javelin, being a support unit, it has a minimum range of around 4-5, so it never has to "tilt down" to shoot units at point-blank range). The same way a real-world MLRS would elevate or depress its launchers depending on how far or near the target is, I guess.

I'm not going to pretend that this is an "awesome" way of doing a mech in TS - but for those of us that cannot model and render and capture hundreds of frames to make custom .SHP units, it offers a simple way to make new mechs in terms of needing only a VXL editor. Call it the "Simple Man's" solution #Tongue

(bonus points: in terms of visual aesthetics, it gives you something that already looks perfectly "GDI" next to the Titan and Juggernaut, so your overall faction aesthetics are mostly preserved depending on how well you do the voxel torso)

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Mon Nov 30, 2020 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Update on the Javelin, and the "tilting barrel" issue you get with a .SHP unit using a voxel barrel:

When armed with homing missiles (e.g. HoverMissile from the Hover MLRS), the barrel of the unit - in this case, the Mech upper torso - will not tilt up or down UNLESS firing at absolute maximum or absolute minimum ranges. However, if you give it a weapon that has an Arcing=yes projectile - e.g. the Tick 90mm cannon - then the barrel (torso) will tilt up or down according to the range that the target is at.

So the "issue" here, with the torso tilting, can be effectively minimized through a clever choice of weapons, it seems.

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